Dual Tetrathorp-Junction

From OpenTTD

Jump to: navigation, search
Railway junctions

3-Way junctions

Basic 3-Way
Line Merge
Half Cloverleaf
Half Spaghetti
Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way

4-Way junctions

Basic 4-Way
Roundabout
Cloverleaf
Spaghetti
Star
Complex Star
Branch-Merge
Over-Under
Tetrathorp
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout

Enormous junctions

Double Cloverleaf
Dual Tetrathorp
Dual Branch-Merge
Quad Branch-Merge
8-Way Star

Other junctions

Right-of-way Depot
Dual tunnels
Right-of-way Lane Change

Unuseful juctions

Crossover
3/4ths junction
Ultimate 3-way junction for 4 tracks

The Dual Tetrathorp Junction is a Tetrathorp-Junction for double mainlines. It is ideally suited for mainlines at different height levels (in the following referred to as "Diff-Lev-Mains").

Original Dual Tetrathorp
Original Dual Tetrathorp

Contents

[edit] Pros

Putthrough:

  • Tracks split before they merge, avoiding deadlocks.
  • Can handle many trains at a time, Traffic jams are unlikely.

Speed:

  • Turning trains have to go up and down (On "Diff-Lev-Mains": up OR down) a slope only once.
  • No Bridges, no sharp bends, allowing 132km/h everywhere.
  • On "Diff-Lev-Mains", both mainlines have no slopes.
  • Trains don't have to loop around like they do in a double cloverleaf.

Special Features:

  • Turning lanes are natural (To turn left you just turn left), making Waypoints unnessesary.
  • Turning lanes merge each other first and have a build-in load balancer before they merge the main line, allowing trains to go from inner lanes to outer lanes and vice versa, so that they can pick the new mainline with less traffic.
  • Modular design: You can build the inner lanes first, with only little more space than the single Tetrathorp-Junction and add the outer lanes later.

Building:

[edit] Cons

Puttrough:

  • 10 6-long tunnels and 8 5-long tunnels. (Could be limited to 4-long tunnels by expanding the whole junction 3 tiles on both sides.)

Speed:

  • On "Same-Lev-Mains", one pair of mainlines gets slopes, like on other split-before-merge junctions.
  • On "Same-Lev-Mains", Trains have to go up and down slopes, like on other split-before-merge junctions.

Special Features:

Building:

[edit] Tips

  • Make the outer lanes for turning right longer, such that they can hold your longest train.
  • Start building the inner single Tetrathorp and check if it works.

[edit] Variations

Dual Tetrathorp for flat terrain
Dual Tetrathorp for flat terrain

This Dual Tetrathorp junction is optimized for flat terrain.

Inner part of the Dual Tetrathorp
Inner part of the Dual Tetrathorp

This is the inner single Terathorp for the original junction and the flat variation. The outer landscaping is for the flat variation.

Improved exits for the Dual Tetrathorp Junction
Improved exits for the Dual Tetrathorp Junction

The load balancers of the above variations can be improved like this. The zigzagging exits keep trains from crossing the whole load balancer if their neighboring mainline is free. Additionally priority is given to the outer right-turning-lane(2) and to the mainlines (1 and 3).

[edit] Technical Data

  • 40 free squares
  • 38 tunnels

Cost of the flat variation:

  • Landscaping: 59.592 Pounds
  • Inner Tetrathorp: 134.138 Pounds
  • Outer Tetrathorp: 132.462 Pounds
  • Total: 326.984 Pounds
Personal tools