User:Tirdun

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Mainly just a big fan, I've created two scenarios for OpenTTD, both of which use distance between source industries (i.e. forest) and factory industries (i.e. factories/mills) to produce long run money makers. No special add-ins required, these should work with almost any version of OpenTTD.


My scenarios attempt to have realism through:

>> Realistic terrain and terrain transition

>> Basic road systems (often inefficient) set up in advance

>> Logically placed resources.


Further details and updates at http://web.archive.org/web/20151002105359/http://home.comcast.net/~tirdun/

The Barrens
Scn barrens minimap.png
Scn barrens screenshot.png
Petro-Co has started a drilling effort and has joined with the Interior Ministry in requesting that any and all interested transport companies come to Mantidan to tap the riches in this large and inhospitable stretch of desert. Lots of other transport opportunities (high industries, low factories)
Difficulty: Normal
Setting: Sub-tropical
Size: 512x512
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: High
Based on Real World: No
OpenTTD version: 0.6.0-beta2
Author: Tirdun
Download this scenario
Verdant Islands
Scn verdant minimap.png
Scn verdant screenshot.png
The Verdant Islands Chaimber of Commerce has invited you to help expand their failing transportation infrastructure. Lots of source industries, distant and limited factories.
Difficulty: Normal
Setting: Temperate
Size: 256x256
Relief: Mountainous
Quantity of Towns: Normal
Quantity of Industries: High
Based on Real World: No
OpenTTD version: 0.6.0-beta2
Author: Tirdun
Download this scenario
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