AI:Main Page

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Welcome to the AI Development. Starting from the NoAI branch it is possible for any user to create his own AI. Not only do we deliver a clean and simple API, we also allow you to make your AI in scripts. This should make it possible for anyone with a bit programming knowledge to make pretty good AIs. Also should it challenge people to build better AIs then the ones we currently have in 0.5 release. This page is all about telling you how to do it.

For all pages there is the rule: where examples are given, we will use Squirrel. We suggest everyone who wants to write an AI to read the Introduction as it will explain the basic concept.

Contents

Source & binaries

You can check out the source from svn at svn://svn.openttd.org/branches/noai or download it from nightly.openttd.org/noai/files, binaries are available at http://nightly.openttd.org/noai/scoreboard.php

Compilation

If compiling from source, the files for /src/3rdparty/squirrel have to be checked out from SVN at svn://svn.openttd.org/3rdparty/squirrel

Changes

Development milestones article documents most important changes to NoAI framework.

  • As of 17 March 2008, it is no longer possible to write your AI in C++. The only language to write your AI in, is Squirrel. See here why.

Tutorials

API Documentation

AIs

Examples


User AIs

Tournaments

A tournament system for user made AIs has been created. AIs compete in one-on-one games using same map and same set of rules throughout the whole tournament. Results of past tournaments (including animated gifs!) are available at http://devs.openttd.org/~noai/tournament/ . If you'd like your AI to be benchmarked against others, send a tar file to TrueLight. See NoAI thread on forums for more details.

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