Configuring patches/Stations
From OpenTTD
[edit] Configure Patches Window: Vehicles Section
This window of the OpenTTD patches section enables you to set various settings that affect stations and their behaviour. The image below shows the default settings in OpenTTD 0.6.0.
[edit] Join train stations built next to each other
(join_stations) Stations built next to each other will be joined as long as the station spread is not too high.
[edit] Leave station when any cargo is full, if ‘full load’
(full_load_any) When this patch is enabled the vehicle will leave when any cargo is fully loaded. If you use lots of planes to transport passengers and mail you may want to disable this patch.
[edit] Use improved loading algorithm
(improved_load) A FIFO loading algorithm, as opposed to the old balanced loading algorithm.
[edit] Deliver cargo to a station only when there is demand
(selectgoods) Cargo will only be generated at a station when a vehicle with the capacity to pick that cargo up has visited the station. Affects station ratings.
[edit] TTDPatch compatible non-stop handling
(new_nonstop) Non stop handling similar to that of TTDPatch. When this option is enabled, trains don't stop except where ordered (there's an implied non-stop on every "go to...") and an explicit non-stop order allows a train to use a station as a waypoint, without stopping. See TTDPatch NewNonstopHandling page for more information.
[edit] Non uniform stations
(nonuniform_stations) Enables you to join stations together at different angles, so you can have two vertical tracks and three horizontal tracks.
[edit] Max station spread
(station_spread) How spread out a station can be from one end to the other.
[edit] Service helicopters at helipads
(service_at_helipad) Helicopters will be serviced at helipads so they don’t need an airport in their orders, but you need to build helicopters from airport.
[edit] Allow more realistically sized catchment areas
(modified_catchment) Changes the catchment areas to be more realistically sized.
[edit] Load vehicles gradually
(gradual_loading) Vehicles will load cargo over a period of time, not full load instantly. If the option to show loading arrows is switched on, this will be reflected correctly.
[edit] Allow drive-through road stops on town owned roads
(road_stop_on_town_road) It will be possible to build drive-through road stops on town owned roads.
[edit] Allow building adjacent stations
(adjacent_stations) Using CTRL, while building station directly adjacent to one another will form new station.

