Mixed Relief Scenarios

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Below is a list of scenarios you can freely download and play. For instructions on how to add your scenario to the list please see list of player-made scenarios. In addition, all scenario listings are maintained by the Scenarios Team.

Scenarios

Italy Scenario v.035
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the variety of this scenario allow to use several strategies of game. [link]
Difficulty: Easy
Setting: Temperate
Size: 2048x2048
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: High
Based on Real World: Italy
OpenTTD version: 0.5.0 RC4
Author: Mikima, license: Share Alike 2.5
Download this scenario
Kloof
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A map at the highest height level divided by a big canyon with lots of medium-sized towns.
Difficulty: Easy
Setting: Temperate
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.5.0+
Author: thebrightside
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CarstsEuropeScenario_v3
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Map Information
  • Based on SRTM-Date, scaled down with

factor 3.

  • Some hundred cities, all based manually, but nearly on their real places.
  • Countries included: Portugal, Spain, France, Germany, Switzerland, Austria, Lichtenstein, Andorra, Monacco, Italy, BeNeLux, United Kingdom, Ireland, Denmark, Croatia, Bosnia, Yugoslavia, Albania, Macedonia, Greece, Czech, Slovakia, Poland, Latvia, Estonia, Lithuania, Romania, Bulgaria, Belarus, southern parts of Finland, Sweden, Norway and northern parts of Morocco, Algeria & Tunisia.
  • Cities have sizes from 600 to 18.000 inhabitants.
  • Starts in 1920 or 1950 (2 versions included in zip-file download)
  • A lot of industries, planted automatically, some oil-rigs around British islands and south-west-coast of Norway.
  • NOTICE: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
  • NOTICE2: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.


Click on my name to see my other maps!

Difficulty: Normal
Setting: Temperate
Size: 2048x2048
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: High
Based on Real World: Europe
OpenTTD version: 0.5.1 RC2 and upwards
Author: CARST
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United Kingdom v1.0
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Map Information
  • Geography

Approximately correct; Based off height map data from NASA; Placement of lighthouses bares no resemblance to real lighthouses; Major TV Masts are accurately placed

  • Towns / Cities

Populations are approx real 2001 populations / 125; To be included population must be greater than 10,000 in the real world (equivalent to 80 in the game); Towns / Cities have been included on the following basis

  • all cities (officially must be above 100,000)
  • all towns over 60,000
  • all other cities (under 100,000 but with a cathedral)
  • all county towns (towns that originally gave the county its name)
  • other towns of significance (usually geographically significant)

Populations are within 15% accuracy; Locations have been approximated using detailed terrain maps and relative positions; 197 towns in total

  • Industry

The following industries have been based off maps of centres of UK industry

  • Oil Rigs
  • Oil Refineries
  • Oil Wells
  • Coal Mines
  • Coal Power Stations
  • Steel Plants
  • Farms
  • Forests

More than 1 of the same type of industry per town has been enabled to allow more realistic placement; Banks are in all towns big enough (1200 population); Factories are clustered around the major urban areas, particularly in northern England; Iron ore mines are located in Cumbria and Cornwall as these appear to be the only parts of the UK with significant quantities of iron ore

  • General

Mainland Europe and Republic of / Northern Ireland are not yet populated with industries / towns; Some industry placement may need revising due to large distances; Cities become very large in later stages of game, may be better to start with real population / 250 (half current levels)

Difficulty: Easy
Setting: Temperate
Size: 2048x2048
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: High
Based on Real World: United Kingdom
OpenTTD version: 0.5.0
Author: JonScaife
Download this scenario
Get Your Ships!
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Map Information

A nice scenario that will force you to use ships to get your goods to the factories, in start you will find it hard to make money since you can NEVER rail all the way from the extreme high productive raw-materials to the factories. The best way to start would be some passenger-lines and a small hidden forest+sawmill for little income.

Recommend NewGRFs

  • Container Freight & Habour (harbourw_456.grf) Download
  • Industrial Stations (jcindstaw.grf) Download
Difficulty: Hard
Setting: Temperate
Size: 512x128
Relief: Mixed
Quantity of Towns: Low
Quantity of Industries: Low
Based on Real World: No
OpenTTD version: 0.5.0
Author: ZxBiohazardZx
Download this scenario
Climb up the Mountains
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This is one of the maps that are quite old. It was made in the late 90s with TTD. So it could be played with any version of OpenTTD and TTDPatch and even with TTD. The map is divided in two main parts. The south western area is somewhat flat where on the other side the north eastern part has very high mountains.
Difficulty: Normal
Setting: Sub-Arctic
Size: 256x256
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: any
Author: Sleepie
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Lakes
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Another TTD map from the late 90s that is playable with any version of OpenTTD and TTDPatch and TTD itself, of course. The map has lots of little and medium sized lakes which might make it interesting for ship transport if you build some canals and locks. Most of the landscape is flat with a few hills. Only in the south eastern part of the map is high mountain range.
Difficulty: Normal
Setting: Temperate
Size: 256x256
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: High
Based on Real World: No
OpenTTD version: any
Author: Sleepie
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Desert tracking
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A long island, with very few cities, and quite rough terrain. There is only one factory and one Food Processing Plant, so it is a good place to practice building networks. All the towns have wacky names. The sandy areas are where probably your main line will roughly be.
Difficulty: Normal
Setting: Sub-tropical
Size: 512x256
Relief: Mixed
Quantity of Towns: Low (11)
Quantity of Industries: Normal
Based on Real World: Thankfully not.
OpenTTD version: r10026
Author: Deep Blue
Download this scenario
New Industries v2
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A slightly hilly scenario built with the ECS set. A few lakes inland, this is best played with long vehicles, a train set (e.g. UK Renewal Train Set) and the plane set.
Difficulty: Easy
Setting: Temperate
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: High
Based on Real World: Not real world.
OpenTTD version: ChrisIN r11204
Author: Lukeno1
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The Barrens
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Petro-Co has started a drilling effort and has joined with the Interior Ministry in requesting that any and all interested transport companies come to Mantidan to tap the riches in this large and inhospitable stretch of desert. Lots of other transport opportunities (high industries, low factories)
Difficulty: Normal
Setting: Sub-tropical
Size: 512x512
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: High
Based on Real World: No
OpenTTD version: 0.6.0-beta2
Author: Tirdun
Download this scenario
CarstsWorldScenario
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Map Information
  • Based on geographic heightmap (by satelite data, but non-srtm).
  • Some hundred cities, all based manually, but nearly on their real places. Included are the 150 largest agglomerations of towns, all towns with more than 1 million inhabitants, in some countries even the towns over 500.000 inhabitants, all capitals, all capitals of US and canadian states/territories.
  • Countries included: Whole planet earth with all countries.
  • Cities have sizes from <100 to 37.000 inhabitants. All real world inhabitants of towns or regions (agglomerations of towns) are divided by 1000, so a town of 4 million inhabitants has 4000.
  • Starts in 1920 or 1950 (2 versions included in zip-file download)
  • A lot of industries, all planted manually, oil- and coal-industry based on real world data.
  • NOTICE: Scenario can only be played with extra-large-maps-patch by Bilbo. Download a complete compiled version of OpenTTD inclusive this and other patches (close&update airports) and GRFs here.
  • NOTICE2: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
  • NOTICE3: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.


Click on my name to see my other maps!

Difficulty: Normal
Setting: Temperate
Size: 8192x4096
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: World
OpenTTD version: 0.7.0 and up
Author: CARST
Download this scenario
Cuba
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The scenario is based on a heightmap of Cuba from SRTM data. All the rivers are hand-placed with the help of maps. Cuba is a communist country, where no private transport companies exist. Given the chance,what kind of network would you build on this tropical island?
  • All cities and towns have their original spanish names. Their size is 1/500th of the original.
  • The industries are placed in the balance of real-life economies and game-play.
  • While the scenario is Sub-Tropical, there aren't any deserts; Cuba is a tropical island filled with jungles.
Difficulty: Normal
Setting: Sub-tropical
Size: 1024x512
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: Cuba
OpenTTD version: 0.6.0
Author: Matias
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Whistler
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Small, fun and easy map. Can you transport everything? Starts at 1.1.2008.
Difficulty: Easy
Setting: Sub-arctic
Size: 256x256
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.6.3
Author: Priski
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South West France
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This scenario is a realistic reproduction of the "Great South-West" of France, from La Rochelle to Montpellier and from Clermont-Ferrand to Biarritz. This map also includes Andorra and the Spanish side of the Pyrenees mountains. See this link for a full description. No GRF required.
Difficulty: Normal
Setting: Temperate
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: Normal
Based on Real World: Yes
OpenTTD version: 0.7.0
Author: Piccolo
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German Reunification
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Imagine Germany was an island. This map is based on real heightmap data, and the cities are placed according to their real geographical co-ordinates. The relief on the map varies (south more mountainous, north more flat). Unfortunately, due to space constraints the following large cities are missing: Gelsenkirchen, Krefeld, Hagen, Herne, Mülheim, Solingen, Leverkusen, Neuss, Recklinghausen, Bottrop, and Remscheid. Except for those, all of the cities in Germany with more than 100,000 inhabitants are included, plus many more.

We added a mechanism to simulate the separation between West and East Germany until 1989. Water will come flowing in slowly, and the border (simulated by a wall of radio masts and lighthouses) will "open" around 1989. Yes, we know you can easily circumvent the inner German border (by lowering land near the coast to let the water flow in earlier). The game is more interesting if you don't.

We uploaded this scenario on 3rd Oct 2007, the 17th anniversary of German reunification.

Difficulty: Easy
Setting: Temperate
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: Low
Based on Real World: Germany
OpenTTD version: r10606
Author: CMG Lee and Timwi
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Home Delivery
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A very large-scale scenario, Home Delivery models a typical suburban house with commodities representing various household goods. Imagine a kid running his train set all over his house, drilling holes in walls where needed -- a mother's nightmare!
Difficulty: Easy
Setting: Sub-Arctic
Size: 256x256
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: Sort-of
OpenTTD version: 0.5.3
Author: CMG Lee
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UltimaV Britannia
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The world of Britannia of Ultima V. 24 towns with all the industries are distributed in realistic geographical regions. Special effects include Lord British's Castle, flood plains along the Lost River, canals of Trinsic, assorted swamps, the tree-top city of Yew, the deserted Drylands and the precarious existence of New Magincia!

Note: There are no trains for the first 10 years to encourage road and sea transport. If you prefer trains, change the year to 1945 in the scenario editor (or cheat window).

Difficulty: Normal
Setting: Sub-Arctic
Size: 512x512
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.5.3
Author: CMG Lee
Download this scenario
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