Configuring patches/Vehicles
From OpenTTD
[edit] Configure Patches Window: Vehicles Section
This window of the OpenTTD patches section enables you to set various settings that affect vehicles and their behaviour. The image below shows the default settings in OpenTTD 0.6.0.
[edit] Enable realistic acceleration for trains
(realistic_acceleration) Enables a more realistic acceleration calculation for trains. With this setting enabled, trains will travel faster up hill, but slower through tight corners.
[edit] Forbid trains and ships to take 90 deg turns
(forbid_90_deg) Disallows trains from making sharp 90 degree turns. The NPF or YAPF pathfinder needs to be enabled for this option. Note that due to the way the AI constructs rail paths, certain AI routes will become uncompleteable.
[edit] Enable building very long trains
(mammoth_trains) You can build extremely long trains, aka mammoth trains.
[edit] Allow goto depot orders
(gotodepot) All vehicles can have a depot in their schedule.
[edit] Road vehicle queueing (with quantum effects)
(roadveh_queue) Trucks queue up at a busy station rather than turning around.
[edit] Pathfinder for trains
Select the pathfinding algorithm for trains. YAPF is the default and recommended setting, but you can still select the older pathfinders.
[edit] Pathfinder for road vehicles
Select the pathfinding algorithm for road vehicles. YAPF is the default and recommended setting, but you can still select the older pathfinders.
[edit] Pathfinder for ships
Select the pathfinding algorithm for ships. The original is the default and recommended setting, but you can select newer pathfinder. YAPF for ships has the advantage of not having to use buoys for long distances, but has serious performance issues when using a large number of ships (i.e. more than ten).
[edit] Warn if a train's income is negative
(train_income_warn) If a train's income is negative it will be reported in a news message. Use the transfer option in the vehicles order window if you want to set up a feeder service.
[edit] Review vehicles' orders
(order_review_system) Enable the option to review the orders of vehicles periodically for invalid orders and other oddities. This option may be enabled for all vehicles, disabled for stopped vehicles, or disabled altogether.
[edit] Vehicles never expire
(never_expire_vehicles) Old vehicles will stay in the vehicle list for you to choose and never become obsolete.
[edit] Warn if train is lost
(lost_train_warn) A train will be reported lost if it cannot find a route to the station it is currently heading to.
[edit] Autorenew vehicle when it gets old
(autorenew) Vehicles are automatically replaced when they get old, provided that the same vehicle type is still available for purchase.
[edit] Autorenew when vechicle is N months before/after max age
(autorenew_months) Autorenew months defines when the renew will be done.
[edit] Autorenew minimum needed money for renew
(autorenew_money) Autorenew money defines the minimum amount of money needed before autorenew is done.
[edit] Max trains per player
(max_trains) Set the amount of trains that a player can have.
[edit] Max road vehicles per player
(max_roadveh) Set the amount of road vehicles that a player can have.
[edit] Max aircraft per player
(max_aircraft) Set the amount of aircraft that a player can have.
[edit] Max ships per player
(max_ships) Set the amount of ships that a player can have.
[edit] Service intervals are in percents
(servint_ispercent) When this switch is on the service intervals are considered to be in percents of the max. reliability rather than days. For example, if an engine has the max reliability of 80% and you set the service interval to 10% then it will go to depot at 72%.
You can hold the Ctrl key while changing service intervals to change them in increments of 5 rather than 10.
[edit] Default service interval for trains / road vehicles / aircraft / ships
(servint_trains/servint_roadveh/servint_aircraft/servint_ships). The default service interval for each vehicle type when a new one is built (trains, road vehicles, aircraft, ships).
[edit] Disable servicing when breakdowns set to none
(no_servicing_if_no_breakdowns) If you have breakdowns set to none and have this switch on, your vehicles will never go to the depot for a service. Even if this patch is enabled, vehicles will still go to depot for auto-renewal and/or replacement if those patches are activated.
[edit] Enable wagon speed limits
(wagon_speed_limits) Some newgrf's have wagon speed limits to make them more realistic, this option will enable/disable them.
[edit] Disable electric rails
(disable_elrails) Disables electrified railways. The electric trains will run on normal tracks when this patch is active and electrified railways are not available for purchase.
[edit] Weight multiplier for freight to simulate heavy trains
(freight_trains) The weight of freight trains is multiplied by a multiplier to simulate very heavy trains for more realism.
[edit] Plane speed factor
(plane_speed = <num_val>) Set the speed of aircraft in relation to rail, road and water vehicles. In plain TTD, the aircraft traveled at 1/4th of ground speed.
[edit] Enable timetabling for vehicles
(timetabling = [true|false]) Allows you to use timetables for vehicles.


