Talk:Cargo Packets

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Cargo Packets PDF link now is not valid. Is there any other location ? —The preceding unsigned comment was added by (talkcontribs).

You may be lucky and find it on the ed2k network: ed2k://|file|ottd-cargopacket.pdf|47633|84F676500F744C6B550820D4C8F7CCD7|/ —The preceding unsigned comment was added by (talkcontribs).
Can this be hosted here? Alternatively, can a summary be posted in the article? --—The preceding unsigned comment was added by meowsqueak (talkcontribs).
It basically contained all that is contained within this page but explained more in depth. It was originally written by Celestar so try asking him!
  • Simple Mode Implementation - The only changes are within the way cargo is stored internally (within cargo packets)
  • Normal Mode Implementation - This fixes the main problems as to why cargo packets were introduced, that the orgins and true age of cargo is not retained when it is transfered
  • Complex Mode Implementation - This builds on the normal mode by introducing destinations for cargo 19:01, 22 January 2008 (CET)

Destruction of packets when vehicle/station is destroyed

Item Assigned To Status Checked By Remarks
Destruction of packets when a vehicle / station is destroyed Luca Completed - -

should all packets be destroyed when a vehicle/station is destroyed? --GrimRC 23:45, 9 July 2006 (CEST)

Basically if a vehicle is destroyed all cargo packets associated with that vehicle are also destroyed by removing them from memory. So yes, otherwise you have memory leaks :-) 18:56, 22 January 2008 (CET)

Someone could add a description about this... -Rafagd 15:31, 7 July 2007 (CEST)

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