From OpenTTD
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GFXDev:Main Page)
OpenTTD has two major graphics sections, the 32bpp graphics development section for the future 32bpp OpenTTD release and the 8bpp graphics development section for the current OpenTTD graphics.
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32bpp
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32bit Graphics Development documentation
- Development documentation for 32bpp graphics. Documented here is everything from theory (sizes, lighting specs, tutorials, etc.) to practice (materials, props).
Graphics development tracker
- Stay on top of the ongoing development of 32bpp OpenTTD. See what exactly has been converted and what is left to do.
- 32bpp - Original Scale
- 32bpp - Full Zoom
Finished graphics
- 32bpp - Original Scale - List of finished, packed and released 32bpp sprites you can actually play OpenTTD with, right now.
- 32bpp - Full Zoom - List of graphics with 2 extra zoom levels, and information on the patch.
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8bpp
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NewGRF List and NewGRF Documentation
- NewGRFs alter gameplay and graphics. Documentation of newGRF use and installation, and a list of some major newGRFs.
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8bpp Graphics Replacement project
- Replacement of the original copyright graphics with free alternatives, allowing OpenTTD to be distributed freely.
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