Scenáre zoradené podľa obtiažnosti - Ľahká/Sk

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« Späť k zoznamu scenárov podľa obtiažnosti

Nižšie nájdete zoznam scenárov, ktoré môžete použiť alebo k nim pridávať. Pre postup ako pridať váš vlastný scenár do tohoto zoznamu si prečítajte návod. Tento zoznam obsahuje ľahké scenáre.

Scenarios

Italy Scenario v.035
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the variety of this scenario allow to use several strategies of game. [link]
Difficulty: Easy
Setting: Temperate
Size: 2048x2048
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: High
Based on Real World: Italy
OpenTTD version: 0.5.0 RC4
Author: Mikima, license: Share Alike 2.5
Download this scenario
Florida v0.1
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This is the first version of my Florida map. Email comments and suggestions to carskick at gmail dot com
Difficulty: Easy
Setting: Temperate
Size: 512x512
Relief: Very Flat
Quantity of Towns: High
Quantity of Industries: Normal
Based on Real World: Florida
OpenTTD version: 0.5.0
Author: James Kirk aka Carskick
Download this scenario
Kloof
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A map at the highest height level divided by a big canyon with lots of medium-sized towns.
Difficulty: Easy
Setting: Temperate
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.5.0+
Author: thebrightside
Download this scenario
A Mars Odyssey v0.5
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All the production industries are around the four bigger cities so transporting the goods won't be much of a problem, but getting the materials to the factories might be a bit challenging.

Required NewGRF: This scenario can only be played with the following NewGRF files:

  • Toyland to Mars Conversion (Toyland2MarsW.grf) Download
  • Container Freight & Habour (harbourw_456.grf) Download
Difficulty: Easy
Setting: Special (Mars)
Size: 256x256
Relief: Flat
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.5.0+
Author: Ominus
Download this scenario
United Kingdom v1.0
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Map Information
  • Geography

Approximately correct; Based off height map data from NASA; Placement of lighthouses bares no resemblance to real lighthouses; Major TV Masts are accurately placed

  • Towns / Cities

Populations are approx real 2001 populations / 125; To be included population must be greater than 10,000 in the real world (equivalent to 80 in the game); Towns / Cities have been included on the following basis

  • all cities (officially must be above 100,000)
  • all towns over 60,000
  • all other cities (under 100,000 but with a cathedral)
  • all county towns (towns that originally gave the county its name)
  • other towns of significance (usually geographically significant)

Populations are within 15% accuracy; Locations have been approximated using detailed terrain maps and relative positions; 197 towns in total

  • Industry

The following industries have been based off maps of centres of UK industry

  • Oil Rigs
  • Oil Refineries
  • Oil Wells
  • Coal Mines
  • Coal Power Stations
  • Steel Plants
  • Farms
  • Forests

More than 1 of the same type of industry per town has been enabled to allow more realistic placement; Banks are in all towns big enough (1200 population); Factories are clustered around the major urban areas, particularly in northern England; Iron ore mines are located in Cumbria and Cornwall as these appear to be the only parts of the UK with significant quantities of iron ore

  • General

Mainland Europe and Republic of / Northern Ireland are not yet populated with industries / towns; Some industry placement may need revising due to large distances; Cities become very large in later stages of game, may be better to start with real population / 250 (half current levels)

Difficulty: Easy
Setting: Temperate
Size: 2048x2048
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: High
Based on Real World: United Kingdom
OpenTTD version: 0.5.0
Author: JonScaife
Download this scenario
New Industries v2
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A slightly hilly scenario built with the ECS set. A few lakes inland, this is best played with long vehicles, a train set (e.g. UK Renewal Train Set) and the plane set.
Difficulty: Easy
Setting: Temperate
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: High
Based on Real World: Not real world.
OpenTTD version: ChrisIN r11204
Author: Lukeno1
Download this scenario
Arctic Industrial 2007
Map of Arctic Industrial.png
Arctic Industries 2007.png
Like New Industries V2, this needs the ECS vectors. Enjoy!

Important Note: To play this map you need a special build of OpenTTD. More information can be found at this tt-forums thread. In addition you need several NewGRF files for the ECS vectors industries, which can be found at GRFCrawler.

Difficulty: Easy
Setting: Sub-Arctic
Size: 256x256
Relief: Hilly
Quantity of Towns: Normal
Quantity of Industries: High
Based on Real World: Not real world
OpenTTD version: ChrisIN r11204
Author: Lukeno1
Download this scenario
CarstsMonsterScenario_v3
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Map information
  • This is a true monster scenario based in a fantasy world. It is just more or less flat land, not much water, hundreds of towns and industries. It is very easy to play this scenario, it allows all kind of vehicles, also ships/tankers on the sides of the map.
  • In the beginning it was just an test map for the new size of 2048x2048 when 0.50(RC2) was released. But is fun if you only want to play a huge map with lot of cities and industries.
  • Cities have sizes up to 52000, but most of them are between 3000 and 20000 inhabitants.
  • NOTICE: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
  • NOTICE2: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.


Click on my name to see my other maps!

Difficulty: Easy
Setting: Temperate
Size: 2048x2048
Relief: Flat
Quantity of Towns: High
Quantity of Industries: High
Based on Real World: Fantasy world, flat land, big towns
OpenTTD version: 0.5.x and above
Author: CARST
Download this scenario
CarstsTrainingScenario_v3
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Map information
  • Training scenario, size 256x256, six towns, some industries.
  • I used it to teach some friends how to play OpenTTD and they now love at as much as everyone here of us.
  • Simple scenario, towns in 4 corners and 2 in the middle of the map, perfect for laying down some train tracks, flying from one corner to the next one, connecting the first industries.
  • Map has some potential for PDA-versions of the game etc.
  • NOTICE: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
  • NOTICE2: Scenario Download is a zip-file. You need to unzip it into your scnearios folder.


Click on my name to see my other maps!

Difficulty: Easy
Setting: Temperate
Size: 256x256
Relief: Very Flat
Quantity of Towns: Low
Quantity of Industries: High
Based on Real World: fantasy training ground
OpenTTD version: 0.6.x and above
Author: CARST
Download this scenario
Malta
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This is a scenario of Malta, Gozo and Comino based on SRTM-3 Data.
Difficulty: Easy
Setting: Sub-Tropical
Size: 512x1024
Relief: Hilly
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: Malta
OpenTTD version: 0.6.0-beta3
Author: Daisayah
Download this scenario
Whistler
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Small, fun and easy map. Can you transport everything? Starts at 1.1.2008.
Difficulty: Easy
Setting: Sub-arctic
Size: 256x256
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.6.3
Author: Priski
Download this scenario
Flevoland
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Flevoland is a province of the Netherlands and one of the famous polders. The dikes prevent the towns and cities from flooding. Accidentally removing a part of the dike, will really get things under water. The scenario starts at 1984, year of founding the town Zeewolde. (Youngest town of the Netherlands)
Difficulty: Easy
Setting: Temperate
Size: 512x512
Relief: Very Flat
Quantity of Towns: Low
Quantity of Industries: Normal
Based on Real World: Flevoland, The Netherlands
OpenTTD version: 0.6.3
Author: PSVSupporter
Download this scenario
Fractal Landscape
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This 512x512 temperate scenario models the Mandelbrot set as a sea surrounded by cliffs and capes, with an island in the form of a Julia set.

Most towns (named after some mathematicians associated with fractals) line the coast, while industries are found in the surrounding forests, except for oil which abounds in the Mandlebrot Sea.

The scenario is rather easy, except for building the gorge and twin Sierpinski-carpet towns!

For more information about the Mandelbrot Set, see http://66.39.71.195/Derbyshire/manguide.html

Difficulty: Easy
Setting: Temperate
Size: 512x512
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.5.3
Author: CMG Lee
Download this scenario
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