OpenTTD 0.3.4

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|fr=OpenTTD 0.3.4
 
|fr=OpenTTD 0.3.4
 
|language_page=en
 
|language_page=en
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}}{{-}}
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{{OTTDVersions}}
{{release|prev=OpenTTD 0.3.3|next=OpenTTD 0.3.5|date=14 September 2004}}
+
{{release|prev=OpenTTD 0.3.3|next=OpenTTD 0.3.5|date=2004-09-14}}
==List of New Features==
+
*Feature: "None" as option for number of industries in difficulty settings
+
*Feature: Add many random industries and towns in scenario editor
+
*Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
+
*Feature: Added level land button to scenario editor (chrishuebsch)
+
*Feature: Added never_expire_vehicles to patches GUI (Chris Huebsch)
+
*Feature: Added new icons for landscaping toolbar (drawn by sign_de)
+
*Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge).
+
*Feature: Added/heavily modified patch by truesatan cheat change date
+
*Feature: Align toolbar left/center/right patch (TrueLight)
+
*Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0).
+
*Feature: Alpha version of a new AI (TrueLight)
+
*Feature: Autodetect server in LAN via udp (Sign)
+
*Feature: Build_date of station (viewable with Query tool)
+
*Feature: Cheat switch climate
+
*Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
+
*Feature: Competitors menu under patches
+
*Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft
+
*Feature: Difficulty settings window has been changed (Darkvater)
+
*Feature: Enable/disable all buttons in message settings
+
*Feature: Executeable is now openttd(.exe) always
+
*Feature: General protection around Sprites
+
*Feature: Ingame console (sign_de)
+
*Feature: Invalid (void) orders in schedule are highlighted in red (Celestar)
+
*Feature: Invisible trees when in transparent mode (patch entry)
+
*Feature: Option to sort vehicles in vehicle-list window by different criteria.
+
*Feature: Performance details window in company league menu (TrueLight)
+
*Feature: Proper crediting to graphics artists to about box.
+
*Feature: Removing town roads has been finetuned.
+
*Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values
+
*Feature: Sorting savegames, scenarios by name/date
+
*Feature: Terraforming toolbar (in the plant tree menu)
+
*Feature: The extra dynamite patch has been changed a bit.
+
*Feature: Warning when a vehicle has invalid orders (celestar)
+
*Feature: Water floods everything, including vehicles.
+
*Feature: Working multiplayer gui (sign_de)
+
*Feature: [ 976127 ] No extra frequent jet crash on small airports (truesatan)
+
*Feature: [ 992998 ] Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station. (chrishuebsch)
+
*Feature: [ 997115 ] Improved industry directory (hampzter)
+
*Feature: [ 1003350 ] Euro introduction news item. (dominik81)
+
*Feature: [ 1009708 ] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
+
*Feature: [ 1009710 ] Extra Viewport (Dribbel)
+
*Feature: [ 1024044 ] Show max loan in finances window. (ledow)
+
  
==List of Bugfixes==
+
You can download this release from [http://www.openttd.org/download-stable/0.3.4 openttd.org].
*Fix: (Unix) loading old scenarios (.sv0) works again
+
*Fix: 64bit CPU fixes
+
*Fix: 64x64 stations are now nicely painted
+
*Fix: A lot of network fixing (sign_de)
+
*Fix: A lot of old AI fixed
+
*Fix: All scenarios, savegames show up with their correct name
+
*Fix: Automatic oil refinery generation in editor
+
*Fix: Autosave folder was not created on MorphOS
+
*Fix: Bridge slope fix again, thanks Truelight
+
*Fix: Bulldozing stuff with cheat magic_dynamite turned on doesn't lower city ratings
+
*Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance
+
*Fix: Coast line near edge of map and near oilrigs (Dribbel)
+
*Fix: Company-value was not updated immediatly if legend was changed (vondel)
+
*Fix: Delete canal under bridge wasn't possible
+
*Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
+
*Fix: Error message for 'game load failed' when no town is in a scenario
+
*Fix: Game not pausing when saveload dialog is clicked in main menu
+
*Fix: Load Scenario fix
+
*Fix: Make endianess check 100% accurate
+
*Fix: Memory leak in news system (blathijs)
+
*Fix: Monorail/maglev became available around 1927
+
*Fix: Move around sort-widgets a bit so it looks more natural
+
*Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
+
*Fix: Old scenarios have correct colour
+
*Fix: Placing/editing signs signs is possible in paused mode
+
*Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok
+
*Fix: Playing new game with scenarios in windows works
+
*Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0
+
*Fix: Problems around exclusive transport rights (Celestar)
+
*Fix: Railroad crossings on slopes are now possible
+
*Fix: Random crash when player-face was displayed in error-dialog
+
*Fix: Rare mousewheel scrolling with scrollbar crash
+
*Fix: Road vehicles don't get stuck any more at stations (Truelight + Celestar)
+
*Fix: Savegames are sorted with newest date first by default
+
*Fix: Scenario editor now asks before it generates a random landscape
+
*Fix: Slopes graphics fix (dominik)
+
*Fix: Small gap between station button and signal button in rail toolbar
+
*Fix: Some minor fixes around GetTileTrackStatus (blathijs)
+
*Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
+
*Fix: Starting a new game in DesertLandscape crashed the game
+
*Fix: Stupid bug in company league window if non-player is first
+
*Fix: Two non-AI players when loading a scenario
+
*Fix: Unix uses same sorting of directories, files as windows
+
*Fix: When adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread
+
*Fix: Win98 crashes related to music/sound (orudge)
+
*Fix: Wrong building of road-slopes for a future AI/Town
+
*Fix: Wrong pathfinding when northern station tile is missing (blathijs)
+
*Fix: You cannot take ownership of an oilrig by building right next to it
+
*Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL
+
*Fix: [SDL] Performance fix fo palette animation and mouse jumping (jirif)
+
*Fix: [SDL] Same resolution was displayed more than once in game options
+
*Fix: [SDL] Smoother mouse and performance fix, like in Win32 (jirif)
+
*Fix: [ 963056 ] Wrong trains you can buy with scenarios
+
*Fix: [ 972087 ] Minimap crash
+
*Fix: [ 972247 ] Bug in '[a] weird non-uniform stations handling' (blathijs)
+
*Fix: [ 976583 ] Parent_list was too small
+
*Fix: [ 981934 ] Memoryleak in parent_list
+
*Fix: [ 982666 ] Max_loan in editor bug (TrueLight)
+
*Fix: [ 987888 ] Bridge building over boats
+
*Fix: [ 990770 ] Cargo delivery area patch for bug #989322. (Celstar)
+
*Fix: [ 992726 ] No tunnel crash (Celestar)
+
*Fix: [ 993339 ] Light House Placement Bug
+
*Fix: [ 993374 ] Pressing alt locks the game *sort of a bug.
+
*Fix: [ 993493 ] Buildings on water
+
*Fix: [ 993512 ] No canal building under bridge
+
*Fix: [ 993829 ] UDP Fixes (lucaspiller)
+
*Fix: [ 994067 ] Train drivers dies two times (follow)
+
*Fix: [ 994720 ] Road depot *bus/lorry station (Truelight+Darkvater P )
+
*Fix: [ 996025 ] _local_player fixes. Fixes wrong memory access (TrueLight)
+
*Fix: [ 996065 ] Bridge Bug fixed bug fixed again (Darkvater)
+
*Fix: [ 996065 ] Weird two tile bridges on slopes
+
*Fix: [ 997303 ] Empty strings in signs
+
*Fix: [ 997703 ] Junction after tunnel bug (blathijs)
+
*Fix: [ 999592 ] "autosave" directoy creation (MorphOS/AmigaOS) (Tokai)
+
*Fix: [ 1001540 ] I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand "resetengines"
+
*Fix: [ 1006530 ] BuildRoadOutsideStation fix.
+
*Fix: [ 1006715 ] Autorenew issues
+
*Fix: [ 1007272 ] Copy orders between bus/truck possible. (Celestar)
+
*Fix: [ 1007630 ] Scenario editor pause bug
+
*Fix: [ 1008605 ] Signals not updated after ClearTunnel Bug [ 985920 ] (TrueLight)
+
*Fix: [ 1009385 ] Too many save games prevented loading
+
*Fix: [ 1009567 ] problem with transferred cargo crashes game.
+
*Fix: [ 1009621 ] build in pause is now a cheat instead of a patch (truesatan)
+
*Fix: [ 1009631 ] Wrong multihead selling (Bodewes)
+
*Fix: [ 1010833 ] Turning on the magic bulldozer removes oil rigs
+
*Fix: [ 1012086 ] Drunk pilot (Celestar)
+
*Fix: [ 1014278 ] TileAddWrap() gave wrong results.
+
*Fix: [ 1016954 ] Cached_sprites does now work again
+
*Fix: [ 1022689 ] Bug when dragging a part of a multiheaded engine to 'sell-whole-train'.
+
*Fix: [ 1023971 ] Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel)
+
*Fix: [ 1025836 ] Company value problem (again). Now company value rightly shows the value, including ALL your money.
+
*Fix: [ 1025836 ] Company values bigger dan int32 were put to negative
+
*Fix: [ 1025836 ] Long bridges had negative value
+
*Fix: [ 1026271 ] Vehicle depots not transparent with transparent buildings.
+
  
==List of Various Changes==
+
==Major new features==
*Add: Dutch translation
+
* Dutch translation
*Add: Generalised A* Algorithm
+
* Bugfixes
*Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap)
+
 
*Change: Changed 'terraforming' to 'landscaping'
+
==Changelog==
*Change: Changed default options (road side, distance units, currency) to most commonly used options
+
===0.3.4 (2004-09-14)===
*Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no devs have assembly knowledge
+
* Add: Dutch translation
*Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
+
* Add: Generalised A* Algorithm
*Codechange: Comments added to the code (blathijs)
+
* Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap)
*Codechange: Made bridge building code more readable [ 996244 ] (follow)
+
* Change: Changed 'terraforming' to 'landscaping'
 +
* Change: Changed default options (road side, distance units, currency) to most commonly used options
 +
* Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no developers have assembly knowledge
 +
* Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'
 +
* Codechange: Comments added to the code
 +
* Codechange: Made bridge building code more readable [SF#996244]
 +
* Feature: 'None' as option for number of industries in difficulty settings
 +
* Feature: Add many random industries and towns in scenario editor
 +
* Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc
 +
* Feature: Added level land button to scenario editor
 +
* Feature: Added never_expire_vehicles to patches GUI
 +
* Feature: Added new icons for landscaping toolbar
 +
* Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English
 +
* Feature: Added/heavily modified patch by truesatan cheat change date
 +
* Feature: Align toolbar left/center/right patch
 +
* Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0)
 +
* Feature: Alpha version of a new AI
 +
* Feature: Autodetect server in LAN via udp
 +
* Feature: Build_date of station (viewable with Query tool)
 +
* Feature: Cheat switch climate
 +
* Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ
 +
* Feature: Competitors menu under patches
 +
* Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft
 +
* Feature: Difficulty settings window has been changed
 +
* Feature: Enable/disable all buttons in message settings
 +
* Feature: Executable is now openttd(.exe) always
 +
* Feature: General protection around Sprites
 +
* Feature: Ingame console
 +
* Feature: Invalid (void) orders in schedule are highlighted in red
 +
* Feature: Invisible trees when in transparent mode (patch entry)
 +
* Feature: Option to sort vehicles in vehicle-list window by different criteria
 +
* Feature: Performance details window in company league menu
 +
* Feature: Proper crediting to graphics artists to about box
 +
* Feature: Removing town roads has been finetuned
 +
* Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values
 +
* Feature: Sorting savegames, scenarios by name/date
 +
* Feature: Terraforming toolbar (in the plant tree menu)
 +
* Feature: The extra dynamite patch has been changed a bit
 +
* Feature: Warning when a vehicle has invalid orders
 +
* Feature: Water floods everything, including vehicles
 +
* Feature: Working multiplayer gui
 +
* Feature: No extra frequent jet crash on small airports [SF#976127]
 +
* Feature: Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station [SF#992998]
 +
* Feature: Improved industry directory [SF#997115]
 +
* Feature: Euro introduction news item [SF#1003350]
 +
* Feature: Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability [SF#1009708]
 +
* Feature: Extra Viewport [SF#1009710]
 +
* Feature: Show max loan in finances window [SF#1024044]
 +
* Fix: (Unix) loading old scenarios (.sv0) works again
 +
* Fix: 64bit CPU fixes
 +
* Fix: 64x64 stations are now nicely painted
 +
* Fix: A lot of network fixing
 +
* Fix: A lot of old AI fixed
 +
* Fix: All scenarios, savegames show up with their correct name
 +
* Fix: Automatic oil refinery generation in editor
 +
* Fix: Autosave folder was not created on MorphOS
 +
* Fix: Bridge slope fix again
 +
* Fix: Bulldozing stuff with cheat magic_dynamite turned on does not lower city ratings
 +
* Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance
 +
* Fix: Coast line near edge of map and near oilrigs
 +
* Fix: Company-value was not updated immediatly if legend was changed
 +
* Fix: Delete canal under bridge was not possible
 +
* Fix: Disable Fast Forward in network games visually (did not work anyways, just showed graphical output)
 +
* Fix: Error message for 'game load failed' when no town is in a scenario
 +
* Fix: Game not pausing when saveload dialog is clicked in main menu
 +
* Fix: Load Scenario fix
 +
* Fix: Make Endianness check 100% accurate
 +
* Fix: Memory leak in news system
 +
* Fix: Monorail/maglev became available around 1927
 +
* Fix: Move around sort-widgets a bit so it looks more natural
 +
* Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc)
 +
* Fix: Old scenarios have correct colour
 +
* Fix: Placing/editing signs signs is possible in paused mode
 +
* Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok
 +
* Fix: Playing new game with scenarios in windows works
 +
* Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0
 +
* Fix: Problems around exclusive transport rights
 +
* Fix: Rail road crossings on slopes are now possible
 +
* Fix: Random crash when player-face was displayed in error-dialog
 +
* Fix: Rare mousewheel scrolling with scrollbar crash
 +
* Fix: Road vehicles do not get stuck any more at stations
 +
* Fix: Savegames are sorted with newest date first by default
 +
* Fix: Scenario editor now asks before it generates a random landscape
 +
* Fix: Slopes graphics fix
 +
* Fix: Small gap between station button and signal button in rail toolbar
 +
* Fix: Some minor fixes around GetTileTrackStatus
 +
* Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
 +
* Fix: Starting a new game in DesertLandscape crashed the game
 +
* Fix: Stupid bug in company league window if non-player is first
 +
* Fix: Two non-AI players when loading a scenario
 +
* Fix: Unix uses same sorting of directories, files as windows
 +
* Fix: When adding parts to a station max size is not 15x15 anymore, but _patches.station_spread
 +
* Fix: Win98 crashes related to music/sound
 +
* Fix: Wrong building of road-slopes for a future AI/Town
 +
* Fix: Wrong pathfinding when northern station tile is missing
 +
* Fix: You cannot take ownership of an oilrig by building right next to it
 +
* Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL
 +
* Fix: [SDL] Performance fix fo palette animation and mouse jumping
 +
* Fix: [SDL] Same resolution was displayed more than once in game options
 +
* Fix: [SDL] Smoother mouse and performance fix, like in the Windows video driver
 +
* Fix: Wrong trains you can buy with scenarios [SF#963056]
 +
* Fix: Minimap crash [SF#972087]
 +
* Fix: Bug in 'weird non-uniform stations handling' [SF#972247]
 +
* Fix: Parent_list was too small [SF#976583]
 +
* Fix: Memory leak in parent_list [SF#981934]
 +
* Fix: Max_loan in editor bug [SF#982666]
 +
* Fix: Bridge building over boats [SF#987888]
 +
* Fix: Cargo delivery area patch for bug [SF#990770, SF#989322]
 +
* Fix: No tunnel crash [SF#992726]
 +
* Fix: Light House Placement Bug [SF#993339]
 +
* Fix: Pressing alt locks the game - sort of a bug [SF#993374]
 +
* Fix: Buildings on water [SF#993493]
 +
* Fix: No canal building under bridge [SF#993512]
 +
* Fix: UDP Fixes [SF#993829]
 +
* Fix: Train drivers dies two times [SF#994067]
 +
* Fix: Road depot - bus/lorry station [SF#994720]
 +
* Fix: _local_player fixes. Fixes wrong memory access [SF#996025]
 +
* Fix: Bridge Bug fixed bug fixed again [SF#996065]
 +
* Fix: Weird two tile bridges on slopes [SF#996065]
 +
* Fix: Empty strings in signs [SF#997303]
 +
* Fix: Junction after tunnel bug [SF#997703]
 +
* Fix: 'autosave' directoy creation (MorphOS/AmigaOS) [SF#999592]
 +
* Fix: I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand 'resetengines' [SF#1001540]
 +
* Fix: BuildRoadOutsideStation fix [SF#1006530]
 +
* Fix: Autorenew issues [SF#1006715]
 +
* Fix: Copy orders between bus/truck possible [SF#1007272]
 +
* Fix: Scenario editor pause bug [SF#1007630]
 +
* Fix: Signals not updated after ClearTunnel Bug [SF#1008605, SF#985920]
 +
* Fix: Too many save games prevented loading [SF#1009385]
 +
* Fix: Problem with transferred cargo crashes game [SF#1009567]
 +
* Fix: Build in pause is now a cheat instead of a patch [SF#1009621]
 +
* Fix: Wrong multihead selling [SF#1009631]
 +
* Fix: Turning on the magic bulldozer removes oil rigs [SF#1010833]
 +
* Fix: Drunk pilot [SF#1012086]
 +
* Fix: TileAddWrap() gave wrong results [SF#1014278]
 +
* Fix: Cached_sprites does now work again [SF#1016954]
 +
* Fix: Bug when dragging a part of a multiheaded engine to 'sell-whole-train' [SF#1022689]
 +
* Fix: Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window [SF#1023971]
 +
* Fix: Company value problem (again). Now company value rightly shows the value, including ALL your money [SF#1025836]
 +
* Fix: Company values bigger than int32 were put to negative [SF#1025836]
 +
* Fix: Long bridges had negative value [SF#1025836]
 +
* Fix: Vehicle depots not transparent with transparent buildings [SF#1026271]

Latest revision as of 13:29, 7 March 2013


0.1.x Releases

OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)


0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)


0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD 0.3.2.1 (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)


0.4.x Releases

OpenTTD 0.4.0 (2005-05-15)
OpenTTD 0.4.0.1 (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)


0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)


0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)


0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)


1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)


1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)


1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)


1.3.x Releases

OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)


1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)


1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)


1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)


1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)
OpenTTD 1.7.2 (2017-12-24)


1.8.x Releases

OpenTTD 1.8.0 (2018-04-01)


1.9.x Releases

OpenTTD 1.9.0 (2019-04-01)
OpenTTD 1.9.1 (2019-04-08)


OpenTTD 0.3.3 | OpenTTD 0.3.4 | OpenTTD 0.3.5

This version was released on 2004-09-14.

You can download this release from openttd.org.

[edit] Major new features

  • Dutch translation
  • Bugfixes

[edit] Changelog

[edit] 0.3.4 (2004-09-14)

  • Add: Dutch translation
  • Add: Generalised A* Algorithm
  • Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap)
  • Change: Changed 'terraforming' to 'landscaping'
  • Change: Changed default options (road side, distance units, currency) to most commonly used options
  • Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no developers have assembly knowledge
  • Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'
  • Codechange: Comments added to the code
  • Codechange: Made bridge building code more readable [SF#996244]
  • Feature: 'None' as option for number of industries in difficulty settings
  • Feature: Add many random industries and towns in scenario editor
  • Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc
  • Feature: Added level land button to scenario editor
  • Feature: Added never_expire_vehicles to patches GUI
  • Feature: Added new icons for landscaping toolbar
  • Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English
  • Feature: Added/heavily modified patch by truesatan cheat change date
  • Feature: Align toolbar left/center/right patch
  • Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0)
  • Feature: Alpha version of a new AI
  • Feature: Autodetect server in LAN via udp
  • Feature: Build_date of station (viewable with Query tool)
  • Feature: Cheat switch climate
  • Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ
  • Feature: Competitors menu under patches
  • Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft
  • Feature: Difficulty settings window has been changed
  • Feature: Enable/disable all buttons in message settings
  • Feature: Executable is now openttd(.exe) always
  • Feature: General protection around Sprites
  • Feature: Ingame console
  • Feature: Invalid (void) orders in schedule are highlighted in red
  • Feature: Invisible trees when in transparent mode (patch entry)
  • Feature: Option to sort vehicles in vehicle-list window by different criteria
  • Feature: Performance details window in company league menu
  • Feature: Proper crediting to graphics artists to about box
  • Feature: Removing town roads has been finetuned
  • Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values
  • Feature: Sorting savegames, scenarios by name/date
  • Feature: Terraforming toolbar (in the plant tree menu)
  • Feature: The extra dynamite patch has been changed a bit
  • Feature: Warning when a vehicle has invalid orders
  • Feature: Water floods everything, including vehicles
  • Feature: Working multiplayer gui
  • Feature: No extra frequent jet crash on small airports [SF#976127]
  • Feature: Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station [SF#992998]
  • Feature: Improved industry directory [SF#997115]
  • Feature: Euro introduction news item [SF#1003350]
  • Feature: Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability [SF#1009708]
  • Feature: Extra Viewport [SF#1009710]
  • Feature: Show max loan in finances window [SF#1024044]
  • Fix: (Unix) loading old scenarios (.sv0) works again
  • Fix: 64bit CPU fixes
  • Fix: 64x64 stations are now nicely painted
  • Fix: A lot of network fixing
  • Fix: A lot of old AI fixed
  • Fix: All scenarios, savegames show up with their correct name
  • Fix: Automatic oil refinery generation in editor
  • Fix: Autosave folder was not created on MorphOS
  • Fix: Bridge slope fix again
  • Fix: Bulldozing stuff with cheat magic_dynamite turned on does not lower city ratings
  • Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance
  • Fix: Coast line near edge of map and near oilrigs
  • Fix: Company-value was not updated immediatly if legend was changed
  • Fix: Delete canal under bridge was not possible
  • Fix: Disable Fast Forward in network games visually (did not work anyways, just showed graphical output)
  • Fix: Error message for 'game load failed' when no town is in a scenario
  • Fix: Game not pausing when saveload dialog is clicked in main menu
  • Fix: Load Scenario fix
  • Fix: Make Endianness check 100% accurate
  • Fix: Memory leak in news system
  • Fix: Monorail/maglev became available around 1927
  • Fix: Move around sort-widgets a bit so it looks more natural
  • Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc)
  • Fix: Old scenarios have correct colour
  • Fix: Placing/editing signs signs is possible in paused mode
  • Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok
  • Fix: Playing new game with scenarios in windows works
  • Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0
  • Fix: Problems around exclusive transport rights
  • Fix: Rail road crossings on slopes are now possible
  • Fix: Random crash when player-face was displayed in error-dialog
  • Fix: Rare mousewheel scrolling with scrollbar crash
  • Fix: Road vehicles do not get stuck any more at stations
  • Fix: Savegames are sorted with newest date first by default
  • Fix: Scenario editor now asks before it generates a random landscape
  • Fix: Slopes graphics fix
  • Fix: Small gap between station button and signal button in rail toolbar
  • Fix: Some minor fixes around GetTileTrackStatus
  • Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
  • Fix: Starting a new game in DesertLandscape crashed the game
  • Fix: Stupid bug in company league window if non-player is first
  • Fix: Two non-AI players when loading a scenario
  • Fix: Unix uses same sorting of directories, files as windows
  • Fix: When adding parts to a station max size is not 15x15 anymore, but _patches.station_spread
  • Fix: Win98 crashes related to music/sound
  • Fix: Wrong building of road-slopes for a future AI/Town
  • Fix: Wrong pathfinding when northern station tile is missing
  • Fix: You cannot take ownership of an oilrig by building right next to it
  • Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL
  • Fix: [SDL] Performance fix fo palette animation and mouse jumping
  • Fix: [SDL] Same resolution was displayed more than once in game options
  • Fix: [SDL] Smoother mouse and performance fix, like in the Windows video driver
  • Fix: Wrong trains you can buy with scenarios [SF#963056]
  • Fix: Minimap crash [SF#972087]
  • Fix: Bug in 'weird non-uniform stations handling' [SF#972247]
  • Fix: Parent_list was too small [SF#976583]
  • Fix: Memory leak in parent_list [SF#981934]
  • Fix: Max_loan in editor bug [SF#982666]
  • Fix: Bridge building over boats [SF#987888]
  • Fix: Cargo delivery area patch for bug [SF#990770, SF#989322]
  • Fix: No tunnel crash [SF#992726]
  • Fix: Light House Placement Bug [SF#993339]
  • Fix: Pressing alt locks the game - sort of a bug [SF#993374]
  • Fix: Buildings on water [SF#993493]
  • Fix: No canal building under bridge [SF#993512]
  • Fix: UDP Fixes [SF#993829]
  • Fix: Train drivers dies two times [SF#994067]
  • Fix: Road depot - bus/lorry station [SF#994720]
  • Fix: _local_player fixes. Fixes wrong memory access [SF#996025]
  • Fix: Bridge Bug fixed bug fixed again [SF#996065]
  • Fix: Weird two tile bridges on slopes [SF#996065]
  • Fix: Empty strings in signs [SF#997303]
  • Fix: Junction after tunnel bug [SF#997703]
  • Fix: 'autosave' directoy creation (MorphOS/AmigaOS) [SF#999592]
  • Fix: I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand 'resetengines' [SF#1001540]
  • Fix: BuildRoadOutsideStation fix [SF#1006530]
  • Fix: Autorenew issues [SF#1006715]
  • Fix: Copy orders between bus/truck possible [SF#1007272]
  • Fix: Scenario editor pause bug [SF#1007630]
  • Fix: Signals not updated after ClearTunnel Bug [SF#1008605, SF#985920]
  • Fix: Too many save games prevented loading [SF#1009385]
  • Fix: Problem with transferred cargo crashes game [SF#1009567]
  • Fix: Build in pause is now a cheat instead of a patch [SF#1009621]
  • Fix: Wrong multihead selling [SF#1009631]
  • Fix: Turning on the magic bulldozer removes oil rigs [SF#1010833]
  • Fix: Drunk pilot [SF#1012086]
  • Fix: TileAddWrap() gave wrong results [SF#1014278]
  • Fix: Cached_sprites does now work again [SF#1016954]
  • Fix: Bug when dragging a part of a multiheaded engine to 'sell-whole-train' [SF#1022689]
  • Fix: Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window [SF#1023971]
  • Fix: Company value problem (again). Now company value rightly shows the value, including ALL your money [SF#1025836]
  • Fix: Company values bigger than int32 were put to negative [SF#1025836]
  • Fix: Long bridges had negative value [SF#1025836]
  • Fix: Vehicle depots not transparent with transparent buildings [SF#1026271]
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