32bpp Extra Zoom Levels

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{{Other_languages
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#REDIRECT [[Playing with 32 bpp graphics]]
|en=32bpp Extra Zoom Levels
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|es=Niveles de Zum Extra de 32 bits
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|fr=Niveaux de zoom extra 32bpp
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|language_page=en
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}}
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[[Image:OpenTTD 32bpp.png|32bpp Project|500px|right]]
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<div style="background:#eeeeec; padding:10px 5px 2px; -moz-border-radius-topright:25px;"><font size="3">'''What is the Extra Zoom Project?'''</font></div>
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The '32bpp Extra Zoom Levels' is a community project, create to implement two more levels of zoom to OpenTTD on top of the the Original levels from TTD. The project also spearheads the inclusion of the 32bpp enhanced graphics to OpenTTD.
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Note: 32bpp Extra Zoom Levels is not part of the official development of OpenTTD.
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__TOC__
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{{Fancy Heading|text=Features}}
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The Extra Zoom Project adds the following features to the game:
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{| Style="width:100%"
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|-
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| Style="width:40%"|
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* Two extra zoom-in levels
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* Better zoom out graphics
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* scale2x up-scale algorithm for 8bpp sprites
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* Modified railway fencing alignment
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|
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* Transparency options give real transparency
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* 32bpp company colours
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* Bigger company manager faces
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* User modifiable brightness and saturation for company colours
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|}
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<!-- will be added when there will be 3 normal screenshots
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<gallery widths=100px heights=100px perrow=4 width=100%>
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Image:some screenshot1.png
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Image:some screenshot2.png
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Image:some screenshot3.png
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</gallery>-->
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{{Fancy Heading|text=Installation}}
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'''Download''' - In order to play you first need to download three '''Game files''', '''Data files''' and '''32bpp graphic files'''.
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#'''Game files''' - Download the latest version of the Extra Zoom game files [http://bundles.openttdcoop.org/32bpp-ez/LATEST/ here]. '''Select the appropriate download for your operating system.''' If you don't know what this means, you probably want the file that ends ''32bpp-ez-1.1.0-windows-win32.zip''<br>For different platforms see the [[32bpp Extra Zoom Levels#Self-Compiling|Self Compiling]] Section below for instructions although as the binaries in the previous link are provided by the OpenTTD [[Compile Farm]], it is unlikely you'll need this.
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#'''Data files''' - You can skip this step if you have [[OpenGFX]] and [[OpenSFX]] or the original TTD files(like trg1r.grf). If you don't, then download both [http://www.openttd.org/en/download-opengfx OpenGFX Download] and [http://www.openttd.org/en/download-opensfx OpenSFX Download]. (Don't forget you can use the in-game [[online content]] to update those files later)
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#'''32bpp graphic files''' - Choose one of the [http://jupix.info/openttd/gfxdev-nightlies/ nightly packs] (recommended) or individual [[TAR files]] from the [[32bpp Extra Zoom Levels Files|List]] (outdated).
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#'''32bpp_extra.grf''' - download latest [http://bundles.openttdcoop.org/32bpp-extra/nightlies/LATEST/ 32bpp_extra.grf] file.
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'''Install''' - After downloading the required files, we can now begin with the installation process.
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# Extract the '''Game files''' into a ''Game Folder'' folder of your choosing. ''Game Folder'' means a folder where you start OpenTTD from. It shouldn't be wherever your 'normal' version of OpenTTD is, as this is different. It is recommended that you use your own documents for this purpose.
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# Extract the '''OpenGFX''' and '''OpenSFX''' files, into the ''Game Folder''\Data. (If you have any problems, check out the [http://wiki.openttd.org/OpenGFX#Installing_OpenGFX_Manually|Installing OpenGFX guide] and/or the [http://wiki.openttd.org/OpenSFX#Installing_OpenSFX_Manually|Installing OpenSFX guide]
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# Put the '''32bpp graphic files''' ([[TAR files]]/[[32bit automated nightly bundle|Nightly pack]]) in the ''Game Folder''\Data as well. (There is no need to un-tar the .tar files, but .zip files need to be unzipped)
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# Un'''Zip''' the 32bpp_extra.grf file, but '''do NOT''' un-tar it, as this will break it
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# Place the 32bpp_extra.grf tar file in the ''Game Folder''\Data
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# Activate 32bpp_extra.grf file in NewGRF Settings menu.
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<!--
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<p><b>Windows XP:</b> C:\Documents and Settings\<username>\My Documents\OpenTTD</p> <p>'''Windows Vista\Win7:''' C:\Users\<username>\Documents\OpenTTD\data</p><p>'''Game Folder:''' [your Game Folder]\bin\data</p><p>Note: optional 32bpp content will be activated through the in game [[NewGRF#Activating_NewGRFs|NewGRF manager]]</p>
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-->
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If you need additional help, see here: [http://www.tt-forums.net/viewtopic.php?p=968701#p968701]
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{{Fancy Heading|text=Troubleshooting}}
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[[Image:Kirby paul tank32.jpg|thumb|300px|right]]
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'''FAQ:'''
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* Tar files don't load up in the game - problem fixed in version r18891, upgrade to the latest version.
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'''Known bugs:'''
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* Smoke behaves incorrectly when zoomed out.
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* Minimap sometimes behaves incorrectly.
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* No sound when train tracks are built at full zoom.
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{{Fancy Heading|text=Who is involved?}}
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Artists, designers, coders etc... We'd like you to be involved, Join us in our effort on the 'Extra zoom project' by creating graphics, coding, compiling, organizing, editing here etc... <br />check out our [http://www.tt-forums.net/viewforum.php?f=36 Forum] or the [[32bit Graphics Development Documentation|Graphics Development]] section here, for more information tutorials and general stuff to get you started.
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{{Fancy Heading|text=Self Compiling}}
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See this page for information on [[:Category:Compiling OpenTTD|Compiling OpenTTD]]
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* Download and apply the [http://dev.openttdcoop.org/projects/32bpp-ez-patches/repository/changes/ez.diff latest patch]
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* Up/downgrade trunk version to revision of the patch (svn up -rXXXXX)
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* Apply the patch and recompile
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* Download the [http://bundles.openttdcoop.org/32bpp-extra/ 32bpp_extra.grf] and activate it in the game
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{{Navbox Graphics Development}}
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[[Category:New Graphics]][[category:32bpp Graphics]]
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Latest revision as of 10:22, 2 February 2015

  1. REDIRECT Playing with 32 bpp graphics
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