Comparison of OpenTTD and TTDPatch features
From OpenTTD
Here you have a small comparative between OpenTTD and TTDPatch Features
If you are a regular TTDPatch user, you will notice that many similar things are implemented differently in OpenTTD. Not all features are compatible with TTDPatch.
Contents |
These features work exactly the same as in TTDPatch. Some of them need to be manually activated, see Advanced Settings.
- Canals / locks / rivers
- Change station spread
- Longer stations / more platforms
- Ability to join stations (of same width or length)
- Mammoth trains
- Multiheaded trains
- build on slopes / coasts
- Go to depot orders
- Longer bridges
- Higher bridges
- Presignals
- Semaphores
- Advanced non-stop orders
- Shared orders
- Copy orders
- Crossing tunnels cheat
- Plant many trees on a tile
- Bribe the town authority
- No train servicing
- No inflation
- Full load any cargo
- Select goods option
- New starting date
- Change default servicing interval for vehicles
- Change max # of vehicles per player
- More currencies (including Euro introduction in 2002)
- Colorful newspaper after a certain date
- Electrified Rails (Extra type, compared to replacing types in TTDPatch. But 8 independent track types is WIP in TTDPatch.)
- Dual Company Colours
- New Sounds
- NewGRF Houses
- NewGRF Industries
- Ability to sort vehicles list by different properties
- Sell entire train
- Enhanced bridge construction
- Gradual loading / unloading
- New cargo types
- Drive-through Road Stops (by mart3p)
- Tramways
- Autoslope (Change slope on non-empty tiles)
- Signal type selection GUI
- Path Based Signals (PBS)
- Signals that are only stopping locations from one side
- More airports per city
Features that are significantly different in OpenTTD
- Checkpoints.
- New AI.
- Two new bridges instead of raise Bridges speed limit.
- Drag and drop for most tools.
- Convert rail (from and to rail, monorail, maglev).
- Sell entire train.
- New buttons in GUI instead of shortcuts.
- Drag and Drop signals (Auto-Signals).
- Configure most Advanced Settings inside the game.
- Landscaping toolbar.
- Servicing intervals in percentage of max. reliability.
- More detailed performance ratings.
- Extra Viewport.
- Ability to move company HQ.
- Magic bulldozer cheat to remove industries etc.
- Autoreplace in OpenTTD uses manual selection. This differs from TTDPatch which uses automatic selection based on criteria supplied via newgrf.
- Clone Vehicle is available for all vehicle types in OpenTTD, but only trains in TTDPatch.
- Station tile/platform removal
- Direct construction of non-connected stations (also called distant-join stations)
TTDPatch features currently not in OpenTTD
- Low memory version
- Abandoned Roads
- Signals that will only let selected trains/train types through (Restrictive signalling)
- Signals that change red/green state depending on various map state (Programmable signalling)
- Non-straight and junction bridge heads (Custom Bridgeheads)
- Selection of which disasters may or may not happen
- Automatic creation of presignal setups
- Configurable steam plumes for steam engines
- Independent acceleration model settings for all motive power (unnecessary)
- ~25 different town growth controls
Features only available in OpenTTD
- Larger maps (up to 2048x2048 or even more with patches)
- Vehicle introduction dates later than 2050
- co-existence of different vehicle sets and 65000 different vehicles per type (engine pool)
- max 255 Network clients
- max 15 companies
- max 15 network admininstration connections
- max 16 different newgrf-definable railtypes
- convenient in-game download of online content (newgrf, AI, heightmaps, scenarios)
- newgrf airport tiles and rotatable airports (via newgrfs)
- translatable newgrf descriptions and newgrf versioning
See also
- Roadmap — The Roadmaps
- Requested features — List of WIP Suggestions
- Recent and Current Developments — Recent features added in trunk and branches
- NewGRF TODO — A list of NewGRF WIP features for developers.
- Comparison of OpenTTD and TTDPatch features — Full List of features
- Mini_Integrated_Nightly — The list of patch of the precedent nightly
Comparison Chart (Not exhaustive)
| Feature | OpenTTD | TTDPatch | Notes | |
|---|---|---|---|---|
| Construction | ||||
| Halftile foundations | Done | Not done | (Also known as anti- zig, zag foundations.) | |
| Multistop for road vehicles | Done | Not done | ||
| Custom Bridgeheads | WIP | Done | was worked on by peter1138 TT Forums topic | |
| Enhanced bridge construction | Done | WIP | ||
| Build track above tunnel entrances | Not done | Done | All Track directions allowed. Automatic track construction for depots also supported. | |
| General | ||||
| Working multiplayer | Done | WIP | ||
| Bigger maps | Done | Not done | Possible, but would require tremendous amounts of work in the Patch. | |
| Subsidiaries | Not done | Done | ||
| GUI | ||||
| Extra Viewport | Done | Not done | ||
| Player faces extended | Done | WIP | TT Forums topic | |
| Autorail tool | Done | Not done | ||
| Drag railway in any direction | Done | Done | ||
| Measurement tool | Done | Not done | TT Forums topic | |
| NewGRF | ||||
| Date-dependent track/road graphics (newroutes) | Done | WIP | ||
| NewHouses | Done | Done | ||
| NewCargo | Done | Done | ||
| NewIndustries | Done | Done | ||
| Vehicles | ||||
| New airports | Done | WIP | Being worked on as a new GRF feature by Csaboka. | |
| Path Based Signaling | Done | Done | ||
| New pathfinder | Done | WIP | Being worked on by Eis_os | |
| Routing restrictions at signals | WIP | Done | The MiniIN restricts based on maximum speed, with global settings (fast/medium/slow). TTDPatch restricts based on one or more of power, weight, length, next order, maximum speed, and nearby signal status; combined with any combination of or, and, and xor; with per-signal settings. | |
| Programmable Signals | WIP | Done | Allows the User to restrict the passage of Trains based on the state of other signals, station platforms, etc. For example, if a Mainline signal is red, the branch line signal can be set to automatically go red and therefore allows Priority to be given to certain tracks. See TTDP Wiki | |
| Yellow signal state | WIP | WIP | ||
| New signals | Not Done | Done | ||
| New objects (eyecandy) | Done | Done | ||