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<div style="font-size:1.7em; font-weight:bold">Welcome to the <span class="plainlinks">[http://www.openttd.org/ OpenTTD]</span> [http://wikipedia.org/wiki/Wiki Wiki]</div>
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<div style="font-size:1.7em; font-weight:bold">Welcome to the <span class="plainlinks">[http://www.openttd.org/ OpenTTD]</span> [[wikipedia:Wiki|Wiki]]</div>
A user-edited manual and development guide for users and developers of the [http://www.opensource.org/ open source] [[Transport Tycoon Deluxe]] clone.
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A user-edited manual and development guide for users and developers of the [http://www.opensource.org/ open source] transport simulation game OpenTTD, based on the gameplay of [[Transport Tycoon Deluxe]].
 
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<div style="font-size:1.4em; font-weight:bold">[[Graphics Development]]</div>
 
<div style="font-size:1.4em; font-weight:bold">[[Graphics Development]]</div>
The graphics section is where artists, NewGFX engine coders, and other graphics related developers collaborate on graphics development. Find out about the latest developments in [[32bit_Graphics_Development|32bpp graphics]] (including the [[32bpp_Extra_Zoom_Levels|extra zoom levels]]), [[NewGRF Documentation|NewGrfs]] (8bpp) and more. Also, don't forget to check the Player Resources section below for other graphics-related resources.
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The graphics section is where artists, NewGRF engine coders, and other graphics related developers collaborate on graphics development. Find out about the latest developments in base graphics, [[NewGRF Documentation|NewGrfs]] (both 8bpp and [[Playing_with_32bpp_graphics| 32bpp]]) and more. Also, don't forget to check the Player Resources section below for other graphics-related resources.
 
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*There are also some articles that require more work before they can be called finished, and you can browse them in [[:Category:Articles_to_be_expanded|Expand category]].  
 
*There are also some articles that require more work before they can be called finished, and you can browse them in [[:Category:Articles_to_be_expanded|Expand category]].  
  
*Finally, there are articles concerning [[:Category:Current events|current events]] which will become outdated often - why not check the information in these is still current if you have a spare moment?
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*Finally, there are rarely articles concerning [[:Category:Current events|current events]] which will become outdated - why not check the information in these is still current if you have a spare moment?
 
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This is a list of resources you may find useful that are not part of the manual.
 
This is a list of resources you may find useful that are not part of the manual.
 
*[[List of player-made scenarios|Scenarios]]
 
*[[List of player-made scenarios|Scenarios]]
*[[List of downloadable 32bpp tars|32bpp tars]]
 
 
*[[NewGRF List]] and [[NewGRF Documentation]]
 
*[[NewGRF List]] and [[NewGRF Documentation]]
 
*[[Advanced Settings|List of settings]]
 
*[[Advanced Settings|List of settings]]

Revision as of 06:45, 5 June 2016


Welcome to the OpenTTD Wiki

A user-edited manual and development guide for users and developers of the open source transport simulation game OpenTTD, based on the gameplay of Transport Tycoon Deluxe.

OpenttdManual.png

The manual provides in-depth information on how to play. If you are new to the game, our Tutorial will show you how to set up your first transport route and continue expanding your network from there.

If you've played Transport Tycoon before, you may like to read the comparison of OpenTTD and Transport Tycoon Deluxe to see what's changed. If you've played TTDPatch which contains some of the same improvements as OpenTTD, we also have a comparison of OpenTTD and TTDPatch features.

Finally, for any general questions check the FAQ.

Code.png

This section covers all aspects of non-graphics OpenTTD development. For those new to development, the FAQ should answer any questions you have. You can then move on to current development or helping out with translation if you wish.

You can see the changelog and read through the, development section of the forums or join our IRC channel if you're interested in the current state of the project.

We also compiled a list or wanted features if you're interested in starting to write patches for OpenTTD itself.

Graphics.png

The graphics section is where artists, NewGRF engine coders, and other graphics related developers collaborate on graphics development. Find out about the latest developments in base graphics, NewGrfs (both 8bpp and 32bpp) and more. Also, don't forget to check the Player Resources section below for other graphics-related resources.

The OpenTTD Community

If you want to learn more, help out writing documentation or get further gameplay help then check out the following:

EditDocs.png
Helping with the Documentation

The OpenTTD documentation is stored and edited using this wiki. Feel free to start editing as soon as you feel you can, but read the Manual of Style first, and make any tests in the Sandbox.

Visit the village pump to discuss any major changes or additions to the documentation, or you can start right in on requests posted in the article requests. Also:

  • Some articles need smaller changes to satisfy our needs, and there is a list of these. If you don't feel up to writing full articles then this may be a better place to start.
  • There are also some articles that require more work before they can be called finished, and you can browse them in Expand category.
  • Finally, there are rarely articles concerning current events which will become outdated - why not check the information in these is still current if you have a spare moment?
Help.png
Getting Help

Do you need further help that the manual can't provide? Then try our forums, the main source for help and developer's information, or join our IRC channel.

PlayerResources.png
Player Resources

This is a list of resources you may find useful that are not part of the manual.

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