OpenTTD 1.3.0

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0.1.x Releases

OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)


0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)


0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD 0.3.2.1 (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)


0.4.x Releases

OpenTTD 0.4.0 (2005-05-15)
OpenTTD 0.4.0.1 (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)


0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)


0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)


0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)


1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)


1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)


1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)


1.3.x Releases

OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)


1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)


1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)


1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)


1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)
OpenTTD 1.7.2 (2017-12-24)


OpenTTD 1.2.3 | OpenTTD 1.3.0 | OpenTTD 1.3.1

This version was released on 2013-04-01.

You can download this release from openttd.org.

Contents

Major new features

  • Rework of settings GUI
  • New features for GameScripts and NewGRFs
  • Improved textboxes in game windows
  • More currencies
  • Randomised death counts!
  • Bug fixes!

Changelog

1.3.0 (2013-04-01)

  • Fix: Station rebuilding could leave reserved tiles which caused crashes later on FS#5510, FS#5516 (r25132)
  • Fix: When the count for a scrollbar was 0, the inter distance was subtracted too much causing a scrollbar with a negative size (r25123)

1.3.0-RC3 (2013-03-18)

  • Fix: Limit aircraft property 0D to 19, since the conversion result to km-ish/h needs to fit into a byte FS#5492 (r25099)
  • Fix: Clicking the statusbar crashed, when news were pending but no news were shown yet FS#5486 (r25093)
  • Fix: Make editbox character filters also apply to pasted content from clipboard (r25090, r25089)
  • Fix: Catch exception anonymously, if the exception content is not of interest FS#5500 (r25081)

1.3.0-RC2 (2013-03-05)

  • Fix: Make sizes of the station preview list and direction selection identical in the station build window FS#5472 (r25064)
  • Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061)
  • Fix: Refactor Script Debug GUI to only set widget states in OnInvalidateData FS#5490 (r25052)
  • Fix: Do not let gcc include files from the "standard C" include directories to avoid inclusion of header files at the top of the preprocessed nfo files, which cause NFOrenum/GRFcodec to make invalid assumptions about the NFO version (r25050)
  • Fix: Minimise gaps feature caused removal to only happen at the signal build interval instead of the implicit interval of 1 FS#5479 (r25038)
  • Fix: Green path signals would be shown when building them 'under' a train, and they would keep showing green until they were passed again FS#5480 (r25037)

1.3.0-RC1 (2013-02-19)

  • Feature: Searching of (missing) content via GrfCrawler (r25024, r25023)
  • Change: Cleanup goals and cargo monitors of companies when they go bankrupt or are taken over (r24986)
  • Change: Apply the same name sorting rules to content and NewGRF list as for the server list (r24983)
  • Fix: [SDL] Crash after bootstrap download of 32bits base set due to referencing a deleted mutex FS#5466 (r25017)
  • Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bpp blitters in fullscreen mode (r25003, r25002, r24993)
  • Fix: Set vehicle's service interval is percent flag appropriately on creation FS#5137 (r24998)
  • Fix: When choosing a train in a depot to attach a newly purchased wagon to, do not consider trains currently moving in and out of the depot (r24987)
  • Fix: [Script] Crash when passing too many parameters FS#5465 (r24982, r24981, r24980)

1.3.0-beta2 (2013-02-07)

  • Feature: [NewGRF] Station randomisation triggers (r24906, r24905)
  • Feature: Settings type filter included in the advanced settings GUI (r24862, r24863)
  • Change: Revert to opening the vehicle GUI again when cloning vehicles using the clone-button from the depot GUI FS#4458 (r24955)
  • Fix: Additional zoom in levels could glitch by a few pixels due to incorrect rounding FS#5463 (r24975)
  • Fix: Honour pause_on_newgame setting when running as a dedicated server FS#5279 (r24974)
  • Fix: [NewGRF] Prevent access to tile-based variables when tile is invalid FS#5462 (r24973)
  • Fix: Do not make overbuilding rivers with canals insanely expensive FS#5258 (r24972)
  • Fix: Crash when an infinite loop occurred during loading of a script FS#5346 (r24970)
  • Fix: company window was not updated when shares were enabled/disabled FS#5379 (r24968)
  • Fix: Trams would get stuck on water FS#5228 (r24966)
  • Fix: With YAPF the docking behaviour differed per direction; now favour docking in the direction you approached FS#5416 (r24964)
  • Fix: Do not stop loading if there are reservations left FS#5435 (r24963)
  • Fix: Reserve all capacity while unloading to avoid 'stealing' cargo, i.e. loading cargo onto a second vehicle when the first cannot be fully filled yet FS#5438 (r24962)
  • Fix: If a platform is enlarged and there is a reservation, reserve the whole platform FS#5362 (r24961)
  • Fix: Inconsistencies in the 'thanks to' lists FS#5423 (r24960)
  • Fix: Set 'replace when old' flag when replacing an autoreplace (r24950)
  • Fix: Deleting implicit orders was not able to deal with the various side-effects of DeleteOrder FS#5452 (r24944)
  • Fix: Redraw autoreplace window properly in network games (r24939)
  • Fix: Never put a space between cargo name and subtype FS#5447 (r24938)
  • Fix: Do not allow order refit to be set for no-load orders FS#5446 (r24936)
  • Fix: Make group names unique per company and vehicle type FS#3473 (r24933)
  • Fix: Prevent more NewGRFs being selected than is possible to load FS#5158 (r24932)
  • Fix: [GS] Do not try to pause or unpause crashed scripts FS#5415 (r24929)
  • Fix: [Squirrel] Update line information before processing 'while' token of 'do'-'while' statement FS#5408 (r24928)
  • Fix: Add a tooltip to the mapsize selection mentioning possible deviations FS#5395 (r24925)
  • Fix: When an object built on a river is removed, restore the river FS#5441 (r24923)
  • Fix: Upgrading bridges could steal road types FS#5389 (r24912)
  • Fix: [GS] Allow GSs to pass negative integer string parameters (r24908)
  • Fix: 'Train loads/unloads cargo' station animation triggers on individual platform (r24904)
  • Fix: Cached station animation triggers were only set when removing parts of a station (r24903)
  • Fix: The station build window did not update when the station spread changed FS#5434 (r24899)
  • Fix: Do not unpause the game when closing the highscore window if it was already paused before the highscore screen was shown (r24898)
  • Fix: Improvements and fixes for the base translation FS#5411, FS#5420, FS#5421, FS#5422, FS#5427 (r24896, r24875, r24872, r24869)
  • Fix: Allow downgrade of road bridges in the scenario editor FS#5436 (r24895)
  • Fix: Invalidate station selection window when station spread changes FS#5434 (r24894)
  • Fix: Distribute GS compat_<version>.nut with OpenTTD (r24890)
  • Fix: Pass proper UTF-16 strings instead of UCS-2 to ICU in order to preserve characters outside the BMP (r24885)
  • Fix: A completely emptied vehicle could trigger an assert (r24883)
  • Fix: Desync when NewGRF changes the stats related to acceleration (power, weight, tractive effort, etc) during service or 32 day triggers (r24882)
  • Fix: Incorrect Romanian own name (r24874)
  • Fix: Make invalid sprite references to mapgen sprites behave the same as invalid references between recolour and real sprites FS#5404 (r24858)
  • Fix: Do not let UFOs and coal mines clear water (r24857)
  • Fix: Do not let UFOs and coal mines destroy depots FS#5406 (r24856)
  • Fix: Do not send aircraft to depots that are out of range of the next destination FS#5405 (r24855)
  • Fix: Only consider vehicles available in the climate for purchase/depot cell size (r24854)
  • Fix: Extend widget data member to 32 bits so that sprite IDs >= 2^16 can be used (r24853)

1.3.0-beta1 (2012-12-24)

  • Feature: Advanced settings to disable certain sound effects (r24846)
  • Feature: [NewGRF] Support oversized purchase list sprites FS#5271 (r24839)
  • Feature: Improve pylon placement around station tiles that display neither pylons nor catenary (r24836)
  • Feature: When using a non-release version of OpenTTD and the basegraphics are missing some sprites, also suggest to use a non-release version of the basegraphics (r24821)
  • Feature: Consider engine preview windows always sticky, so non-shift mass-closure does not affect them FS#2632 (r24809)
  • Feature: When share-cloning vehicles do not open the vehicle window of the new vehicle FS#4458 (r24808)
  • Feature: Enable usage of 'companies' console command also in singleplayer FS#2820 (r24807)
  • Feature: Ask for confirmation before creating giant screenshots FS#3148 (r24806)
  • Feature: Separate subdirectory for screenshots (r24804)
  • Feature: Unify the difficulty settings window with the advanced settings window (r24791, r24792)
  • Feature: Various methods to open the OSK (r24785)
  • Feature: Add a string filter to the server list FS#3852 (r24769)
  • Feature: Add industry type and cargo dropdown selection for easier navigating in the industry chain window (r24763)
  • Feature: Introduce GUI icons for deleting to the left/right (r24749)
  • Feature: Add clear button to all editboxes (r24748)
  • Feature: Reset the vehicle engine pool when starting a scenario (r24716)
  • Feature: Add basic/advanced/expert filters to the advanced settings GUI FS#5355 (r24671)
  • Feature: Draw cargo labels in the station list black or white depending on the background colour FS#5311 (r24668)
  • Feature: Do not display the preview window for disabled vehicle types (r24660)
  • Feature: Add new filter option to the advanced settings window to show only changed settings (r24647)
  • Feature: Add text filtering to advanced settings (r24632)
  • Feature: Add buttons to expand/collapse all to advanced settings GUI (r24631)
  • Feature: [GS] Allow GameScripts to construct and prospect industries without having a sponsor (r24623)
  • Feature: Pay interest also on a negative cash value (r24618)
  • Feature: Sort cargo filter by cargo name/label at the company stations window FS#5311 (r24615)
  • Feature: More options for the auto-scroll setting (r24590)
  • Feature: Allow AI/GS script developers to break the execution of their scripts and pause the game using ScriptController::Break() (r24542, r24575)
  • Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts (r24537)
  • Feature: Highlight industries on the smallmap when the mouse is over an entry in the legend (r24534)
  • Feature: [NewGRF] Allow resolving var 5F via vehicle var 61 (r24527)
  • Feature: [OSX] Additional high-resolution icons for the app bundle FS#4539 (r24525)
  • Feature: Ctrl+Backspace/Delete to remove characters up to next word beginning in text edit boxes FS#5203 (r24521)
  • Feature: Ctrl+Arrow keys to move entire words in text edit boxes FS#5203 (r24520)
  • Feature: When using autorefit only load/refit vehicles if other wagons cannot already take all cargo without refitting FS#5106 (r24497)
  • Feature: [GS] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope (r24492)
  • Feature: Display GS dead state in AI debug window FS#5230 (r24489)
  • Feature: Add buttons to view textfiles from the online content window FS#5236 (r24488)
  • Feature: Make the pathfinder decide whether ships shall leave depots towards north or south FS#5127 (r24481)
  • Feature: [GS] API compatibility scripts for Goal Scripts FS#5219 (r24468)
  • Feature: Display in the advanced settings description a setting type which explains the scope of changes to a particular setting FS#5244 (r24411)
  • Feature: [GS] Allow game scripts to monitor cargo pickups and deliveries done by companies (r24406)
  • Feature: [NewGRF] Allow vehicle variable 61 for callback 2D (recolour) and re-randomisation (r24371)
  • Feature: [NewGRF] Customisable signals for rail types (r24367)
  • Feature: Allow filtering for multiple words (separated by whitespace resp. quoted) in script breakpoints, the sign list, content and NewGRF-GUIs (r24337, r24342)
  • Feature: Add dropdowns to NewGRF configurations, if all values have labels (r24318)
  • Feature: Add dropdowns to AI configurations, if all values have labels (r24317)
  • Feature: Allow to select advanced settings with limited range with a dropdown list (r24316)
  • Feature: Display default values for advanced settings in the settings description (r24298)
  • Feature: News item for exclusive transport rights FS#2688 (r24287)
  • Feature: [GS] Additional GSNews::NewsItem::NewsTypes (r24286)
  • Feature: [NewGRF] Variable with the current max speed for vehicles FS#5052 (r24246)
  • Feature: Descriptions explaining the meaning of advanced settings (r24237)
  • Feature: Split the renew-months setting text in two string values (one before life time and one after) (r24210)
  • Feature: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights FS#5178 (r24205)
  • Feature: [NewGRF] Callback to set industry production level on construction (r24186)
  • Feature: South Korean and South African currencies FS#4907 (r24148)
  • Feature: Randomise count of passengers killed in a crash FS#3576 (r24142)
  • Feature: Display rating in the town directory window (r24141)
  • Feature: Show group name in the replace vehicle window caption FS#1117 (r24140)
  • Feature: Allow to create a new vehicle group by drag and drop (r24139)
  • Feature: Ctrl+Drag to add all vehicles with a shared order list to a group (r24138)
  • Feature: Draw indicator icon in the replace vehicle window for vehicles which have a replacement set (r24137)
  • Feature: Autoreplace vehicles only when they get old FS#4465 (r24136)
  • Feature: Add configurable limits for tree planting, and remove tree drag size limit (r24134, r24135)
  • Feature: Lithuanian currency FS#4984 (r24133)
  • Feature: Ctrl+Clicking to change colour of all colour schemes at once FS#1952 (r24131)
  • Feature: Deselect 'remove' button when changing signal types in the GUI FS#2314 (r24130)
  • Feature: Option to minimise signal distance when dragging over obstacles FS#3660 (r24129)
  • Feature: Allow closing airports for incoming aircraft FS#1497 (r24127)
  • Feature: Drag and drop support for the NewGRF list window FS#3854 (r24126)
  • Feature: Drag destination highlighting to the group GUI FS#3705 (r24125)
  • Feature: [NewGRF] Misc engine flag to disable breakdown smoke FS#4658 (r24124)
  • Feature: Be more careful with the population of a small town while placing a statue (r24105)
  • Feature: Debug option for showing the redrawn dirty blocks/rectangles FS#5101 (r24065)
  • Change: News display options are now shown in the advanced settings window (r24842, r24843, r24844, r24845)
  • Change: Drop 'signal density' from the advanced settings GUI. It is more suited to be only changed via the signal GUI (r24670)
  • Change: Check for bankruptcy on a monthly basis (r24619)
  • Change: Only bankrupt, if you have negative money considering you took max loan (r24617)
  • Change: When building long roads or tramways, only build the roadbits at the beginning and the end if they can connect to something FS#5228 (r24503)
  • Change: Disallow original and better road layouts to build roads under bridges along the bridge direction FS#5229 (r24391)
  • Change: Allow cloning of orders which are unreachable for the destination vehicle if they were already unreachable for the source vehicle FS#5213 (r24390)
  • Change: Allow building/modifying/removing signals even if a train is on the belonging track (r24356)
  • Change: [NewGRF] Make bounding boxes of road vehicles change according to the vehicle length to make alignment easier FS#5204 (r24331)
  • Fix: [NewGRF] Consider regearing-like cargos as no-cargo in cargo filters FS#5386 (r24848)
  • Fix: [NewGRF] Draw NewGRF railtypes in NewGRF station previews (r24840)
  • Fix: Do not consider blocked rail station tiles that display wires as non-reachable for masking out unnecessary catenary wires (r24837)
  • Fix: The autorefit dropdown in the order GUI was not always updated when modifying vehicle consists FS#5396 (r24834)
  • Fix: [NewGRF] Incorrect values are better than a crash when a NewGRF queries vehicle variable 4C before vehicle initialisation is completed FS#5398 (r24831)
  • Fix: determineversion.vbs could hang in a git checkout (r24826)
  • Fix: Close pending preview windows when the engine is introduced to everyone (r24812)
  • Fix: Close engine preview window when another client accepts it (r24811)
  • Fix: Make engine preview offers more robust with regard to changes in the company ranking (r24810)
  • Fix: When displaying the previous news message, do not consider news which are turned off FS#4224 (r24802)
  • Fix: Glitch in timetable GUI FS#5327 (r24800)
  • Fix: Unify checks for editability of settings (r24787)
  • Fix: Invert the focus handling of the OSK. Keep the focus at the OSK and close it on losing focus (r24774)
  • Fix: Shift in the OSK behaved like capslock (r24773)
  • Fix: [Win32] Do not crash when switching to an unsupported fullscreen display mode (like 8bpp modes in Windows 8) FS#5359 (r24762)
  • Fix: Crash on corrupted savegame FS#5367 (r24754)
  • Fix: Some editboxes had a different colour than the rest of the window (r24747)
  • Fix: In various windows the OSK looked shiny but using it had no effect whatsoever (r24727)
  • Fix: AI debug GUI crashed when using disabled buttons via hotkeys (r24723)
  • Fix: When starting a scenario apply the local company settings to the new company FS#5139 (r24717)
  • Fix: [NewGRF] Allow stations to draw snow/desert aware ground sprites with railtype overlays FS#5335 (r24715)
  • Fix: [NewGRF] Draw default foundations if resolving of custom station foundation sprites fails FS#5337 (r24714)
  • Fix: [NewGRF] Tolerate old NewGRFs returning invalid values via CB 11 FS#5262 (r24713)
  • Fix: [NewGRF] Station variables 61 and 62 returned incorrect values, if no vehicle ever tried loading FS#5303 (r24712)
  • Fix: Check whether to not display a ^ loading indicator at drop stations only worked if there was no other vehicle unloading for 255 ticks (r24711)
  • Fix: [NewGRF] Station var 48 should report acceptance, not supply (r24706)
  • Fix: Station rating might consider very old vehicles very young (r24705)
  • Fix: Disallow closing oilrig airports in the scenario editor (r24703)
  • Fix: Workaround for an overoptimisation done by GCC 4.5 FS#5246 (r24701)
  • Fix: Get packing right on MinGW GCC 4.7 (r24573)
  • Fix: Make sure all template functions are instantiated by at least one compilation unit FS#5276 (r24496)
  • Fix: Do not load order backups when loading a server-saved game in single player (r24445)
  • Fix: Allow overbuilding bridges with the same type when adding a roadtype FS#5221 (r24413)
  • Fix: Cargo lists cannot have genders (mostly because it is very unclear what gender it would have) (r24374)
  • Fix: Off by one errors with regard to clicking on setting buttons (r24313)
  • Fix: STRING1 probably means STRING1 (r24295)
  • Fix: squirrel_export should match key words like 'virtual', 'static' and 'const' only as whole words (r24288)
  • Fix: Hide object specs/classes from the GUI, if they will never be available to the user FS#4967, FS#5120 (r24171)
  • Fix: Unify the spacing in 'AI/Game Script' and never just say 'Game' when 'Game Script' is meant FS#4898 (r24020)

See Also

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