Advanced Settings/Vehicles

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Warning
Information on this page applies to 0.7.x and up. See Configuring patches for information of how to change settings in 0.6.x and earlier.
The Vehicles section of the Advanced Settings window (1.0.1)
The Vehicles section of the Advanced Settings window (1.0.1)

[edit] Advanced Settings window: Vehicle section

The Construction section allows you to set various options related to trains, road vehicles, aircraft and ships. The purpose of the available settings is explained below. For each setting, the respective variable from the config file is listed with it's possible values.

Contents


[edit] Routing

[edit] Pathfinder for trains

Select the pathfinding algorithm for trains. YAPF is the default and recommended setting, but you can still select the older pathfinders.
([pf] pathfinder_for_trains = <0-2>)

[edit] Forbid trains and ships to make 90 deg turns

Disallows trains and ships from making sharp 90 degree turns. The NPF or YAPF pathfinder for trains needs to be enabled for this option to work for trains.
([pf] forbid_90_deg = <true|false>)

[edit] Pathfinder for road vehicles

Select the pathfinding algorithm for road vehicles. YAPF is the default and recommended setting, but you can still select the older pathfinders.
([pf] pathfinder_for_roadvehs = <0-2>)

[edit] Road vehicle queueing (with quantum effects)

Trucks and buses queue up at a busy station rather than turning around.
([pf] roadveh_queue = <true|false>)

[edit] Pathfinder for ships

Select the pathfinding algorithm for ships. The original is the default and recommended setting, but you can select newer pathfinder. YAPF for ships has the advantage of not having to use buoys for long distances, but has serious performance issues when using a large number of ships (i.e. more than ten).
([pf] pathfinder_for_ships = <0-2>)


[edit] Autorenew

Are you sick of replacing all your vehicles once every twenty years? Let this patch take care of that for you. When you enable it, vehicles will automatically be replaced. With the following settings you can define the autorenew as you like.

Note
If the vehicle does not enter a service depot, it will not be renewed. You will not get a 'vehicle is getting old' warning!

[edit] Autorenew vehicle when it gets old

Vehicles are automatically replaced when they get old, provided that the same vehicle type is still available for purchase.

([gui] autorenew = <true|false>)

[edit] Autorenew when vehicle is ... months before/after max age

If autorenew is enabled, a vehicle is automatically renewed the next time it enters a service depot when its age reaches the set amount of months before or after its maximum age.

The value can be between -12 and +12.

  • -12 means that the vehicle is replaced 12 months before it gets old.
  • +12 means that the vehicle is replaced 12 months after it gets old.

([gui] autorenew_months = <-12-12>)

[edit] Autorenew minimum needed money for renew

If autorenew is enabled and a vehicle is going to be replaced, the amount money of the player has needs to be more than this value plus the cost of the new vehicle.

If the value is, for example, €400,000, a new vehicle costs €20,000 and you have €410,000, the vehicle will not be replaced. Instead, you will get a warning that autorenew has failed on that vehicle.

([gui] autorenew_money = <0-2000000>)

[edit] Servicing

[edit] Service intervals are in percents

When this switch is on the service intervals are considered to be in percents of the max. reliability rather than days. For example, if an engine has the max reliability of 80% and you set the service interval to 10% then it will go to depot at 72%.
([vehicle] servint_ispercent = <true|false>)

[edit] Default service interval for trains

The default service interval when a new train is built.
([vehicle] servint_trains = <0, 5-800)

[edit] Default service interval for road vehicles

The default service interval when a new road vehicle is built.
([vehicle] servint_roadveh = <0, 5-800)

[edit] Default service interval for ships

The default service interval when a new ship is built.
([vehicle] servint_ships = <0, 5-800)

[edit] Default service interval for aircraft

The default service interval when a new aircraft is built.
([vehicle] servint_aircraft = <0, 5-800)

[edit] Disable servicing when breakdowns set to none

If you have breakdowns set to none and have this switch on, your vehicles will never go to the depot for a service. Even if this setting is enabled, vehicles will still go to depot for auto-renewal and/or replacement if those settings are activated.
([order] no_servicing_if_no_breakdowns = <true|false>)

[edit] Service helicopters at helipads automatically

When enabled, helicopters will be serviced automatically each time they arrive at a helipad. This way, you don't need to have some airport along the helicopter's route for it to service.
([order] serviceathelipad = <true|false>)


[edit] Trains

[edit] Train acceleration model

Select the default or a more realistic acceleration calculation for trains. With this setting set to realistic, trains will travel faster up hill, but slower through tight corners.
([vehicle] train_acceleration_model = <0-1>)


[edit] Slope steepness for trains

Sets the steepness of slopes, trains will slow down more on slopes if this setting is set to a higher value. It only applies if the realistic acceleration model is selected.
([vehicle] train_slope_steepness = <0-10>)

[edit] Enable building very long trains

You can build extremely long trains, aka mammoth trains.
([vehicle] mammoth_trains = <true|false>)

[edit] Warn if train is lost

A train will be reported lost if it cannot find a route to the station it is currently heading to.
([gui] lost_train_warn = <true|false>)

[edit] Enable wagon speed limits

Some NewGRF's have wagon speed limits to make them more realistic, this option will enable/disable them.
([vehicle] wagon_speed_limits = <true|false>)

[edit] Disable electric rails

Disables electrified railways. The electric trains will run on normal tracks when this setting is active and electrified railways are not available for purchase.
([vehicle] disable_elrails = <true|false>)

[edit] Weight multiplier for freight to simulate heavy trains

The weight of freight trains is multiplied by the multiplier set here to simulate very heavy trains for more realism.
([vehicle] freight_trains = <1-255>)

[edit] New vehicle orders stop by default at the ... of the platform

Configure whether new orders will tell trains to stop at the near end, the middle or the far end of the platform by default. Later you can set these individually after the creation of orders.
([gui] stop_location = <0-2>)


[edit] Allow goto depot orders

All vehicles can have a depot in their schedule.
([order] gotodepot = <true|false>)

[edit] New orders are 'non-stop' by default

With this setting enabled, all newly assigned orders will be made 'non-stop' by default. With a non-stop order, vehicles will only stop at the station assigned in the order and will not halt at intermediate stations on its route not assigned as order.
([gui] new_nonstop = <true|false>)

[edit] Review vehicle's orders

Enable the option to review the orders of vehicles periodically for invalid orders and other oddities. This option may be enabled for all vehicles, disabled for stopped vehicles, or disabled altogether.
([gui] order_review_system = <0-2>)

[edit] Warn if a vehicle's income is negative

If a vehicle's income is negative it will be reported in a news message. Use the transfer option in the vehicles order window if you want to set up a feeder service.
([gui] vehicle_income_warn = <true|false>)

[edit] Vehicles never expire

Old vehicles will stay in the vehicle list for you to choose and never become obsolete. When enabling this setting in a running game, vehicles already disappeared from the list will not come back for purchase.
([vehicle] never_expire_vehicles = <true|false>)

[edit] Max trains per player

Set the amount of trains that a player can have.
([vehicle] max_trains = <0-5000>)

[edit] Max road vehicles per player

Set the amount of road vehicles that a player can have.
([vehicle] max_roadveh = <0-5000>)

[edit] Max aircraft per player

Set the amount of aircraft that a player can have.
([vehicle] max_aircraft = <0-5000>)

[edit] Max ships per player

Set the amount of ships that a player can have.
([vehicle] max_ships = <0-5000>)

[edit] Plane speed factor

Set the speed of aircraft in relation to rail, road and water vehicles. In plain TTD, the aircraft traveled at 1/4th of ground speed.
([vehicle] plane_speed = <1-4>)

[edit] Number of plane crashes

Set the probability of plane crashes. They can be disabled if this setting is set to 'none'.
([vehicle] plane_crashes = <0-2>)

[edit] Enable timetabling for vehicles

Allows you to use timetables for vehicles.
([order] timetabling = <true|false>)

[edit] Enable multiple NewGRF engine sets

When enabled, this Engine Pool feature allows multiple NewGRF vehicle sets to exist side-by-side. Without this feature, the maximum number of different vehicles is severely limited and vehicle sets of the same type will overwrite each others vehicles and functions. Note: using multiple vehicle sets side-by-side might result in very high or very low purchase and running costs for vehicles. Mixing wagons and trains from different train sets might result in graphical errors.
([vehicle] dynamic_engines = <true|false>)

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