32bpp Extra Zoom Levels

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[[Image:OpenTTD 32bpp.png|32bpp Project|500px|right]]
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#REDIRECT [[Playing with 32 bpp graphics]]
<div style="background:#eeeeec; padding:10px 5px 2px; -moz-border-radius-topright:25px;"><font size="3">'''What is the Extra Zoom Project?'''</font></div>
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The '32bpp Extra Zoom Levels' is a community project, create to implement two more levels of zoom to OpenTTD on top of the the Original levels from TTD. The project also spearheads the inclusion of the 32bpp enhanced graphics to OpenTTD.
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Note:32bpp Extra Zoom Levels are not part of the official development of OpenTTD. Graphics packs made for 32bpp Extra Zoom Levels will NOT work with regular OpenTTD builds.
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__TOC__
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<div style="background:#eeeeec; padding:0px 5px 0px; -moz-border-radius-topright:25px;">
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===Features===
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</div>
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The Extra Zoom Project adds the following features to the game:
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{| Style="width:100%"
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|-
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| Style="width:40%"|
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* Two extra zoom-in levels
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* Better zoom out graphics
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* scale2x upscale algorithm for 8bpp sprites
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* Modified railway fencing alignment
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|
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* Transparency options give real transparency
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* 32bpp company colors
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* Bigger company manager faces
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* User modifiable brightness and saturation for company colors
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|}
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<!-- will be added when there will be 3 normal screenshots
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<gallery widths=100px heights=100px perrow=4 width=100%>
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Image:some screenshot1.png
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Image:some screenshot2.png
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Image:some screenshot3.png
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Image:some screenshot4.png
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</gallery>-->
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<div style="background:#eeeeec; padding:0px 5px 0px; -moz-border-radius-topright:25px;">
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===Installation===
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</div>
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'''Download''', In order to play you first need to download three '''Game files''', '''Data files''' and '''32bpp graphic files'''.
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#'''Game files''' - Download the latest version of the Extra Zoom game files [http://bundles.openttdcoop.org/32bpp-ez/LATEST/ here]. <br>For different platform see the [[32bpp Extra Zoom Levels#Self-Compiling|Self Compiling]] Section below for instructions although as the binaries in the previous link are provided by the OpenTTD Compile Farm, it is unlikely you'll need this.
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#'''Data files''' - If you don't have [[OpenGFX]] and [[OpenSFX]] or the original TTD files(like trg1r.grf), Then download both [http://bundles.openttdcoop.org/opengfx/releases/ OpenGFX Download] and [http://bundles.openttdcoop.org/opensfx/releases/ OpenSFX Download]. Otherwise you can skip to the next step (Don't forget you can use the in-game [[Online content|online content]] to update those files afterwards.<br /> * Alternatively both steps 1 and 2 can be done together by downloading the [http://www.tt-forums.net/viewtopic.php?f=36&t=46682 Game files Pack], which already includes both Game files and Data files.
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#'''32bpp graphic files''' - you can either choose to download specific [[TAR files]] from the [[32bpp Extra Zoom Levels Files|List]] or you can download one of the [http://www.tt-forums.net/viewtopic.php?f=36&t=46682 Packs].
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#'''32bpp_extra.grf''' - download latest [http://bundles.openttdcoop.org/32bpp-extra/ 32bpp_extra.grf] file and put it to <game>\content_download\data folder.
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'''Install''', After downloading the required files, we can now begin with the installation process.
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# Extract the '''Game files''' into a ''Game Folder'' folder of your choosing. <p>Note: If you used the [http://www.tt-forums.net/viewtopic.php?f=36&t=35794&p=849794#p849794 Game files Pack], you can skip the next step.
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# Extract the '''OpenGFX''' and '''OpenSFX''' files, into the ''Game Folder''\Data .  (If you have any problems, check out the [http://wiki.openttd.org/OpenGFX#Installing_OpenGFX_Manually|Installing OpenGFX guide] and/or the [http://wiki.openttd.org/OpenSFX#Installing_OpenSFX_Manually|Installing OpenSFX guide]
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# Put the '32bpp graphic files''' ([[TAR files]]) in the ''Game Folder''\Data as well, no need to untar the tar files, zip files need to be unzipped though.
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# Activate 32bpp_extra.grf file in NewGRF Settings menu.
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<!--
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<p><b>Windows XP:</b> C:\Documents and Settings\<username>\My Documents\OpenTTD</p> <p>'''Windows Vista\Win7:''' C:\Users\<username>\Documents\OpenTTD\data</p><p>'''Game Folder:''' [your Game Folder]\bin\data</p><p>Note: optional 32Bpp content will be activated through the in game [[NewGRF#Activating_NewGRFs|NewGRF manager]]</p>
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-->
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<div style="background:#eeeeec; padding:0px 5px 0px; -moz-border-radius-topright:25px;">
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===Graphic Files===
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</div>
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The latest TAR files constructed to be fully OpenGFX compatible and support to Original TTD is gradually included as well<br />
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The files devided to section to allow you to choose the right graphical experience for you.
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* Check the [[32bpp Extra Zoom Levels Files|Available Tar Files]] main page for a complete list and more information.
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<div style="background:#eeeeec; padding:0px 5px 0px; -moz-border-radius-topright:25px;">
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===Troubleshooting===
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</div> [[Image:Kirby paul tank32.jpg|thumb|300px|right]]
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'''FAQ:'''
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* The game crashes when trying to start up - make sure you updated the settings in 'openttd.cfg' as stated above.
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* Tar files don't load up in the game - problem fixed in version r18891, upgrade to the latest version.
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'''Known bugs:'''
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* Clicking on cities etc. does not always work correctly on zooms other than default.
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* Smoke behaves incorrectly when zoomed out.
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* Minimap sometimes behaves incorrectly.
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* No sound when train tracks are built at full zoom.
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* Location jumps when alternating zoom levels rapidly in alternating directions.
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<div style="background:#eeeeec; padding:0px 5px 0px; -moz-border-radius-topright:25px;">
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===Who is involved?===
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</div>
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Artists, designers, coders etc... We'd like you to be involved, Join us in our effort on the 'Extra zoom project' by creating graphics, coding, compiling, organizing, editing here etc... <br />check out our [http://www.tt-forums.net/viewforum.php?f=36 Forum] or the [[32bit Graphics Development Documentation|Graphics Development]] section here, for more information tutorials and general stuff to get you started.
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<div style="background:#eeeeec; padding:0px 5px 0px; -moz-border-radius-topright:25px;">
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===Self-Compiling===
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</div>
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See this page for information on [[:Category:Compiling OpenTTD|Compiling OpenTTD]]
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* Download and apply the [http://dev.openttdcoop.org/projects/32bpp-ez-patches/repository/changes/ez.diff latest patch]
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* Up/downgrade trunk version to revision of the patch (svn up -rXXXXX)
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* Apply the patch and recompile
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* Download the [http://bundles.openttdcoop.org/32bpp-extra/ 32bpp_extra.grf] and activate the it in game
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{{Navbox Graphics Development}}
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[[Category:New Graphics]][[category:32bpp Graphics]]
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Latest revision as of 10:22, 2 February 2015

  1. REDIRECT Playing with 32 bpp graphics
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