Расширенные настройки/Экономика/Ru

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Эта статья переводится с английского языка на русский: Advanced Settings/Economy.

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Advanced Settings window: Economy section

The Economy section allows you to set various options related to the game's economy model. The purpose of the available settings is explained below. For each setting, the respective variable from the config file is listed as well, together with it's possible values.

Contents

The Economy section of the Advanced Settings window (1.0.1)

Towns

Allow bribing of the local authority

Feature availability (since 0.3.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Allows you to bribe the local authority so that they increase your rating, if you are caught though you will be fined and won’t be able to bribe them for a while.

Возможные настройки: Вкл или Выкл
В конфигурационном файле openttd.cfg: ([economy] bribe = <true|false>)

Allow buying exclusive transport rights

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Allows you to disable the purchase of exclusive transport rights in towns. Useful (to disable?) in multiplayer games.

Возможные настройки: Вкл или Выкл
В конфигурационном файле openttd.cfg: ([economy]exclusive_rights = <true|false>)

Road layout for new towns

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Select how towns should build their roads. You can choose between the original algorithm, an improved algorithm, a 2x2 grid, a 3x3 grid or random. The random setting picks one of the four option randomly for each town. This option has been renamed from Select town road layout in 0.6.3.

Возможные настройки: original, better roads, 2x2 grid, 3x3 grid или random
В конфигурационном файле openttd.cfg: ([economy] town_layout = <0-4>)

Towns are allowed to build roads

Feature availability (since 0.7.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

When disabled, towns don't build roads by themselves. In order for towns to grow, you have to provide the roads yourself (somewhat like SimCity, but without the zoning and stuff).

Возможные настройки: Вкл или Выкл
В конфигурационном файле openttd.cfg: ([economy] allow_town_roads = <true|false>)

Founding towns in game

Feature availability (since 1.0.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Allows you to found a town during the game. You can configure whether to use the road layout used by other towns in the game, or to choose the road layout yourself.

Возможные настройки: forbidden, allowed или allowed, custom town layout
В конфигурационном файле openttd.cfg: ([economy] found_town = <0-2>)

Remove absurd road-elements during the road construction

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Enable if towns should remove useless pieces of road to clean up dead ends.

Возможные настройки: Вкл или Выкл
В конфигурационном файле openttd.cfg: ([economy] mod_road_rebuild = <true|false>)

Town growth speed

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Select how fast towns should grow. You can also completely disable town growth.

Возможные настройки: None, Slow, Normal, Fast или Very fast
В конфигурационном файле openttd.cfg: ([economy] town_growth_rate = <0-4>)

Proportion of towns that will become cities

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Set how many of the towns will become cities. Cities are larger towns which are allowed to grow faster (see also next setting).

Возможные настройки: None или 1 in 1 to 1 in 255
If you want every town to be a city use 1, 0 will result in no cities at all.
В конфигурационном файле openttd.cfg: ([economy] larger_towns = <0-255>)

This setting only applies when founding a new town while generating a new random map; in the Scenario editor you specifiy explicitly if you want a town or a city.

Initial city size multiplier

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Set how much larger a newly founded city is compared to a town.

Возможные настройки: 1 to 10
If you set it to 5 then a city will be 5 times larger than a town.
В конфигурационном файле openttd.cfg: ([economy] initial_city_size = <1-10>)

This setting is used only when founding a new city. That only happens when creating a new random map or when using the Scenario editor.


Industries

Manual primary industry construction method

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Allows you to construct industries that produce raw materials as well as industries that use them. None: cannot fund new primary industries. As other industries: can fund new primary industries. Prospecting: can fund new primary industries for same prices as secondary industries, but the industry will appear at a random place on the map, or may not appear at all.

Возможные настройки: none, as other industries или prospecting
В конфигурационном файле openttd.cfg: ([construction] raw_industry_construction = <0-2>)

Allow multiple similar industries per town

Feature availability (since 0.2.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

A town can have more than one item of a type of industry.

Возможные настройки: Вкл или Выкл
В конфигурационном файле openttd.cfg: ([economy] multiple_industry_per_town = <true|false>)

Max distance from edge for Oil Refineries

Feature availability (since 0.5.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

This option determines the maximum allowed distance (in tiles) from the edge of the map for an Oil Refinery. This option has been moved from Construction section in 0.7.0.

Возможные настройки: 12 to 48
В конфигурационном файле openttd.cfg: ([game_creation] oil_refinery_limit = <12-48>)

Inflation

Feature availability (since 0.3.4)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Controls whether inflation is on or off. If inflation is on, the prices of everything will increase as you progress. To balance this increase, the maximum loan available to you will increase every few years.

Возможные настройки: Вкл или Выкл
В конфигурационном файле openttd.cfg: ([economy] inflation = <true|false>)

Enable smooth economy (more, smaller changes)

Feature availability (since 0.3.3)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Changes in production will happen more frequently and by smaller percentages.

Возможные настройки: Вкл или Выкл
В конфигурационном файле openttd.cfg: ([economy] smooth_economy = <true|false>)

Percentage of leg profit to pay in feeder systems

Feature availability (since 1.0.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

This setting controls how much the vehicles are paid when transferring cargo. If this setting is lower, the transferring vehicle(s) will get less and the final vehicle will get more, and vice versa. This can be used to avoid negative income with feeder services.

Возможные настройки: 0% to 100%
В конфигурационном файле openttd.cfg: ([economy] feeder_payment_share = <0-100>)

In previous versions

Industries of the same type can be built close to each other

Feature availability (since 0.2.0 to 1.0.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Industries of the same type can be built close to each other with this patch on, it could cause problems though as you may end up with ten industries of one type in one small area of your map.

Возможные настройки: Вкл или Выкл
В конфигурационном файле openttd.cfg: ([economy] same_industry_close = <true|false>)

See also

Personal tools