OpenTTD 0.4.8

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0.1.x Releases

OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)

0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)

0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)

0.4.x Releases

OpenTTD 0.4.0 (2005-05-15)
OpenTTD (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)

0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)

0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)

0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)

1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)

1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)

1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)

1.3.x Releases

OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)

1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)

1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)

1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)

1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)
OpenTTD 1.7.2 (2017-12-24)

1.8.x Releases

OpenTTD 1.8.0 (2018-04-01)

1.9.x Releases

OpenTTD 1.9.0 (2019-04-01)
OpenTTD 1.9.1 (2019-04-08)

OpenTTD 0.4.7 | OpenTTD 0.4.8 | OpenTTD 0.5.0

This version was released on 2006-08-16.

You can download this release from


Major new features

  • Turkish and Italian town names.
  • A 'configure' script for compiling.
  • Bugfixes.


0.4.8 (2006-08-12)

  • Fix: A ship in a depot must be stopped before it can be cloned
  • Fix: After changing directory in 'Play Scenario', the default scenarios did not show up in 'New Game'

0.4.8-RC2 (2006-07-31)

  • Feature: Add Italian town names as we have an official Italian translation
  • Codechange: Verify the presence of music files in the gm/ folder. This should also solve some 100% CPU buildup for some users
  • Fix: Certain combinations of trains crash when moved around inside the depot
  • Fix: Reversed arrow-sign in the multiplayer list column headers on sort by name
  • Fix: Industry production change button does not work for oilrig passangers
  • Fix: Helicopters stopping in depot after autorenew/autoreplace
  • Fix: MorphOS crashes when you go a level up in the root level
  • Fix: UDP sockets were used even if network-availability was set to false
  • Fix: Crash when trying to build a vehicle type that is set to a max of zero

0.4.8-RC1 (2006-06-28)

  • Feature: Add Turkish town names as we have an official Turkish translation
  • Feature: Add a fully optional configure script that is a wrapper around the cumbersome makefile.config
  • Codechange: [NPF] Disable NPF totally for ships as it wholly kills performance. Only for 0.4/ branch and 0.4.8
  • Fix: Redraw the screen when switching the signal side in the patches window
  • Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
  • Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water
  • Fix: Fix several glitches concerning foundations. Houses, property (rail/road/bridge/etc.) and cursor are now aligned properly
  • Fix: Prohibit altering a road tile while road works are in progress. This fixes some glitches like 'turning' the excavation by adding/removing road bits or removing the road piece
  • Fix: Only advertise the server to your external IP/network (eg not to and use proper broadcast addresses
  • Fix: '-f' switch is not valid on windows, so do not show it in help
  • Fix: [Autoreplace] Autoreplaced trains can leave all wagons in depot under certain circumstances
  • Fix: The wrong IP could get unbanned, e.g. 'unban' could result in unbanning
  • Fix: It was possible to convert the railtype of a bridge while a train was on it
  • Fix: It was possible to rename signs or waypoints with the chat box
  • Fix: Be more strict what it means for an aircraft to be in a hangar: It's not just being stopped on a hangar tile
  • Fix: If a road vehicle is on a road depot tile and stopped does not mean it's in the depot. Use the proper test for this
  • Fix: [AI] The AI should send a plane into a hangar if it's not in a hangar _or_ not stopped, not when it's not in a hangar _and_ not stopped
  • Fix: [AI] The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
  • Fix: [NTP] Fix NTP over bridges: do not check the rail type when on a bridge
  • Fix: Truncate text in dropdown lists to stop text overflowing
  • Fix: 'Erroneous train reversal on waypoints'. When processing the next train order, do not even consider reversing the train if the last order was to a waypoint
  • Fix: Starting a new scenario did not adhere to local difficulty settings but took it from the scenario itself. That mode is for 'play scenario'
  • Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit
  • Fix: Issue with train pathfinding over level crossings
  • Fix: [AI] The AI no longer attempts to build signals under bridges
  • Fix: Refresh build vehicle window (if opened) when converting rail depot
  • Fix: Crash when sorting an empty server list
  • Fix: The build-tree window button defaulted to a place-push-button on opening where no treetype is selected
  • Fix: Game crashes when cloning/autoreplace reaches train-limit
  • Fix: [NTP] Properly check for railtypes on non-plain-rail-tiles
  • Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type
  • Fix: Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred
  • Fix: Some weird behaviour with tile selection near bridges
  • Fix: Do not allow PF to enter train depot from the back (signal updates)
  • Fix: Game no longer crashes when the last vehicle servicing a station has been deleted
  • Fix: Reset the last built railtype when starting a new game
  • Fix: Cloned vehicles get the same service interval as the original vehicle
  • Fix: Game no longer errors out when 'Many random towns' is selected in the scenario editor
  • Fix: Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road
  • Fix: Temperate bank will no longer appear (during game) in tropic landscape. This bug is from the original game
  • Fix: Specify the 'stopall' console command as a debug command
  • Fix: Fixed a problem that caused DeliverGoodsToIndustry to not work as intended
  • Fix: Ships and aircraft can now be used as feeders as well
  • Fix: When a multiheaded train is sold the pointers were not updated correctly causing sporadious crashes/disconnects
  • Fix: New plantations now cause the correct '.. being planted ..' news item
  • Fix: Danish town names were saved/loaded as Swiss
  • Fix: Removing roads on crossings was done without a check for ownership
  • Fix: [Autoreplace] Fix drawing of train list for outdated engines
  • Fix: Malicious clients/servers could crash the game [CVE-2006-1999, CVE-2006-1998]
  • Fix: [Autoreplace] Allow replacement of wagons even when the engine fails to be replaced
  • Fix: Certain operations involving trains inside a depot could cause a crash
  • Fix: [Autoreplace] Cost for refitting a new vehicle is added to the cost animation (player always paid for it, it just was not shown)
  • Fix: [OSX] Save/Load issues solved for OSX 10.3.9 universal binaries
  • Fix: Illegal servers in the master-server list could kick the client back to the main menu, effectively making Multiplayer impossible
  • Fix: [NPF] Do not mark tiles when debugging in multiplayer, this will cause desyncs
  • Fix: Several fixes to chatbox code, mainly plug a buffer overflow

See also

New Features Since 0.4.8

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