Cargo
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Troubleshooting
For a listing of cargo types, see the Cargo category
In OpenTTD, Cargo is what you, as a transport company, transport. They are produced by some industries and accepted by others.
When a station is built close to an industry so that at least part of the industry is within the station's catchment area, the station can be used to transport cargo produced by that industry. In some industries, only certain squares can accept cargo.
Passengers and Mail are also types of cargo, mainly produced and accepted by towns. Different building squares in towns accept differing amounts of passengers and other cargo. The acceptances can be found out by using the land area information tool (question mark). If a square can't accept a cargo by itself, the amount is noted by 1/8's. There has to be at least 8/8 of a cargo type in a station's catchment area for the station to accept that cargo.
Some industry tiles also accept 1/8 of passengers. Industries however, except for Oil Rigs, don't produce any passengers. Most notably, Steel Mills have many 1/8 squares and can accept passengers on their own. Furthermore, the Company Headquarters accepts and generates some passengers and mail to help players in the very beginning of the game.
See cargo income for more information on how income is calculated.
Below are charts and tables showing each Cargo in each climate, and what produces and accepts them.
[edit] Cargo Flow Charts





