OpenTTD 1.1.4

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(Next release will be 1.1.5)
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{{release|prev=OpenTTD 1.1.3|next=OpenTTD 1.2.0|date=2011-12-05}}
{{release|prev=OpenTTD 1.1.3|next=OpenTTD 1.1.5|date=2011-12-05}}
You can get this release from [].
You can get this release from [].

Revision as of 20:41, 15 January 2012


0.1.x Releases

OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)

0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)

0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)

0.4.x Releases

OpenTTD 0.4.0 (2005-05-15)
OpenTTD (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)

0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)

0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)

0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)

1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)

1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)

1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)

1.3.x Releases

OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)

1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)

1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)

1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)

1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)
OpenTTD 1.7.2 (2017-12-24)

1.8.x Releases

OpenTTD 1.8.0 (2018-04-01)

1.9.x Releases

OpenTTD 1.9.0 (2019-04-01)
OpenTTD 1.9.1 (2019-04-08)
OpenTTD 1.9.2 (2019-07-07)
OpenTTD 1.9.3 (2019-09-16)

1.10.x Releases

OpenTTD 1.1.3 | OpenTTD 1.1.4 | OpenTTD 1.1.5

This version was released on 2011-12-05.

You can get this release from


Major new features

  • Bugfixes


1.1.4 (2011-12-05)

  • Fix: Savegames made with the Catalan town name generator would trigger a 'savegame corrupt' exception #4866 (r23418)
  • Fix: [Network] Do not send chat messages to clients that have not joined yet #4826 (r23337)
  • Fix: Assertion could be triggered in case a station was removed just after a vehicle delivered cargo to it #4849 (r23312)
  • Fix: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock #4845 (r23284)
  • Fix: [NewGRF] Prevent against writing data for unknown fonts (r23283)

1.1.4-RC1 (2011-11-20)

  • Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
  • Fix: Ignore special characters, such as the train 'character', when determining a fallback font (r23237)
  • Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
  • Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
  • Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
  • Fix: [Network] Unstable sorting in the network list when two servers had the exact same name #4829 (r23202)
  • Fix: Oil rigs that 'expired' did not get removed from the station list #4822 (r23199)
  • Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow #4830 (r23190, r23187, r23186)
  • Fix: Do not display railway fences between track and waypoints #4627 (r23163)
  • Fix: [NoAI] AIOrder did not handle implicit orders correctly in all cases #4823 (r23135, r23133)
  • Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
  • Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
  • Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
  • Fix: Allow accessing the server's client info as well in the admin network #4813 (r23115)
  • Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it is running when NewGRFs are changed during a game (r23083)
  • Fix: Account for snow line table when determining the snow line for building houses (r23082)
  • Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 #4794 (r23059)
  • Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
  • Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state (r23050)
  • Fix: Use the same forest-check for the vegetation-map colour as for nearby station names #4810 (r23049)
  • Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work (r23038)
  • Fix: [NewGRF] Strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name #4769 (r23036, r22970)
  • Fix: The last custom playlist items went lost when the files in the .obm are not contiguous #4776 (r23035, r23034, r23033)
  • Fix: Palette conversion windows to DOS for light house / stadium animated colour was mixed up (r23032)
  • Fix: For the admin 'bots' there was no distinction between bankruptcy and manual removal of companies even though the API suggested that #4804 (r23031)
  • Fix: Always show a chat message and send an admin packet when a new company is made #4796 (r23030)
  • Fix: Pass bottom of dropdown item rather than bottom of dropdown window, so the dropdown gets drawn better with different font sizes (r23018)
  • Fix: AI backlog was to short to fully display the backtrace of some AI crashes #4798 (r23012)
  • Fix: When the last used server is deleted from the list also clear the last used server if it is the same #4791 (r23011)
  • Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996)
  • Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run #4775 (r22994)
  • Fix: [NoAI] Do not return ERR_UNKNOWN when the vehicle would become too long (r22988)
  • Fix: Draw buoy sprite without outline on the map, fix minor issues with original graphics (r22974, r22973, r22971, r22962)
  • Fix: The savegame description and loading of savegames would crash with savegames from a patched stable (which did not bump the savegame version) #4778 (r22958, r22957)
  • Fix: Guard from reading outside the silly name list (r22955)
  • Fix: [NewGRF] Properly limit the length of strings in a choice list (r22952)
  • Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors (r22947)
  • Fix: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft #4781 (r22946)
  • Fix: Calculate the size of the start/stop vehicle button correctly (r22941)
  • Fix: [OSX] Various MacOSX 10.7 issues causing OpenTTD to not work #4751 (r22921, r22895, r22893, r22889)
  • Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified (r22918)
  • Fix: Old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames #4716 (r22914)
  • Fix: The icon would (almost) never be shown for SDL builds #4617 (r22910)
  • Fix: The name of the heightmap glitches in the 'play heightmap' window (r22902)
  • Fix: Locks would be incorrectly assembled (r22108)

See Also

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