Requested features

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This is a list of all discussed suggestions that may or may not make it into the game. If you think you have a new suggestion, please post it first on the forums (http://www.tt-forums.net/viewforum.php?f=32). You'll get more feedback there and if a lot of people like it, you can still put it here.

Looking for something to do? Write a patch for one of these features!

Requested features that have already been rejected by the OpenTTD developers are marked as Rejected. Please do not request those features here or in the forums again. The reasons why a feature was rejected and further information can be found under rejected features.

Contents

List of requested features

Environment

Feature Progress Forum link Notes
All Climates World
0%
Thread
Create Realistic Heightmap
50%
Thread
Day/Night Cycle
50%
Thread
There is a night GRF for default TTD buildings
Freeform map edges
100%
Thread
In trunk since r15190
Grass on unused tracks
50%
Thread
Higher mountains in map
50%
Thread
More than 15 height levels
Improved Timetable Management
50%
Thread
Increase terraforming cost
10%
Thread
As a difficulty option?
Larger map sizes
90%
Thread
Larger than 2048x2048
More Map Settings (MMS)
50%
Thread
New Title Screen
0%
Thread
Seasons
50%
Thread
Snow in temperate climate
50%
Thread
Tracking Viewport
50%
Thread
Underwater levels
50%
Thread
Visible or not
Weather
10%
Thread

Industries and cargo

Feature Progress Forum link Notes
Changes to the Original Industries
50%
Thread
Industry budgets
50%
Thread
New Industry Closures
90%
Thread
Passenger and cargo destinations
90%
Thread

Towns

Feature Progress Forum link Notes
Build Buildings, Eye candy
50%
Thread
Require New Object
Color Town Ratings
50%
Thread
Indicate Town Rating with colour in Title
Found a town
90%
Thread
Limit town growth
50%
Thread
Maximum Town Size
50%
Thread
Minimum Town Distance
50%
Thread
New Town Grid
50%
Thread

Construction

Feature Progress Forum link Notes
Copy and paste layouts of track
90%
Thread
Custom Bridgeheads
50%
Thread
Diagonal clearing and leveling
75%
Thread
Diagonal level crossings
50%
Thread
Also see (TTDPatch suggestion)
Diagonal roads, tunnels, bridges
0%
Thread
Also see this ver
Enhanced tunnels
0%
Thread
See example
Limit flattening to sea level
10%
Thread
Also see discussion
More Flexible Bridges
0%
Thread
Non-instant construction
0%
Thread
Purchase land faster
50%
Thread
(Drag a box)
Realistic Level Crossing
50%
Thread
Turn the lights on level crossing on in front of a train
Shared Tracks
75%
Thread
Tunnels in water
50%
Thread
Undo feature
rejected
Thread
Unified Double Level crossing
0%
Thread
A car can not enter a double level crossing when one of the crossing is blocked

Signals

Feature Progress Forum link Notes
Long Reserve PBS Signal
50%
Thread
LR PBS
Priority Path Signal (PPS)
0%
Thread
Route markers
50%
Thread
Signals in Tunnels
0%
Thread
Signals on bridges
10%
Thread
Discontinued. Last patch revision 3393, included in Miniin
Traffic Lights
50%
Thread
Traffic Signaling for Roads
Path Based Signaling (PBS)
100%
Thread
Yet Another PBS Patch (YAPP); in trunk since r13967

Vehicles

Feature Progress Forum link Notes
Adjustable plane crash probability
10%
Thread
Better physics for all vehicles
75%
Thread
Better train acceleration
50%
Thread
Breakdowns for multi headed trains
75%
Thread
Disable Train Reverse when waiting for too long
50%
Thread
Easy conversion for different rail types
50%
Thread
Improved Breakdowns
50%
Thread
Plane landing queues
75%
Thread
Ship Distance
50%
Thread
Maximum distance between ships
Quick Goto
100%
Thread
"goto" button stays active in orders window; in trunk since r14827

Stations and Depots

Feature Progress Forum link Notes
Airports built by parts
0%
Thread
Also see airports thread.
Better way to enlarge airports
0%
Thread
City owned airports
0%
Thread
Close Stations
50%
Thread
Possibility to close and re-open airports, possibly other stations too
Display station coverage
0%
Thread
Distant-join stations
100%
Thread
FS#2291; in trunk since r14919
Drive trough depots
50%
Thread
Bidirectional depots
Infrastructure Sharing
50%
Thread
Long train depots
0%
Thread
Realistic depot (require multiplexing)
RV (Road Vehicle) Waypoints
0%
Thread
One can use "go via" orders on drive through road stops instead since r12689
Sloped Stations
50%
Thread
Stations on bridges
0%
Thread
Trains through non-stop stations / Whistle boards
10%
Thread

Eyecandy

Feature Progress Forum link Notes
Completely shore
90%
Thread
NewObject
90%
Thread
Build Neutral Objects

GUI

Feature Progress Forum link Notes
Advanced expenses column
10%
Thread
Better bridge selection window
100%
Thread
Feature in trunk since r13159 by Skidd13
Better graphs
75%
Thread
Clean up patch options
10%
Thread
Configurable hotkeys
90%
Thread
Filter by Cargo
50%
Thread
Font selection GUI
75%
Thread
Improvement for GUI toolbar
0%
Thread
Longer history of finances
50%
Thread
New Chat Window
50%
Thread
New orders window
100%
Thread
Discontinued, but a different new order window is in trunk since r12644
New Station Building GUI
50%
Thread
New Station GUI
50%
Thread
NewGRF GUI Window 2
50%
Thread
NewGRF Presets
100%
Thread
Feature in trunk since
Priority Path Order (PPO)
0%
Thread
Shade Windows
50%
Thread
Roll up the entire window into the title bar
Toggle Terrain on Minimap
90%
Thread

Cheats

Feature Progress Forum link Notes
Local authority doesn't reject you
90%
Thread

Other

Feature Progress Forum link Notes
Adjustable day length
10%
Thread
Alphabetized openttd.cfg
50%
Thread
Auto-download NewGrfs
rejected
Thread
Use centralised Content Service (BaNaNaS) instead.
Better save game naming convention
10%
Thread
Code optimizations
50%
Thread
Train collision detection is slow. Also see here (in trunk since r10111) and here
Competitive Play
50%
Thread
Head to head play
Draw on Map
0%
Thread
Draw on the map plans before building it
Improved Loans
50%
Thread
Real stock market
0%
Thread
WIP TheJosh
Load/Save Company Info
50%
Thread
Save information about companies and load it back
Minimum Town Distance
50%
Thread
More Conditional Orders
50%
Thread
More disasters
10%
Thread
Multicore support
rejected
Thread
New Sound Mixer
75%
Thread
orudge
OpenGL Blitter
50%
Thread
Sound Effects Replacement
75%
Thread
Station/track templates
90%
Thread
Built-in goals
0%
Thread

How to request a feature

Feel free to add ideas to this list, but please follow these steps:

  1. Ensure you are playing the latest nightly version of the game so that you know what's already been done.
  2. Post your idea on the suggestions forum.
  3. Wait a day or so for feedback. You may discover that it is already part of something else, or get ideas on how to improve your suggestion.
  4. Post your idea here, in the most appropriate category, in alphabetical order, with a link to the forum discussion. Development forum threads are preferable to suggestion forum threads.
  5. Choose a % progress from the list below.
    0% - No code written
    10% - Minor amount of work on this suggestion
    50% - Moderate amount work, but not near completion.
    75% - Nearing completion, but still under development.
    90% - Code is technically complete and functionality changes are not likely.
    100% - Feature part of the trunk (please indicate which revision this happened in).
  6. Try to follow the page format, using the {{rf}} template. If this format does not work, improve it!
  7. Do not create a separate article for your suggestion. It will be deleted.
  8. Do not create a suggestion that has already been rejected. Rejected features stay in this list, but with a "rejected" note instead of the percentage.

See also

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