OpenTTD 1.0.2

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0.1.x Releases

OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)


0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)


0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD 0.3.2.1 (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)


0.4.x Releases

OpenTTD 0.4.0 (2005-05-15)
OpenTTD 0.4.0.1 (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)


0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)


0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)


0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)


1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)


1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)


1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)


1.3.x Releases

OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)


1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)


1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)


1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)


1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)


OpenTTD 1.0.1 | OpenTTD 1.0.2 | OpenTTD 1.0.3

This version was released on 2010-06-19.

You can download this release from openttd.org.

Contents

Major new features

  • Bugfixes
  • Translated desktop shortcut comments

Changelog

1.0.2 (2010-06-19)

  • Fix: Owner of the Waypoint View window was not properly set (r19990)
  • Fix: Close list of vehicles with given oil rig in orders when the oil rig is deleted (r19956)
  • Fix: Close list of vehicles with given buoy/oil rig in orders when switching company (r19955)
  • Fix: Do not close list of waypoint's trains when the waypoint view is closed when it is sticky (r19952)
  • Fix: Close buoy's vehicle list when the buoy is deleted FS#3869 (r19951)

1.0.2-RC1 (2010-06-05)

  • Feature: Translated desktop shortcut comments (r19884)
  • Fix: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code FS#3857 (r19934)
  • Fix: Pay for the rail/road when constructing tunnels, bridges, depots and stations FS#3859, FS#3827 (r19925, r19887, r19881)
  • Fix: Closing chatbox could cause glitches when news message was shown FS#3865 (r19921)
  • Fix: [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point FS#3803 (r19896)
  • Fix: Allow loading savegames from the console without specifying the ".sav" extension, i.e. make it consistent with saving savegames from the console FS#3761 (r19885)
  • Fix: Dropdowns did affect positioning of new windows because they were not yet removed when the new windows were positioned FS#3812 (r19883)
  • Fix: [NoAI] AIEngine::IsValidEngine() and AIEngine::IsBuildable() returned false positives. Especially wagons of unavailable railtypes were reported available (r19880)
  • Fix: Default vehicle group texts were drawn one pixel too low FS#3851 (r19878)
  • Fix: It was not possible to send all trains with common waypoint order to depot (r19876)
  • Fix: Compilation for NetBSD FS#3809 FS#3840 FS#3845 (r19874, r19859, r19853, r19781)
  • Fix: If the (guessed initial) destination tile of a road vehicle was not a road stop but was a T-junction or turn, the road vehicles would jump around in circles FS#3817 (r19873)
  • Fix: When a network connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed FS#3819 (r19869)
  • Fix: Use non-breaking spaces for currency pre-/postfixes (r19867)
  • Fix: Crash when changing/viewing locale settings in the console FS#3830 (r19865, r19864, r19863, r19862)
  • Fix: Drawing fallback sprites for unavailable NewGRF waypoints failed (r19852)
  • Fix: Ensure that both texts of the NewGRF gui download button fit (r19823)
  • Fix: Kicking clients by IP did not work FS#3784 (r19818)
  • Fix: Compilation with MinGW GCC 4.5.0 and UNICODE (r19787)
  • Fix: If a waypoint is immediately followed by a path signal a reservation would be made from that path signal before the waypoint is marked passed. As a result the order to go to the waypoint is used to reserve the path after the waypoint and as such trains get lost FS#3770 (r19784)
  • Fix: NULL pointer deference when testing relative scope *action2 on an unbuilt engine FS#3828 (r19782)
  • Fix: Crash on too long paths FS#3807 (r19780, r19779, r19778, r19777, r19776)
  • Fix: MP_VOID tiles shall have no tropic zone FS#3820 (r19769)
  • Fix: Half-desert tiles would never revert back to clear tiles (r19768)
  • Fix: Height in smallmap was different from measured heights FS#3808 (r19767)
  • Fix: [NewGRF] Vehicle var 43 missed AI information in purchase list (r19761)
  • Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping (r19755)
  • Fix: Try harder to find a suitable font that can be loaded, i.e. while searching for a suitable font test whether you can open it FS#3740 (r19753)
  • Fix: Make sure the chat area fits in the default window size; if you want it larger, you can always change/override it in the config file FS#3798 (r19751)
  • Fix: [NewGRF] Industry var 0x43 is not 'safe' during callbacks 22 and 38 either (r19750)
  • Fix: [NewGRF] Possible divide-by-zero if a NewGRF checked industry var 42 while the production level was 0 (r19749)
  • Fix: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before FS#3675 (r19746)
  • Fix: The GUI is controlled by _local_company, not _current_company (r19745)
  • Fix: NewGRFs could access map bits of not yet constructed industries and houses during construction callbacks (r19748, r19743)
  • Fix: [NewGRF] Passing some invalid data to industry variable 67/68 could cause a crash (r19713)
  • Fix: Check for industry availability more thoroughly and cancel object placement when selecting not available industries FS#3787 (r19701)
  • Fix: Avoid showing building toolbars behind the main toolbar when the 'Link landscape toolbar' setting is active FS#3781 (r19696)
  • Fix: Under some circumstances the player's name could be empty (r19693)
  • Fix: Do not show an error message when trying to give another client an amount of 0 money FS#3779 (r19684)
  • Fix: Do not display an error message when double clicking on a vehicle in the 'available vehicles'-window (r19669)
  • Change: Name invalid engines, cargos and industries 'invalid', if the player removed the supplying NewGRFs, hide invalid engines from the purchase list (r19879, r19877)

See Also

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