New Features since 0.7.0

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This is a compilation of features that were introduced in trunk after the 0.7 branch. (Note: 0.7 was branched off in r15734, For all versions Features look here)

Major Features are features that have a noticable influence on gameplay if used. Smaller new features are listed under Minor Features.

Major Features

  • make all windows more flexible (ongoing work)
  • IPv6 support (r16000):
  • allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station (r16037)
  • bigger maps (till 4096x4096 fields) (1.4)
  • introduce sound sets, similar to base graphic sets, to allow for a Sound Effects Replacement (r17139)
  • in-game found town possibility (r18283)

Minor Features

  • allow train vehicles to be shorten to 1/8 length, even if not at the end of the train (r15793)
  • allow filtering of vehicle purchase lists by cargo (r16042)
  • allow sorting stations by the lowest cargo rating instead of only by the highest cargo rating (r16045)
  • make the first 4 rail building tools behave more like autorail (r16095)
  • give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land (r16147)
  • improve conditions for awarding subsidies, and don't bind them to the station they are awarded in (r17113)
  • allow sorting vehicles by timetable delay (r17182)
  • slighty better behaviour for planes at airport (r17338)
  • allow building rail stations over existing rail (r17460)
  • console command for reconnecting to the last joined server (r17466)
  • more flexible prices via NewGRF (r18200s)
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