Bugs Fixed
From OpenTTD
[edit] Week 2
- [ 1028234 ] monorail/maglev became available around 1927 (r115)
- [ 963056 ] Wrong trains you can buy with scenarios (r116)
- same resolution was displayed more than once in game options (r120)
- [ 992726 ] no tunnel crash (r99)
- drunk pilot (r100)
- exclusive transport rights fixes (r122)
- [ ? 1009976 ? ] rare newspaper crash with too many messages (r103)
- [ 974158 ] wrong pathfinding when northern station tile is missing (r104)
- [ 981934 ] assertion in spritecache.c:610 (r134)
- [ 976583 ] Zoom-bug (r134)
- start network server crash (r106)
- console sometime didn't open (r137)
- [ 1016921 ] Network Name Resolution for not only connecting with IP (r145)
- no more same multiple resolutions due to incorrect SDL implementation (r129)
- Company-value was not updated immediatly if legend was changed (r141)
[edit] Week 3
- [ 997703 ] Junction after tunnel bug
- [ 1021566 ] Buy/Sell 25% share button is broke
- [ 1010833 ] Turning on the magic bulldozer removes oil rigs
- [ 993493 ] Buildings on water
- [ 1021061 ] windows WKC_BACKQUOTE [US]
[edit] Week 4
- make endianess check 100% accurate (hopefully ;)) (r158)
- w->custom[] was too small for 64bit pointers (r159)
- starting a new game in DesertLandscape crashed the game (r184)
- Cached_sprites does now work again (r185)
- bug in '[a] weird non-uniform stations handling' (r167)
- console fix bug. Fixes some variable initialization errors and a console.h warning (r170)
- network fixes (r170)
- fix landscape-toolbar crash when newgrf are enabled (r183)
- wrong production amount was shown in industry directory (r198)
- pressing ALT locks the game (r199)