Waypoints

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Train drivers in OpenTTD are not always as intelligent as real-world ones, especially on very complicated networks. This leads them to get lost from time to time.

You can help combat this by using waypoints. These are 1x1-sized "destinations" that can be placed on a track and then included on a train's orders to indicate that a train should go here on the way to a station.

[edit] When to use waypoints

  • Routing trains through a certain track.
  • Make certain trains use a specific platform on a station.
  • Detouring trains to relieve heavy traffic routes.

Waypoints force the trains to go through a certain track, giving the player more control over their vehicles.

Lots of waypoints
Lots of waypoints
Using waypoints to separate freight and passenger trains
Using waypoints to separate freight and passenger trains

[edit] How to build and schedule waypoints

  1. Build your route.
  2. Choose the waypoints button from the rail construction toolbar.
  3. Click on a straight piece of track where you want to build the waypoint. Alternatively multiple waypoints can be joined into one using distant-join.

You can add a waypoint to a train's orders in the same way as any other destination (for example a station). Waypoints appear in orders prefixed with Go via Waypoint.

[edit] Newgrf waypoints

Waypoints allow for newgrf changing. Available NewGRFs with custom waypoint graphics are for example Newstations from Michael Blunck and the UK Waypoints from Born_Acorn.

Like building normal waypoints, click on the waypoint icon, and you will be presented with a GUI. Choose the style of waypoint you want, then click down on track as you would do normally.

Fig 2. - Lots of newgrf waypoints
Fig 2. - Lots of newgrf waypoints
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