OpenTTD 0.4.0

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0.1.x Releases

OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)


0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)


0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD 0.3.2.1 (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)


0.4.x Releases

OpenTTD 0.4.0 (2005-05-15)
OpenTTD 0.4.0.1 (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)


0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)


0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)


0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)


1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)


1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)


1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)


1.3.x Releases

OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)


1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)


1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)


1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)


1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)


OpenTTD 0.3.6 | OpenTTD 0.4.0 | OpenTTD 0.4.0.1

This version was released on 2005-05-15.

You can download this release from openttd.org.

Contents


Major new features

Changelog

0.4.0 (2005-05-15)

  • Feature: Bigger maps. Enjoy playing up to 2028x2048 (64 times as big as you were used to!)
  • Feature: New realistic acceleration; should be much better. Inlcudes gigger penalty on narrow curves and speedlimits in depots/stations
  • Feature: It is now possible to build multiple road stations (up to 8) on a single station
  • Feature: New PathFinder (NPF). Support for train/road and ship based on A*. No more braindead pathfinding
  • Feature: Dynamic towns/industries/stations/vehicles/signs/orders/everything, up to 64K
  • Feature: Brand new OldLoader so OpenTTD is TTD(Patch) compatible again. Also endian safe
  • Feature: Even better NewGRF support, except for callbacks, everything works (ok, almost)
  • Feature: Improved multiplayer. More console options, less desyncs and more fun
  • Feature: Protected OpenTTD from interference of hacked clients, so it should be safe to play again
  • Feature: Saving vehicle sorting criteria for each vehicle type [SF#1093261]
  • Feature: Resizable orders GUI [SF#1107690]
  • Feature: Focus keyboard on input-box in Multiplayer Menu [SF#1166978]
  • Feature: Terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) [SF#1174313]
  • Feature: Complete rework of console and new commands like ls, save, load, help, etc
  • Feature: Signs are shown in the colour of the player who created them
  • Feature: Add cheat option to set production of raw-material industries in game
  • Feature: Replace train GUI remembers railtype selected from the dropdown menu
  • Feature: Improved Autoreplace
  • Feature: Many more smaller features
  • Fix: A wrong error message was displayed when trying to [SF#1108618]
  • Fix: Game does not crash any more when a NewGRF file does not exist [SF#1110407]
  • Fix: Clearing land for free by reallocating HQ [SF#1112469]
  • Fix: Clearing land for free by reallocating HQ [SF#1112469]
  • Fix: Crash when accessing hi-scores in editor, it is now disabled [SF#1113037]
  • Fix: Game no longer crashes when right-clicking a disabled Full Load button [SF#1113399]
  • Fix: Dedicated server boots again [SF#1114100]
  • Fix: Game crashed sometimes when there were no industries in the map [SF#1114950]
  • Fix: In the main menu, when starting a new game while the load game dialog is open, openttd asserts [SF#1115200]
  • Fix: Non-stop orders are no longer accidentally skipped [SF#1117538]
  • Fix: Generate the correct smoke type for diesel trains [SF#1116619]
  • Fix: Max passengers/mail variables are now 32 bit [SF#1119308]
  • Fix: Better test if a string actually contains any console command [SF#1109400]
  • Fix: 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values [SF#1108637]
  • Fix: Carriages of NewGRFs can be refitted again [SF#1143587]
  • Fix: Production values of temperate-climate banks can now be altered [SF#1117730]
  • Fix: Mapwrap fixed in ship_cmd.c (was implicitly ok before biggermaps) [SF#1118810]
  • Fix: Assertion error on kick. When a company is cleaned all its windows need to be closed. For global vehicle lists, the no-staiton index of -1 was not taken into account [SF#1117327]
  • Fix: Speeding up when pressing ALT+TAB (Windows) [SF#1114261]
  • Fix: Signals disappear after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that [SF#1149403]
  • Fix: Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario [SF#1149766]
  • Fix: Stop startup memory corruption crash using optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good [SF#1119147]
  • Fix: Dedicated server now accepts '-g' (load game) as param [SF#1101874]
  • Fix: Crash with German umlauts in station names [SF#1155696]
  • Fix: Segmentation fault when loading savegame, out of bounds array check [SF#1158618]
  • Fix: Autosave ignoring settings [SF#1149487]
  • Fix: [Windows] Infinite access for A:\. Only requery drive(s) if the user changes a directory, also supress the OS error box that pops up on some windows machines [SF#1024703]
  • Fix: Create Lake and draggable Create Desert tools [SF#1095110]
  • Fix: Trains 'Go to depot' button: click twice skip to next order [SF#1172878]
  • Fix: Engine power not updated w/auto replace' autoreplace now forces an update of the cache [SF#1146215]
  • Fix: [Windows] Path displaying as 'C:\\' [SF#1173690]
  • Fix: Click & drag removal of road assertion fail [SF#1179892]
  • Fix: Max loan always in euros, use _opt_ptr instead of _opt [SF#1174237]
  • Fix: AI orders its vehicles to a competitor's truck stop [SF#1184201]
  • Fix: Song in main menu screen should loop when it ends [SF#1188986]
  • Fix: Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one [SF#1188777]
  • Fix: Changing mapsize crashes game with highlighting [SF#1190625]
  • Fix: [NPF] Trains ignoring their railtype (mono, maglev) [SF#1190896, SF#1184378]
  • Fix: Clicking ship list on buoy asserts GetPlayer() [SF#1202115]
  • Fix: No HQ present for competitor, disable 'View HQ' button [SF#1187613]
  • Fix: Pre-signal stays red when there is only a single exit signal [SF#1193048]
  • Fix: Train in tunnel is not properly detected by signal code [SF#1185176]
  • Fix: [NewGRF] Rotors of custom helicopters are displayed correctly in the hangar window
  • Fix: Scenario Editor now handles human-made roads better (try to build a city layout before placing the city, finally that works very nice)
  • Fix: [NewGRF] Helicopters are correctly recognized
  • Fix: [Autoreplace] Made sure that planes only show planes in replace GUI and helicopters only show helicopters
  • Fix: Crash when generating tropical maps
  • Fix: [Autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet
  • Fix: [Autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
  • Fix: Expand rail stations beyond maximum spread
  • Fix: [Autoreplace] Fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar
  • Fix: Hacked clients can no longer be used to build vehicles that are not available yet
  • Fix: Minimum profit of vehicles was calculated wrong for Performance Rating
  • Fix: No longer a station where you only unload is bad for your town-rating
  • Fix: Crash in scenario-editor with terraforming out-of-map bounds
  • Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid
  • Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed
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