Industries
From OpenTTD
This article is about the concept of an industry in OpenTTD. For a categorised list of industries, refer to Category:Industries
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Industries are entities that produce specific cargos and/or services. There are three types of Industry in OpenTTD; Primary, Secondary and Tertiary. Primary industries, such as mines, provide goods without requiring anything. These resources are then transported by a transport company to a Secondary Industry. Sometimes, Secondary Industries will provide a resource that will either be transported to Towns (goods or food), or to a Tertiary industry.
Your company only transports cargo on behalf of the manufacturers. Any profits you make are purely from the transportation fees you charge, not from the sale of the cargo.
The growth of the output of primary industries depends upon the percentage of goods transported away from them. The more you transport, the faster it grows in the long term on average. How it changes in detail is descibed in the local authority section
[edit] Funding New Industries
It is possible for a sufficiently rich transport company to fund the construction of a new industry, which will take place when and where you indicate. However, you won't get any immediate return on your investment (such as profit share) except the added cargo to transport. You don't own the facility either meaning that you are not normally allowed to destroy it, so ensure you place it in the correct location!
Normally, you may only fund the following (secondary) industries:
| Name | Cost without inflation | Notes |
|---|---|---|
| Power Station | £ 703,110 | No notes yet. |
| Sawmill | £ 656,236 | No notes yet. |
| Oil Refinery | £ 726,547 | These may only be built on or very near the coast. |
| Factory | £ 609,326 | No notes yet. |
| Steel Mill | £ 632,799 | No notes yet. |
To fund a new industry in-game, hold down the Industries toolbar button and select Fund New Industry.
Several patches change the rules of building new industries:
[edit] Prospecting New Industries
In latest nightly builds of OpenTTD, you can prospect new industries. Funding new industries and prospecting have two major differences. Firstly, prospecting is only used for primary industries (i.e. raw materals), and secondly, you cannot set the place for a prospected industry - it will be set up wherever your prospectors first discover the correct natural resources.
You can enable this feature in-game from patch settings window economy tab, Manual primary industry constructing method which can be on three settings: none, as other industries and prospecting (default).
[edit] Industry: Accept and Produce
The data below should be transferred to the articles for the industries themselves then the tables deleted.
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