Advanced Settings/Construction
From OpenTTD
| Warning Information on this page applies to 0.7.x and up. See Configuring patches for information of how to change settings in 0.6.x and earlier. |
[edit] Advanced Settings window: Construction section
The Construction section allows you to set various options related to construction and terraforming. The purpose of the available settings is explained below. For each setting, the respective variable from the config file is listed with it's possible values.
[edit] Signals
[edit] Show signals on the drive side
Whether signals are shown on the side that road vehicles drive on or the opposite.
([construction] signal_side = <true|false>)
[edit] Enable the signal GUI
With this patch enabled, clicking on the signal button will result in the opening of an extra signal toolbar, which allows you to pick certain types of signal (semaphore, light signal, presignals) directly without having to cycle trough them using the CTRL-key. Using CTRL to select your signal types is still possible when this patch is enabled.
([gui] enable_signal_gui = <true|false>)
[edit] When dragging, place signals every
When using the "Autorail" style of dragging signals (or when autocompleting signals using ctrl+drag), you can set their density (place on every Xth tile) with this setting. The number of empty track squares is equal to the set value minus one.
([gui] drag_signal_density = <num_val>)
[edit] Automatically build semaphores before
Makes semaphores (old style signaling) the default placed signals until the year you have configured in this patch.
([gui] semaphore_build_before = <year>)
[edit] Signal type to build by default
Set the type of signal to be built by default when using the signal tool. Choose between block signals, path signals and one-way path signals. If the signal GUI is enabled, this type of signal is selected by default.
([gui] default_signal_type = <0-2>)
[edit] Cycle through signal types
Set which type of signal should be cycled through when ctrl-clicking on a ready-built signal. Choose between cycling through all signal types, just the block signals types or only the path signals types.
([gui] cycle_signal_types = <0-2>)
[edit] Allow building on slopes and coasts
Normally you can only build tracks and roads on slopes parallel to the incline, with this setting enabled you can build nearly everything on a slope with foundations being built automatically.
([construction] build_on_slopes = <true|false>)
[edit] Allow terraforming under buildings, tracks, etc. (autoslope)
This patch makes the terraforming restrictions far less severe and allows you to terraform under objects, where you normally would need to remove the object first.
([construction] autoslope = <true|false>)
[edit] Allow removal of more town-owned buildings, roads, bridges, etc
The town’s attitude is more lenient towards you removing their property.
([construction] extra_dynamite = <true|false>)
[edit] Allow building very long bridges
Allows you to build very long bridges, much longer than before.
([construction] longbridges = <true|false>)
[edit] Always allow small airports
Small airports are not removed from the airport construction list when large airports appear. With this option disabled, you no longer can build small airports as soon as larger airports become available.
([station] always_small_airport = <true|false>)
[edit] Enable terraforming the tiles at the map borders
With this enabled, the map doesn't require to have water all around it and allows you to terraform the map's edges just as any place elsewhere. Selecting this feature also provides an extra set of buttons in the map generator to select the type of egde (water/freeform) for each side of the map.
([construction] freeform_edges = <true|false>)
[edit] In game placement of trees
With this option, you can enable/disable the in-game generation of trees.
([construction] extra_tree_placement = <0-2>)

