Graphics Development

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OpenTTD supports modding the game via NewGRF plug-ins. NewGRFs can alter game play, can replace existing and introduce new graphics. Additionally OpenTTD has support for 32bpp graphics which always replace an existing 8bpp sprite (either base set or NewGRF). There exists a 32bpp "full-zoom" branch which adds two additional zoom-levels to OpenTTD. Note, though, that the "full-zoom" replacement graphics will NOT work with an official and unpatched version of OpenTTD.

Originalbungalows.png

8bpp


NewGRF development tips and tricks

NewGRF usage guide and NewGRF List

Documentation of NewGRF use and installation. Manual to alter the gameplay and graphics files using NewGRF.
And a list of some major NewGRFs.

Bungaloes.png

32bpp

32bit Graphics Development - project home

Suggestions for 32bit Graphics Developers
Category:32bpp Graphics
Playing with 32bpp graphics!
Forum

32bpp NewGRFs (subproject)

Developing 32bpp NewGRFs

Base set replacement (subproject)

32bit base set conversion project - description, requirements etc.
Progress tracker
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