OpenTTD 1.0.5

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OpenTTD 1.0.4 | OpenTTD 1.0.5 | OpenTTD 1.1.0

This version was released on 2010-11-20.

You can get this release from


Major new features

  • Alert the user if an XZ/LZMA compressed savegame is loaded
  • Load .tar.xz bundles, which are compressed better.
  • Bugfixes


1.0.5 (2010-11-20)

No changes since RC2.

1.0.5-RC2 (2010-11-14)

  • Fix: Reading (very) recently freed memory (r21182)
  • Fix: Default service interval for ships/aircraft got switched FS#4222 (r21155)
  • Fix: Size of sort buttons for save/load and build vehicle list gui could be too small FS#4221 (r21151)
  • Fix: [NewGRF] Crash when disabling static NewGRFs (when joining/starting a server) FS#4208 (r21130, r21129, r21128)
  • Fix: Upper limit for snowline was too low FS#4203 (r21078)
  • Fix: Wrong (maximum) value shown for generation seed in the in-game console FS#4192 (r21075)
  • Fix: [Windows] Make sure to be upgraded openttd is not running when installing FS#4212 (r21146)
  • Fix: Under some circumstances the file handle of the downloaded savegame would not be closed, and validity of the handled was not checked in all cases (r21027)
  • Fix: [NewGRF] Crash when getting an industry ID at an offset that uses some 'old' style industry tile FS#4157 (r20912)

1.0.5-RC1 (2010-10-31)

  • Change: Make OpenTTD aware of XZ/LZMA compressed savegames so loading those gives a proper error message (r21047)
  • Change: Make it possible to make .tar.xz bundles (r21042)
  • Fix: Missing default values for the custom town number in the world generation options (r21034)
  • Fix: Dropdown menu glitched in small screenshots, when issueing them from the menu (r21031)
  • Fix: Do not let the resize button go past the bottom of the screen FS#4176 (r21015)
  • Fix: The detailed performance rating window could be too narrow FS#4102 (r21010)
  • Fix: For the compact notation 1.000.000k and 1.000M would be shown depending on the initial (and later rounded) value. Make everything that would round to 1.000.000k be drawn as 1.000M as well (r21009)
  • Fix: Do not consider the text direction character when searching for missing glyphs (r21007)
  • Fix: Chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa FS#3746 (r21006, r21004)
  • Fix: Size of sort buttons for order and vehicle list gui could be too small (r20997)
  • Fix: [NewGRF] The X and Y offsets in the parameter for industry vars 60, 61, 62, 63 are unsigned instead of signed (r20996)
  • Fix: When removing a rail station, do not leave track under non-station tiles (r20990)
  • Fix: [NewGRF] Ignore the variable for Action7/9 condition type 0x0D and 0x0E as documented (r20979)
  • Fix: Crash when, while the 'go to' cursor is active, you open the order list of a vehicle of another company and then select a 'go to' destination FS#4159 (r20916)
  • Fix: Helicopters fired a bit too late FS#4155 (r20910)
  • Fix: Road/water toolbars did not get updated when the first vehicle of their type becomes available FS#4141 (r20856)
  • Fix: Smallmap legend buttons must all be equal in size, even if their contents is not (r20851)
  • Fix: Deadlock when aborting map generation on Windows FS#3707 (r20822)
  • Fix: Be a bit more lenient with invalid savegames; do not crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted FS#3714 (r20819)
  • Fix: Make the crash-on-saveload message clearer and more correct FS#3791 (r20818)
  • Fix: [NewGRF] Clamp/convert some vehicle variables so NewGRFs get their specified range (r20800, r20799, r20792)
  • Fix: [NoAI] Document that AITile::HasTransportType does not work for TRANSPORT_AIR FS#4117 (r20798)
  • Fix: [NewGRF] Disable houses without a size that are available according to their building flags (r20797)
  • Fix: [NewGRF] Make sure all houses in the house spec array are valid. It was possible that part of a multitile house was not copied because the array was full (r20796)
  • Fix: Building 2x2 houses did not work for 2x2 road layouts on all map sizes (r20791)
  • Fix: [NewGRF] Remove a check which is wrong for NewGRF houses and serves no use for original houses FS#4118 (r20790)
  • Fix: Spelling mistake in Slovak real town names (r20787)
  • Fix: Do autosave-on-exit as well when using kill/CTRL-C to terminate a dedicated OpenTTD (r20783)
  • Fix: [NoAI] AIEventCompanyAskMerger was disguised as AIEventCompanyMerger (r20765)
  • Fix: [NewGRF] Assert when an industry previously build on water was flooded because its NewGRF changed/is missing FS#4112 (r20754)
  • Fix: Do not use new game settings when creating many random towns/industries in the scenario editor FS#4094 (r20712, r20711)
  • Fix: Graphics glitch when switching to a different-sized font while the chat message box was visible (r20705)
  • Fix: Vehicle lists of non-trains could not resize horizontally causing truncation of texts FS#4123, FS#3955 (r20174)

See Also

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