OpenTTD 1.9.0

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0.1.x Releases

OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)


0.2.x Releases

OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)


0.3.x Releases

OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD 0.3.2.1 (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)


0.4.x Releases

OpenTTD 0.4.0 (2005-05-15)
OpenTTD 0.4.0.1 (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)


0.5.x Releases

OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)


0.6.x Releases

OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)


0.7.x Releases

OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)


1.0.x Releases

OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)


1.1.x Releases

OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)


1.2.x Releases

OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)


1.3.x Releases

OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)


1.4.x Releases

OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)


1.5.x Releases

OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)


1.6.x Releases

OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)


1.7.x Releases

OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)
OpenTTD 1.7.2 (2017-12-24)


1.8.x Releases

OpenTTD 1.8.0 (2018-04-01)


1.9.x Releases

OpenTTD 1.9.0 (2019-04-01)
OpenTTD 1.9.1 (2019-04-08)
OpenTTD 1.9.2 (2019-07-07)
OpenTTD 1.9.3 (2019-09-16)


1.10.x Releases

OpenTTD 1.10.0 (2020-04-01)
OpenTTD 1.10.1 (2020-04-13)
OpenTTD 1.10.2 (2020-06-01)


OpenTTD 1.8.0 | OpenTTD 1.9.0 | OpenTTD 1.9.1

This version was released on 2019-04-01.

You can download this release from openttd.org.

Contents

Major new features

Many.

Changelog

1.9.0 (2019-04-01)

  • Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)


1.9.0-RC2 (2019-03-24)

  • Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
  • Fix: Filtered file list did not scroll properly (#7402)
  • Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
  • Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
  • Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
  • Fix: Permit loading of industry production callback with invalid cargo type (#7364)
  • Fix: Spelling for a few real town names (#7338)
  • Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
  • Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)


1.9.0-RC1 (2019-03-03)

  • Add: Various AI/GS functions for vehicle groups (#7225)
  • Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
  • Change: Allow towns to build bridges over rails and one-way roads (#7291)
  • Fix: Detection of coast tiles with trees on them (#7309)
  • Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
  • Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
  • Fix: Unable to select last group in open livery window (#7283)
  • Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)


1.9.0-beta3 (2019-02-24)

  • Feature: Option to adjust font size separately from GUI size (#7003)
  • Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
  • Add: Show performance of AI and GS in framerate window
  • Add: News menu entry and shortcut for deleting all messages (#7240)
  • Change: [OSX] Improved scrolling behaviour when using touchpads
  • Change: Add scrollbar to cargo legend in cargo payment rates window
  • Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
  • Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
  • Change: Use selected vehicle group as parent when creating a new group (#7224)
  • Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
  • Change: Skip reliability decay if servicing is disabled
  • Fix: Remove desert around lakes upon generation
  • Fix: Re-sorting file list did not update filtered rows
  • Fix #7159: Waiting time at red one-way signals was too short
  • Fix #7189: Fluidsynth volume gain too high
  • Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
  • Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
  • Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
  • Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
  • Fix: Do not mangle tagged revision strings for network revision strings
  • Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
  • Fix #7197: Invalidate depot buttons when necessary (#7212)
  • Doc: [AI] UnshareOrders empties the orders list of the vehicle


1.9.0-beta2 (2019-02-09)

  • Fix: Non-Windows builds did not get correct git hash


1.9.0-beta1 (2019-02-09)

Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers

  • Feature: Group liveries, and livery window usability enhancements (#7108)
  • Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)
  • Feature: [Win32] Rewritten DMusic and WinMM music drivers
  • Feature: [Win32] New XAudio2 sound driver
  • Feature: [Linux] New Fluidsynth music driver
  • Feature: Framerate display window (#6822)
  • Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
  • Feature #6610: Allow towns to build houses on road turns (#6758)
  • Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)
  • Feature #6459: API for querying network clients from GS (#6736)
  • Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)
  • Feature #4186: Append '(City)' after city names in the town directory
  • Feature #986: Automatic save when losing connection to a network game
  • Add: [NewGRF] Flag to hide rail types from construction (#7118)
  • Add: [NewGRF] Airport animation trigger for plane landing (#6334)
  • Add #4115: Default starting company colour setting (#6998)
  • Add: Mixer feature for streaming sampled music
  • Add #6460: [AI] start_date parameter for Random AIs on new game
  • Add: BACKSPACE can be mapped as a hotkey
  • Add: 32bpp SSE2 blitter palette animator (#6795)
  • Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)
  • Change: Improve ship pathfinder performance
  • Change: Decouple GUI timing from game ticks (#6780)
  • Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)
  • Change: Gradually slow down aircraft speed on breakdown (#6932)
  • Change: [NewGRF] Increase rail type & cargo type limits to 64
  • Change: [NewGRF] Increase size of persistent storage to 256
  • Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)
  • Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)
  • Change #6397: Keep town growth rate in sync with house count
  • Change: Scale default FreeType font size selection by UI zoom level
  • Change: [OSX] Reversed pinch to zoom behaviour
  • Change: Switch town growth rate and counter to actual game ticks (#6763)
  • Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'
  • Change: Rewrite several bits of documentation in markdown
  • Fix: Reinitialise graph GUI on game restart (#7191)
  • Fix: Potential crash during shutdown after unpacking downloaded content (#7185)
  • Fix #6584: Text layout in engine preview dialogue
  • Fix #6636: Airplanes could be sent to helicopter station depots
  • Fix: Deadlock when launched with -n switch (#7103)
  • Fix: Various corrections to town names in non-English languages (#7038, #7141)
  • Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)
  • Fix: Spelling fixes on some Latin American town names
  • Fix #7001: Pathfinders should see standard road stations as tiles where to reverse
  • Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
  • Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)
  • Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
  • Fix #4109: Add more water checks to the Oil Rig layout
  • Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939)
  • Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation
  • Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
  • Fix #6622: News message when GS constructs a town had empty company name
  • Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
  • Fix #6875: Depot building cost did not include foundation build cost (#6883)
  • Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
  • Fix: Poor contrast in cargo dest flow legend window cargo labels
  • Fix #6553: Make viewport button text unambiguous
  • Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
  • Fix #6969: Account for BOM when reading script files
  • Fix #6898: Ability to use seeds above INT_MAX (#6936)
  • Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)
  • Fix: One-way roads could be over-built by road stops regardless of road owner
  • Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)
  • Fix: Prevent ships moving into docks after finishing (un)loading (#6791)
  • Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)
  • Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
  • Fix: Four group action icons were misplaced and cropped
  • Remove: PSP, WinCE support

See Also

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