Dual Branch-Merge Junction

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Railway junctions

3-Way junctions

Basic 3-Way
Line Merge
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Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way

4-Way junctions

Basic 4-Way
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Star
Complex Star
Branch-Merge
Over-Under
Tetrathorp
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout

Enormous junctions

Double Cloverleaf
Dual Tetrathorp
Dual Branch-Merge
Quad Branch-Merge
8-Way Star

Other junctions

Right-of-way Depot
Dual tunnels
Right-of-way Lane Change

Unuseful juctions

Crossover
3/4ths junction
Ultimate 3-way junction for 4 tracks


The Dual Branch-Merge Junction is a high speed, high traffic junction. It branches at the beginning of the junction and merges right at the end, allowing more trains into the junction at once, thus preventing deadlock; it does not use sharp turns in order to maximize speed; it has a maximum of two slopes per path. Trains heading straight, turning right, or turning left all have dedicated tracks, which help alleviate traffic.

This junction works best with realistic acceleration and if trains can choose between the inner and outer tracks just before entering the junction.

This junction is built for speed at the cost of space.


A Dual Branch-Merge Junction (left side traffic version)
A Dual Branch-Merge Junction (left side traffic version)
A Dual Branch-Merge Junction (right side traffic version)
A Dual Branch-Merge Junction (right side traffic version)

Pros:

  • Handle a large number of trains at a time.
  • Traffic jams are unlikely.
  • Trains don't have to loop around like they do in a cloverleaf.
  • Tracks split before they merge, avoiding traffic problems.


Cons:

  • Trains have to slow down to climb slopes.
  • Takes up a huge amount of space.
  • Very complex and costly to build.
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