OpenTTD 0.5.3

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0.1.x Releases

OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)


0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)


0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD 0.3.2.1 (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)


0.4.x Releases

OpenTTD 0.4.0 (2005-05-15)
OpenTTD 0.4.0.1 (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)


0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)


0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)


0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)


1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)


1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)


1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)


1.3.x Releases

OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)


1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)


1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)


1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)


1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)


OpenTTD 0.5.2 | OpenTTD 0.5.3 | OpenTTD 0.6.0

This version was released on 2007-09-15.

You can download this release from openttd.org.

Contents

Major new features

  • Make the client list window stickyable.
  • Console command to get the current game date.
  • Bugfixes.

Changelog

0.5.3 (2007-09-15)

  • Fix: Possible NULL pointer dereference that could be triggered remotely (r11074)
  • Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion FS#1179 (r11040)
  • Fix: Underflow that caused overflows in the performance rating FS#1179 (r11039)
  • Fix: [Windows] MIDI does not stop when closing openttd FS#1164 (r11029)
  • Fix: Do not unconditionally assume that a tile has a depot (r11027)
  • Fix: Give a more correct error when building some things on tile 0 FS#1173 (r11024)
  • Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money FS#1175 (r11021)
  • Fix: One could not give money when (s)he had too much money FS#1174 (r11020)
  • Fix: Disallow buying/selling shares in your own company or a bankrupt company FS#1169 (r11018)
  • Fix: Crash when quiting the game in one of the end score windows FS#1218 (r11071)

0.5.3-RC3 (2007-08-30)

  • Fix: Spectators are not allowed to issue commands (r11006)
  • Fix: Make the AI not crash when it has ships as the AI does not support them FS#1133 (r10942)
  • Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding FS#1127 (r10892)
  • Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was FS#1125 (r10890)
  • Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877)
  • Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD FS#998 (r10835)
  • Fix: Trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land FS#1096 (r10739)
  • Fix: Trains being split into two pieces when loading an old savegame FS#1062 (r10735)
  • Fix: [OS/2] Fix chdir problem with open/save dialog (r10650)
  • Fix: One could not remove locks that were build in a (very) old version of OpenTTD FS#1038 (r10593)
  • Fix: One cannot navigate using arrow keys in the game name text box FS#1038 (r10500)
  • Fix: Ship's maximum speed wrongly shown FS#1013 (r10497)
  • Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches FS#458 (r10410)
  • Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
  • Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger FS#884 (r10199)

0.5.3-RC2 (2007-07-07)

  • Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465)
  • Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB FS#962 (r10399)

0.5.3-RC1 (2007-06-28)

  • Feature: Make the client list window (for network games) stickyable (r10293)
  • Feature: console command to get the current game date (r10137)
  • Fix: Waypoints could be renamed when you are not the owner (r10368)
  • Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290)
  • Fix: Acceleration for trains on slopes is not calculated properly FS#786 (r10344, r10317)
  • Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel FS#290 (r10345)
  • Fix: Only add the autoreplace menu when autoreplace actually knows about the group FS#880 (r10337)
  • Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line FS#910 (r10336)
  • Fix: News messages were shown over the endgame/highscore windows FS#943 (r10333)
  • Fix: Rail could be destroyed when building tunnels (r10306)
  • Fix: Flush the output of the dedicated server console (r10295)
  • Fix: The "pause" key did not work in the scenario editor (r10294)
  • Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older FS#202 (r10288)
  • Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
  • Fix: Remove invalid characters (for the file system) from savegame names FS#916, Flyspray|850}} (r10272, r10116)
  • Fix: Some old savegames could have the wrong bits unset (r10268, r10147)
  • Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
  • Fix: [Windows] Do not mess desktop when using ALT-TAB FS#876 (r10251, r10186)
  • Fix: Take the age of the front vehicle for station rating (r10246)
  • Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal FS#594 (r10240)
  • Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed FS#892 (r10222)
  • Fix: Land under foundations was terraform when it shouldn't be terraformed FS#882, FS#890 (r10219)
  • Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
  • Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport FS#874 (r10165)
  • Fix: Airports did not flood when there are aircraft on the airport FS#601 (r10155)
  • Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level FS#870 (r10154)
  • Fix: Vehicles disappear when crossing certain tiles FS#869 (r10153)
  • Fix: Train disconnects in some old TTD savegames FS#862 (10151)
  • Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
  • Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
  • Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water FS#810 (r10131)
  • Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
  • Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) FS#838 (r10109)
  • Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not FS#834, FS#839 (r10087, r10085)
  • Fix: "Deactivate Electrified Railways" did not work FS#836 (10083)
  • Fix: Memory leaks in the networking code FS#846, FS#844 (r10082, r10075)
  • Fix: Coverage area highlight was still show when it was turned off for docks FS#835 (r10068)
  • Fix: Do not use override engine type for articulated wagon parts (r10048)
  • Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
  • Fix: One could build on (some) slopes when building on slopes was disabled FS#823 (r10030)
  • Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
  • Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
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