Build raw material industries

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(List of fundable Primary Industries: Add: Todo: add other climate primary industries)
(Use: Add: Raw industries are more expensive to build than to prospect.)
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== Use ==
 
== Use ==
  
Construction of primary industries is disabled by default.  When enabled, the list of industries you can purchase will include industries which produce the raw materials, with appropriate pricing. You can enable this setting through the [[Advanced Settings/Economy#Manual primary industry construction method|Advanced Settings -> Economy -> Industries -> Manual primary industry construction method]] window or use the following syntax in [[openttd.cfg]]:
+
Construction of primary industries is disabled by default.  When enabled, the list of industries you can purchase will include industries which produce the raw materials, with appropriate pricing. Raw industries are are about 8x more expensive to build at a specific location than to randomly prospect. You can enable this setting through the [[Advanced Settings/Economy#Manual primary industry construction method|Advanced Settings -> Economy -> Industries -> Manual primary industry construction method]] window or use the following syntax in [[openttd.cfg]]:
  
 
<pre>
 
<pre>
Line 49: Line 49:
 
|-
 
|-
  
 +
! Climate<br/>(TSRY)
 
! Name
 
! Name
 
+
! Cost<br>(no inflation)
! Cost without inflation
+
 
+
 
! Notes
 
! Notes
  
 
|-
 
|-
  
 +
| TS__
 
| [[Coal_Mine|Coal Mine]]
 
| [[Coal_Mine|Coal Mine]]
 
| £ 4,921,875
 
| £ 4,921,875
 
 
| Produces Coal to be sent to Power Plants.
 
| Produces Coal to be sent to Power Plants.
  
 
|-
 
|-
  
 +
| TS__
 
| [[Forest]]
 
| [[Forest]]
 
| £ 4,687,500
 
| £ 4,687,500
 
 
| Produces Wood to be sent to Sawmill.
 
| Produces Wood to be sent to Sawmill.
  
 
|-
 
|-
  
 +
| T___
 
| [[Oil_Rig|Oil Rig]]
 
| [[Oil_Rig|Oil Rig]]
 
| £ 5,625,000
 
| £ 5,625,000
 +
| Obviously this may only be built at sea.
  
| Obviously this may only be built at sea.
 
 
|-
 
|-
  
 +
| TSR_
 
| [[Farm]]
 
| [[Farm]]
 
| £ 5,859,375
 
| £ 5,859,375
 
 
| Produces Grain and Livestock to be sent to Factories.
 
| Produces Grain and Livestock to be sent to Factories.
  
 
|-
 
|-
  
 +
| TSR_
 
| [[Oil_Wells|Oil Wells]]
 
| [[Oil_Wells|Oil Wells]]
 
| £ 5,156,250
 
| £ 5,156,250
 
+
| Produces Oil to be sent to Oil Refineries.
| Produces Oil.
+
  
 
|-
 
|-
  
 +
| T___
 
| [[Iron_Ore_Mine|Iron Ore Mine]]
 
| [[Iron_Ore_Mine|Iron Ore Mine]]
 
| £ 5,156,250
 
| £ 5,156,250
 
 
| Produces Iron Ore to be sent to Steel Mills.
 
| Produces Iron Ore to be sent to Steel Mills.
 +
 
|}
 
|}
  

Revision as of 01:59, 5 November 2019


This setting will enable you to purchase and either prospect or place industries which create raw materials.

Description

The standard fund new industry menu
The extended fund new industry menu

Normally, you are only allowed to purchase industries which process materials, e.g. Factories, Sawmills, etc. When this setting is enabled, you are also allowed to build raw-material producing industries such as coal mines, iron ore mines, etc.

When the prospecting construction method is selected, you will be able to purchase a new industry of the selected type, but the industry will appear in a random location on the map. There is a chance that prospection may fail, which means that the money will be spent, but the industry will not be constructed.

This does not affect which types of "naturally occurring" industries show up, just which ones you are able to purchase.

Use

Construction of primary industries is disabled by default. When enabled, the list of industries you can purchase will include industries which produce the raw materials, with appropriate pricing. Raw industries are are about 8x more expensive to build at a specific location than to randomly prospect. You can enable this setting through the Advanced Settings -> Economy -> Industries -> Manual primary industry construction method window or use the following syntax in openttd.cfg:

[construction]
raw_industry_construction = 2

0 = none, 1 = as other industries, 2 = prospecting

Valid options: [ 0 | 1 | 2 ]

Default: 0

It can also be set in the console using the command (single player games only):

set raw_industry_construction <value>

List of fundable Primary Industries

Klipper.png

To Do
Add the primary industries from Sub-arctic, Tropical, and Toyland climates to the list below.

Climate
(TSRY)
Name Cost
(no inflation)
Notes
TS__ Coal Mine £ 4,921,875 Produces Coal to be sent to Power Plants.
TS__ Forest £ 4,687,500 Produces Wood to be sent to Sawmill.
T___ Oil Rig £ 5,625,000 Obviously this may only be built at sea.
TSR_ Farm £ 5,859,375 Produces Grain and Livestock to be sent to Factories.
TSR_ Oil Wells £ 5,156,250 Produces Oil to be sent to Oil Refineries.
T___ Iron Ore Mine £ 5,156,250 Produces Iron Ore to be sent to Steel Mills.

With inflation, the cost of specific industries will rise (or have already risen). The costs shown are the costs to build the industry assuming you can choose the location where you want the industry to be built. If the prospecting method is enabled, the costs are divided by a factor of 8 (approximately).


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