Opciones avanzadas/Economía/Es

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Ventana Opciones avanzadas, sección Economía

The Stations section allows you to set various options related to the game's economy model. The purpose of the available settings is explained below. For each setting, the respective variable from the config file is listed as well, together with it's possible values.

Contents

The Economy section of the Advanced Settings window (1.0.1)

Pueblos

Permitir sobornos a la autoridad local

Feature availability (since 0.3.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Allows you to bribe the local authority so that they increase your rating, if you are caught though you will be fined and won’t be able to bribe them for a while.

Possible Settings: On or Off
In Openttd.cfg config file: ([economy] bribe = <true|false>)

Permitir comprar derechos de transporte exclusivos

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Allows you to disable the purchase of exclusive transport rights in towns. Useful (to disable?) in multiplayer games.

Possible Settings: On or Off
In Openttd.cfg config file: ([economy]exclusive_rights = <true|false>)

Patrón de carreteras para los nuevos pueblos

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Select how towns should build their roads. You can choose between the original algorithm, an improved algorithm, a 2x2 grid, a 3x3 grid or random. The random setting picks one of the four option randomly for each town. This option has been renamed from Select town road layout in 0.6.3.

Possible Settings: original, better roads, 2x2 grid, 3x3 grid or random
In Openttd.cfg config file: ([economy] town_layout = <0-4>)

Permitir que los pueblos construyan carreteras

Feature availability (since 0.7.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

When disabled, towns don't build roads by themselves. In order for towns to grow, you have to provide the roads yourself (somewhat like SimCity, but without the zoning and stuff).

Possible Settings: On or Off
In Openttd.cfg config file: ([economy] allow_town_roads = <true|false>)

Fundar pueblos

Feature availability (since 1.0.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Allows you to found a town during the game. You can configure whether to use the road layout used by other towns in the game, or to choose the road layout yourself.

Possible Settings: forbidden, allowed or allowed, custom town layout
In Openttd.cfg config file: ([economy] found_town = <0-2>)

Quitar absurdos de la carretera durante su construcción

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Enable if towns should remove useless pieces of road to clean up dead ends.

Possible Settings: On or Off
In Openttd.cfg config file: ([economy] mod_road_rebuild = <true|false>)

Velocidad crecimiento pueblo

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Select how fast towns should grow. You can also completely disable town growth.

Possible Settings: None, Slow, Normal, Fast or Very fast
In Openttd.cfg config file: ([economy] town_growth_rate = <0-4>)

Proporción de pueblos que serán ciudades

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Set how many of the towns will become cities. Cities are larger towns which are allowed to grow faster (see also next setting).

Possible Settings: None or 1 in 1 to 1 in 255
If you want every town to be a city use 1, 0 will result in no cities at all.
In Openttd.cfg config file: ([economy] larger_towns = <0-255>)

This setting only applies when founding a new town while generating a new random map; in the Scenario editor you specifiy explicitly if you want a town or a city.

Multiplicador inicial tamaño de ciudad

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Set how much larger a newly founded city is compared to a town.

Possible Settings: 1 to 10
If you set it to 5 then a city will be 5 times larger than a town.
In Openttd.cfg config file: ([economy] initial_city_size = <1-10>)

This setting is used only when founding a new city. That only happens when creating a new random map or when using the Scenario editor.


Industrias

Método de construcción de industria primaria

Feature availability (since 0.6.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Allows you to construct industries that produce raw materials as well as industries that use them. None: cannot fund new primary industries. As other industries: can fund new primary industries. Prospecting: can fund new primary industries for same prices as secondary industries, but the industry will appear at a random place on the map, or may not appear at all.

Possible Settings: none, as other industries or prospecting
In Openttd.cfg config file: ([construction] raw_industry_construction = <0-2>)

Construcción de más de una industria similar por pueblo

Feature availability (since 0.2.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

A town can have more than one item of a type of industry.

Possible Settings: On or Off
In Openttd.cfg config file: ([economy] multiple_industry_per_town = <true|false>)

Máxima distancia desde los bordes para las Refinerías de Petróleo

Feature availability (since 0.5.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

This option determines the maximum allowed distance (in tiles) from the edge of the map for an Oil Refinery. This option has been moved from Construction section in 0.7.0.

Possible Settings: 12 to 48
In Openttd.cfg config file: ([game_creation] oil_refinery_limit = <12-48>)

Inflación

Feature availability (since 0.3.4)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Controls whether inflation is on or off. If inflation is on, the prices of everything will increase as you progress. To balance this increase, the maximum loan available to you will increase every few years.

Possible Settings: On or Off
In Openttd.cfg config file: ([economy] inflation = <true|false>)

Activar economía suave (cambios más pequeños)

Feature availability (since 0.3.3)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Changes in production will happen more frequently and by smaller percentages.

Possible Settings: On or Off
In Openttd.cfg config file: ([economy] smooth_economy = <true|false>)

Porcentaje del beneficio total a pagar en transferencias

Feature availability (since 1.0.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

This setting controls how much the vehicles are paid when transferring cargo. If this setting is lower, the transferring vehicle(s) will get less and the final vehicle will get more, and vica versa. This can be used to avoid negative income with feeder services.

Possible Settings: 0% to 100%
In Openttd.cfg config file: ([economy] feeder_payment_share = <0-100>)

Para versiones anteriores

Industrias del mismo tipo se pueden construir cerca una de otra

Feature availability (since 0.2.0 to 1.0.0)

<1.0

1.0-1.2

1.3

1.4

1.5-1.7

Nightly

Industries of the same type can be built close to each other with this patch on, it could cause problems though as you may end up with ten industries of one type in one small area of your map.

Possible Settings: On or Off
In Openttd.cfg config file: ([economy] same_industry_close = <true|false>)

Vea también

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