Graphics Development

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OpenTTD has two major graphics sections, the 32bpp graphics development section for the future 32bpp OpenTTD release and the 8bpp graphics development section for the current OpenTTD graphics.

32bpp

32bit Graphics Development documentation

Development documentation for 32bpp graphics. Documented here is everything from theory (sizes, lighting specs, tutorials, etc.) to practice (materials, props).


Graphics development tracker

Stay on top of the ongoing development of 32bpp OpenTTD. See what exactly has been converted and what is left to do.
32bpp - Original Scale
32bpp - Full Zoom

Finished graphics

32bpp - Original Scale - List of finished, packed and released 32bpp sprites you can actually play OpenTTD with, right now.
32bpp - Full Zoom - List of graphics with 2 extra zoom levels, and information on the patch.

Image:Originalbungalows.png

8bpp

NewGRF List and NewGRF Documentation

NewGRFs alter gameplay and graphics. Documentation of newGRF use and installation, and a list of some major newGRFs.

8bpp Graphics Replacement project

Replacement of the original copyright graphics with free alternatives, allowing OpenTTD to be distributed freely.
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