ECS Vectors
From OpenTTD
| ECS vectors | |
| [[Image:|center|200px]] | |
| Artist | George, the others |
|---|---|
| Coder | George |
| Focus of Set | More realistic industry schema |
| Homepage | Download new graphics |
| Copyright | presumably copyrighted |
The full ECS Specification defines 32 cargos and the corresponding industry schema uses 35 of 37 industries. Running all of them in one game (the curent limit is 90 industries per map) makes a game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 7 blocks, called Vectors.
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
6 of them are additional ones. They can be used in any combination, with the base vector or independently. In case of running independently, every vector disables the default industries and cargoes, that are similar to the ones, represented in the vector.
- ECS Basic vector
- ECS Basic vector for Arctic
- ECS Basic vector for Tropic
- ECS Chemical vector
- ECS Machinery vector
- ECS Machinery vector for Tropic
- ECS Wood vector
- ECS Construction vector
- ECS Agricultural vector

