Line Merge
From OpenTTD
3-Way junctions
- Basic 3-Way
- Line Merge
- Half Cloverleaf
- Half Spaghetti
- Compact 3-Way
- Compact 3-Way B-M Junction
- Ultimate 3-way
- Half Transmogrified
- Braided Junction
4-Way junctions
- Basic 4-Way
- Roundabout
- Cloverleaf
- Spaghetti
- Star
- Complex Star
- Branch-Merge
- Over-Under
- Tetrathorp
- High Speed 4-Way Fly-over/under
- Pre-Signaled Roundabout
- Advanced Roundabout
- Right-of-way Roundabout
- 4-Way Triple Axial
- 4-Way Triple Axial 2
- Triple Via Mini
- Transmogrified
- Tightlong
- High Hill
Enormous junctions
Other junctions
Unuseful juctions
This type of junction is only good for lines where you want trains to go one direction only, from a raw material industry to a production industry or a final industry, for example from a Iron Ore Mine to a Steel Mill or from a Coal Mine to a Power Station. Note that a tunnel was used instead of a bridge. This is because tunnels have no maximum speed. Speed is everything so if you have to build a bridge, build the fastest one you can.
Pros:
- Cheap and easy to build.
- Can handle two trains at a time. (Several without great impact on the main track speed, if built correctly)
- No crossovers - replaced with a tunnel.
Cons:
- Trains must slow down due to a steep curve. (can be fixed by making the curve loop slightly further)
- Trains go to one direction only
- Trains must turn left to go right
- Tunnel increases minimum train spacing. (Can be fixed by using two or more tunnels)
"Pictures & Rail design tips written by Owen Rudge - please visit his site for more information."
[edit] Second Version
This version is shown here as alternative, but it is by all means worse. In this version mainlines have tunnels where you cannot place signals.

