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Эта статья переводится с английского языка на русский: Requested features.

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Это список всех обсуждаемых предложений, которые могут или не могут появиться в игре. If you think you have a new suggestion, please post it first on the forums but first search the forum as this wiki page does not list all suggestions. You'll get more feedback there and if a lot of people like it, you can still put it here.

Looking for something to do? Write a patch for one of these features!

Requested features that have already been rejected by the OpenTTD developers are marked as Rejected. Please do not request those features here or in the forums again. The reasons why a feature was rejected and further information can be found under rejected features.

Contents

List of requested features

Environment

Feature Progress Forum link Notes
All Climates World
0%
Thread
Remove Trees
90%
Thread
Latest version of patch is r20180
Trees growth reduced
90%
Thread
Latest version of patch is r20180
Create Realistic Heightmap
50%
Thread
Latest version of patch is r13922
Day/Night Cycle
50%
Thread
There is a night GRF for default TTD buildings
Grass on unused tracks
75%
Thread
Latest version of patch is 1.0.0 RC1 (r19188)
Higher mountains in map
100%
Thread
In trunk since r27010
Improved Timetable Management
75%
Thread
Latest version of patch is r17628
Increase terraforming cost
not needed
Thread
Use NewGRFs
Larger map sizes
90%
Thread
Larger than 2048x2048, Latest version of patch is r19615
More Map Settings (MMS)
50%
Thread
Latest version of patch is r14439
New Title Screen
100%
Thread
New title screen in the 1.0.x series
Seasons
50%
Thread
Discontinued
Snow in temperate climate
50%
Thread
Latest version of patch is r8642 (old!)
Tracking Viewport
75%
Thread
Latest version of patch is r20082
Underwater levels
50%
Thread
Visible or not, Latest version of patch is r11127
Weather
50%
Thread
Latest version of patch is r4442 (V. old!)

Industries and cargo

Feature Progress Forum link Notes
Changes to the Original Industries
not needed
Thread
Use NewGRFs
Industry budgets
50%
Thread
Latest version of patch is r9775 (old!)
New Industry Closures
not needed
Thread
Use NewGRFs
Passenger and cargo distribution
100%
Thread
Cargodest appears to be dead - Cargo Distribution is the way to go. Amazingly, now in trunk! r25361

Towns

Feature Progress Forum link Notes
Colour Town Ratings
75%
Thread
Indicate Town Rating with colour in Title, latest version of patch is r18684
Limit town growth
50%
Thread
Latest version of patch is r9894 (old!)
Maximum Town Size
75%
Thread
Very similar to patch above, latest version of patch is r15815
Minimum Town Distance
75%
Thread
Latest version of patch is r18656
New Town Grid
50%
Thread
Latest version of patch is r15096

Construction

Feature Progress Forum link Notes
Better statue placement
90%
Thread
Latest version of patch is r20228
Copy and paste
10%
Thread
Rejected only in its current form, latest version of patch is r14952
Custom Bridgeheads
50%
Thread
Implemented in TTDPatch, latest version of patch is r8038 (old!)
Diagonal clearing and leveling
100%
Thread
In trunk since r21500
Diagonal level crossings
50%
Thread
Also see TTDPatch suggestion, latest version of patch is r5911 (V. old!)
Diagonal roads, tunnels, bridges
0%
Thread
Enhanced tunnels
0%
Thread
Limit flattening to sea level
10%
Thread
Also see discussion, latest version of patch is r10018
Minimise autosignal gaps
75%
Thread
FS#3660; when dragging signals, enclose long obstacles to minimise gaps. Latest version of patch is r19316
Bridges between any land level
10%
Thread
Probably 0% as the original coder was simply modifying the source
Non-instant construction
0%
Thread
Purchase land faster
75%
Thread
Drag a box, latest version of patch is r19990
Realistic Level Crossing
not needed
Thread
Use Path Signals
Shared Tracks
75%
Thread
Latest version of patch is r12346.
Underwater tunnels
75%
Thread
Latest version of patch is r19518
Undo feature
rejected
Thread
Makes the game too easy.
Unified Double Level crossing
50%
Thread
Latest version of patch is r18359

Signals

Feature Progress Forum link Notes
Long Reserve PBS Signal
50%
Thread
LR PBS, latest version of patch is r16057
Priority Path Signal (PPS)
0%
Thread
Route markers
50%
Thread
Latest version of patch is r15832
Signals in tunnels and on bridges
75%
Thread
Latest version of patch is r20363
Traffic Lights
50%
Thread
Traffic Signaling for Roads
Multi-Aspect Signals (MAS)
10%
Thread
Some work apparently been done, but no patch was ever posted
Signal Extensions (SignalEx)
75%
Thread
General support for complex signal extension (i.e., programmable)

Vehicles

Feature Progress Forum link Notes
More diesel smoke
100%
Thread
In trunk since r20376
Adjustable plane crash probability
10%
Thread
Last version of patch is r10047 (V. old!)
Better physics for all vehicles
50%
Thread
Last version of patch is r13295 (old!)
Simplified realistic train acceleration
10%
Thread
Last version of patch is r10051 (V. old!)
Multi headed trains normalisation
50%
Thread
Last version of patch is r13397 (old!)
Disable Train Reverse when waiting for too long
75%
Thread
Last version of patch is r16183
Easy conversion for different rail types
10%
Thread
Last version of patch is r9712 (V. old!)
Improved Breakdowns
75%
Thread
Last version of patch is r19152
Plane landing queues
75%
Thread
Last version of the patch is r17510
Ship Distance
50%
Thread
Stop ships from going on top of each other, last version of patch is r16018

Stations and Depots

Feature Progress Forum link Notes
Airports built by parts
0%
Thread
Look at NewGRF Airports as well
City owned airports
0%
Thread
Close Stations
50%
Thread
Possibility to close and re-open airports, possibly other stations too
Display station coverage
0%
Thread
Multi-track railway stations divided into platforms for improved train ordering
0%
Thread
Drive through depots
50%
Thread
Bidirectional depots
Infrastructure Sharing
75%
Thread
Long train depots
0%
Thread
Realistic depot (require multiplexing)
RV (Road Vehicle) Waypoints
0%
Thread
One can use "go via" orders on drive through road stops instead since r12689
Sloped Stations
50%
Thread
Stations on bridges
0%
Thread
Trains through non-stop stations / Whistle boards
10%
Thread
Upgrade airports
90%
Thread
Also see Replace Airport thread

Eyecandy

Feature Progress Forum link Notes
Completely shore
90%
Thread
NewObjects
100%
Thread
Implemented in r20673

GUI

Feature Progress Forum link Notes
OpenTTD GUI Re-arrangement
50%
Thread
Project Page: http://dev.openttdcoop.org/projects/openttd-gui
Advanced expenses column
10%
Thread
Better graphs
75%
Thread
Clean up patch options
10%
Thread
Configurable hotkeys
90%
Thread
Font selection GUI
75%
Thread
Improvement for GUI toolbar
0%
Thread
Longer history of finances
50%
Thread
Multiplayer server list filtering
75%
Thread
New Chat Window
50%
Thread
New Station Building GUI
50%
Thread
New Station GUI
50%
Thread
NewGRF GUI Window 2
50%
Thread
Priority Path Order (PPO)
0%
Thread
Toggle Terrain on Minimap
90%
Thread

Cheats

Feature Progress Forum link Notes
Local authority doesn't reject you
90%
Thread

Other

Feature Progress Forum link Notes
Leasing
50%
Thread
Adjustable day length
50%
Thread
Alphabetized openttd.cfg
50%
Thread
Auto-download NewGrfs
rejected
Thread
Use centralised Content Service (BaNaNaS) instead.
Better save game naming convention
10%
Thread
Built-in goals
0%
Thread
Code optimizations
50%
Thread
Train collision detection is slow. Also see here (in trunk since r10111) and here
Competitive Play
50%
Thread
Head to head play
Draw on Map
0%
Thread
Draw on the map plans before building it
Improved Loans
50%
Thread
Load/Save Company Info
50%
Thread
Save information about companies and load it back
Minimum Town Distance
50%
Thread
More Conditional Orders
50%
Thread
Multicore support
rejected
Thread
New Sound Mixer
75%
Thread
orudge
OpenGL Blitter
50%
Thread
[Real stock market]
10%
Thread
WIP Burty
Station/track templates
90%
Thread

How to request a feature

Feel free to add ideas to this list, but please follow these steps:

  1. Ensure you are playing the latest nightly version of the game so that you know what's already been done.
  2. Post your idea on the suggestions forum.
  3. Wait a day or so for feedback. You may discover that it is already part of something else, or get ideas on how to improve your suggestion.
  4. Post your idea here, in the most appropriate category, in alphabetical order, with a link to the forum discussion. Development forum threads are preferable to suggestion forum threads.
  5. Choose a progress from the list below.
    0% - No code written
    10% - Minor amount of work on this suggestion
    50% - Moderate amount work, but not near completion.
    75% - Nearing completion, but still under development.
    90% - Code is technically complete and functionality changes are not likely.
    100% - Feature part of the trunk (please indicate which revision this happened in).
    unknown - Suspected/known that the OpenTTD Devs are working on the feature, but they aren't telling anyone about their progress.
    rejected - The idea itself has been rejected by the OpenTTD Devs.
    not needed - The idea itself is not specifically rejected, but thereis something else you can use so Devs won't bother with it
  6. Try to follow the page format, using the {{rf}} template. If this format does not work, improve it!
  7. Do not create a separate article for your suggestion. It will be deleted.
  8. Do not create a suggestion that has already been rejected. Rejected features stay in this list, but with a "rejected" note instead of the percentage.
  9. If you can, write a patch for your suggestion!

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