Braided Junction

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Railway Junctions
Junction Criteria

3-Way junctions

Basic 3-Way
Line Merge
Half Cloverleaf
Half Spaghetti
Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way
Half Transmogrified
Braided Junction

4-Way junctions

Basic 4-Way
Complex Star
High Speed 4-Way Fly-over/under
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout
Improved Roundabout
Deepblue2k8 4-way Junction

Enormous junctions

Multi-way/multi-track cloverleaves
Dual Tetrathorp
Dual Transmogrified
Dual Branch-Merge
Quad Branch-Merge
Quad Tetrathorp
6-tuple Branch-Merge
8-Way Star
High Speed 4-way

Other junctions

Right-of-way Depot
Dual tunnels
Sideline U Turn
Right-of-way Lane Change
Right-of-way Merge

Track Layouts

4-Way Triple Axial
4-Way Triple Axial 2
Triple Via Mini
High Hill

Unuseful junctions

3/4ths junction
Ultimate 3-way junction for 4 tracks

The Braided Junction is optimized for compactness.

Braided junction


  • Very compact
  • No deadlocks since tracks split before they merge.
  • No loops.


  • The slopes and the sharp turns make trains go slower.
  • Signal distance is 7 tiles on straight track over the bridge.


Adding signals north and south of bridge instead of using path-based signaling will make the crossing get a 5 tile signal distance on the straight track. The crossing will be slightly less compact.

This is a compact variant for a sideline junction. Quite slow though:

Braided sideline junction

And here is a compact variant for a mainline junction. Also quite slow:

Braided mainline junction

This version is faster with straighter track. Better overall throughput with shorter tunnels and bridges:

Braided mainline junction
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