Junction

From OpenTTD
(Difference between revisions)
Jump to: navigation, search
(general tips... need pics)
Line 1: Line 1:
 
{{expand}}
 
{{expand}}
 
{{table of contents}}
 
{{table of contents}}
 +
{|
 +
|style="background:none; border:0px"|
 
'''Junctions''' are formed at any point where a piece of railway track directly crosses or joins another piece.  In OpenTTD, references to junctions are almost always talking about rail junction because the other modes of transport either do not need them or they are trivial to build.
 
'''Junctions''' are formed at any point where a piece of railway track directly crosses or joins another piece.  In OpenTTD, references to junctions are almost always talking about rail junction because the other modes of transport either do not need them or they are trivial to build.
  
 
In practically all cases, signals are required in order to prevent trains crashing.  Junctions can range from very simple to very complex, depending on the number of tracks to be joined, the direction the trains are to travel and the number of trains expected to use the junction at any one time.
 
In practically all cases, signals are required in order to prevent trains crashing.  Junctions can range from very simple to very complex, depending on the number of tracks to be joined, the direction the trains are to travel and the number of trains expected to use the junction at any one time.
 
{{junctionsmenu|left}}
 
{{-}}
 
  
 
==Tips for building junctions==
 
==Tips for building junctions==
Line 16: Line 15:
 
*Gridlock can happen in junctions that have merges before exits.  Try to make the merges after the exits.
 
*Gridlock can happen in junctions that have merges before exits.  Try to make the merges after the exits.
 
*Trains that have to wait for another train to pass before it can merge can cause traffic jams.  Try to make each exit branch longer than your trains.
 
*Trains that have to wait for another train to pass before it can merge can cause traffic jams.  Try to make each exit branch longer than your trains.
 +
 +
|style="background:none; border:0px"|
 +
{{junctionsmenu}}
 +
|}
  
 
==See also==
 
==See also==

Revision as of 01:05, 17 December 2007

Paper-plus.png

This article or section needs expanding.

  • You can find more information on what exactly needs doing in the discussion for this article.
  • Use the Manual of Style for a correct edition.
  • Remember to remove this template once the article has been expanded.

Junctions are formed at any point where a piece of railway track directly crosses or joins another piece. In OpenTTD, references to junctions are almost always talking about rail junction because the other modes of transport either do not need them or they are trivial to build.

In practically all cases, signals are required in order to prevent trains crashing. Junctions can range from very simple to very complex, depending on the number of tracks to be joined, the direction the trains are to travel and the number of trains expected to use the junction at any one time.

Tips for building junctions

  • Sharp corners slow down trains. Use at least 2 track segments between 45degree turns.
  • S-shape bends do not slow down trains.
  • Bridges and tunnels slow down trains greatly, unless you are using the realistic acceleration patch. Avoid ramps on the most important lines in the junction.
  • One-tile briges have low speed limits. Build bridges that are at least 2 segments long.
  • Tunnels do not have speed limits.
  • Gridlock can happen in junctions that have merges before exits. Try to make the merges after the exits.
  • Trains that have to wait for another train to pass before it can merge can cause traffic jams. Try to make each exit branch longer than your trains.
Railway Junctions
Junction Criteria

3-Way junctions

Basic 3-Way
Line Merge
Half Cloverleaf
Half Spaghetti
Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way
Half Transmogrified
Braided Junction

4-Way junctions

Basic 4-Way
Roundabout
Cloverleaf
Spaghetti
Star
Complex Star
Branch-Merge
Tetrathorp
High Speed 4-Way Fly-over/under
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout
Improved Roundabout
Transmogrified
Tightlong
Deepblue2k8 4-way Junction

Enormous junctions

Multi-way/multi-track cloverleaves
Dual Tetrathorp
Dual Transmogrified
Dual Branch-Merge
Quad Branch-Merge
Quad Tetrathorp
6-tuple Branch-Merge
8-Way Star
High Speed 4-way

Other junctions

Right-of-way Depot
Dual tunnels
Sideline U Turn
Right-of-way Lane Change
Right-of-way Merge

Track Layouts

4-Way Triple Axial
4-Way Triple Axial 2
Triple Via Mini
High Hill

Unuseful junctions

Crossover
3/4ths junction
Ultimate 3-way junction for 4 tracks

See also

Personal tools