Star Junction

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Railway Junctions
Junction Criteria

3-Way junctions

Basic 3-Way
Line Merge
Half Cloverleaf
Half Spaghetti
Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way
Half Transmogrified
Braided Junction

4-Way junctions

Basic 4-Way
Roundabout
Cloverleaf
Spaghetti
Star
Complex Star
Branch-Merge
Over-Under
Tetrathorp
High Speed 4-Way Fly-over/under
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout
Transmogrified
Tightlong
High Speed 4-way
Deepblue2k8 4-way Junction

Enormous junctions

Double Cloverleaf
Dual Tetrathorp
Dual Branch-Merge
Quad Branch-Merge
8-Way Star

Other junctions

Right-of-way Depot
Dual tunnels
Sideline U Turn
Right-of-way Lane Change
Right-of-way Merge

Track Layouts

4-Way Triple Axial
4-Way Triple Axial 2
Triple Via Mini
High Hill

Unuseful juctions

Crossover
3/4ths junction
Ultimate 3-way junction for 4 tracks


Star junction (bridges)
Star junction (bridges)


Junction Criteria
CostModerate
Construction DifficultyModerate
TunnelsOptional
BridgesOptional
Breakdowns
Broken down trains only affect the one track.
Sharp TurnsNo
HillsYes
Split Before MergeYes
Direct PathsNo
Natural TurnsYes
DeadlockNo
LoopsNo
Signal type Any
  • Handle a large number of trains at a time.
  • Some branches are shorter than others, which may cause some trains to wait unnecessarily.

Tips

  • Start by building the bridges or tunnels.
  • Resize to make each branch long enough to hold a complete train.
  • Make it smaller. You can save one square under the bridges.
  • Use a combination of bridges and tunnels to keep bridge/tunnel length to three tiles (including bridgeheads or entrances)
  • Area: 14 x 14



[edit] Variations

Star junction (tunnels)
Star junction (tunnels)
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