Graphics Replacement

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Graphics Replacement
8bpp Graphics Replacement Project
OpenGFX Screenshot
Image:CurrentIcon.png
This article concerns a current event. Some of its content may therefore be outdated. The article should be given a higher than usual amount of attention while the event remains current.


This is the main tracking table of the 8bpp Graphics Replacement Project. The ultimate aim of this project is to have a full replacement set of graphics, so that OpenTTD can be distributed freely without the need of the copyrighted graphics from the original Transport Tycoon Deluxe. The table below indicates what's done and what's being done. There is also a tracking table for advanced features for the new graphics.

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Note
The old replacement project is found here Old Graphics Replacement. That project was stalled and after new 8bpp Graphics Replacement Project started, canceled. Still some graphics used there might find their way to revived project.


This page lists all OpenTTD graphics that will need to be drawn for a total graphics replacement and shows their status in the following table. If you want to draw something then add your name to the appropriate section and change the status to Work in Progress, {{WIP}}. When you are finished, change the status to Done, {{Done}} and add the graphics or a link to them.

The latest progress can be followed in the Transport Tycoon Forums. This wiki article will generally be the most up to date list of downloadable graphics.


Contents


[edit] Progress

There are 6990 sprites to be replaced in the original TTD grf files.

  • Project started on December 13th 2007
  • As of January 11th 2008 2756 sprites have been released in form of NewGRF files. This constitutes almost 40% of original sprite count.
Key areas needing work are GUI, bridges, buildings and industries. Other infrastructure and the landscape are largely complete.
  • As of Febuary 14th 2008 approximately 400 more sprites have been released, bringing the total to around 3100. Major additions were made to the replacement of sprites from openttd.grf.
Key areas needing work are still GUI, bridges, buildings and industries. Vehicles are currently progressing steadily.
  • As of May 7th 2008 much more work has been done on graphics, although little has been coded. Town buildings and vehicles have been progressing steadily.
  • As of July 19th 2008 a heavy exam term seems to have taken its toll on the rate of contributions. Now summer is here hopefully things will pick up again! The latest big update is the new bridges (~300 sprites) which puts the project over the half way mark!
  • As of August 13th 2008 a the summer spirit has kicked in! Major contributions include a complete set of trains and carriages (thanks to DanMacK, Purno and Uzurpator), European tycoon faces (thanks to Ben_Robbins_), airport sprites (thanks to Skidd13), all boats (thanks to lead@inbox) and depots, company headquarters, several more industries and almost all the GUI (thanks to Zephyris). This puts the project at around the 3/4 mark with approximately 75% of trg1r complete and nearly 100% of trgcr.grf and trghr.grf complete.
Key areas for more work are town buildings and aeroplanes. Once the "conventional" climates are finished the focus will shift to toyland.

[edit] Downloads

There is an all-in-one NewGRF file available that contains every more or less complete partial NewGRF. If you like to download a partial NewGRF, see the list below. The all-in-one possibly does not reflect the most up to date state of the OpenGFX project because not everything is included and not updated as often as the partial files. Click here to download the all-in-one OpenGFX Graphics Replacement Set r1.

[edit] Guidelines

[edit] Artwork

New art is being drawn in the style of the original game, using the original 8bpp palette. The graphics should be a similar but distinct version of the object in question - no graphics may be copied at all from the original. The new sprites do not have to be the same size as the original, but need to be similar so as to fit into the game as expected. Where possible glitches/bugs in the original graphics should be avoided, for example the original snow line transition was in steps, whereas the new graphics give a smooth transition.

  • Please note that the dimensions of a PCX file must be a multiple of four. Otherwise, GRFCodec will complain heavily, as will the coder.

[edit] Coding

This is a graphics replacement project, not an opportunity to code additional features into the game. Additional features for the game, such as more vehicles, new vehicle statistics, climate specific road markings etc. will have to be released as a separate GRF.

  • Certain graphics should not be available in some climates, please use an Action 07 to skip those graphics. Never use the value 00 for <num-sprites>, but count the sprites and set the correct value. This makes it easier to compile small GRFs together into larger releases.
  • If more than 254 (FE) sprites need to be skipped, you need set an Action 10 with label FF, and skip to that label in the Action 07 (thanks, DaleStan).
  • Never skip an Action 08 or other actions that will not be copied to the final GRF.

[edit] Buildings

  Graphics Status Artist Comment Link
  Temperate Town Buildings WIP Zephyris-newBuildings
  Sub-Arctic Town Buildings Unclaimed ---
  Sub-Tropical Town Buildings WIP Zephyris-newTowns v0.2
  Toyland Town Buildings WIP AthanasiosBuilding ready for coding heretoylandpreview
  Transmitter DONE Mr. X-newInfrastucture - Airports v0.1
  Lighthouse DONE mph-newLandscape v0.3
  Company Statue DONE Red*StarThe ground needs to be updated, though. But apart of that it'll be usable. Contact me if any problems occur.[1]
  Town statue and fountain DONE FooBarStatue horse by Zephyris.statuefountain.grf
Industries
  Coal Mine DONE Zephyris-newIndustries v0.10.1
  Factory DONE Zephyris-newIndustries v0.10.1
  Iron Ore Mine DONE Zephyris-newIndustries v0.10.1
  Copper Ore Mine DONE Zephyris-newIndustries v0.10.1
  Diamond Mine DONE Zephyris-newIndustries v0.10.1
  Gold Mine DONE Zephyris-newIndustries v0.10.1
  Bank (Temperate) DONE Zephyris-newIndustries v0.10.1
  Bank (Sub-Arctic/Sub-Tropical) DONE Zephyris-newIndustries v0.10.1
  Power Station DONE Zephyris-newIndustries v0.10.1
  Sawmill DONE Zephyris-newIndustries v0.10.1
  Forest DONE Zephyris and Trond-newIndustries v0.10.1
  Arctic Forest DONE Zephyris and Trond-newIndustries v0.10.1
  Oil Refinery DONE LordAzamath and Zephyris-newIndustries v0.10.1
  Oil Rig DONE Red*Star-newIndustries v0.10.1
  Oil Wells DONE Zephyris-newIndustries v0.10.1
  Temperate Farm DONE Zephyris-newIndustries v0.10.1
  Tropical/Arctic Farm Unclaimed -Temperate farm will be used for arctic/tropical as well-
  Steel Mill DONE Zephyris-newIndustries v0.10.1
  Paper Mill DONE Zephyris-newIndustries v0.10.1
  Rubber Plantation DONE LordAzamath-newIndustries v0.10.1
  Fruit Plantation DONE LordAzamath-newIndustries v0.10.1
  Printing Works DONE Zephyris-newIndustries v0.10.1
  Food Processing Plant DONE Zephyris-newIndustries v0.10.1
  Water Processing Plant DONE Zephyris-newIndustries v0.10.1
  Water Tower DONE Zephyris-newIndustries v0.10.1
  Candyfloss Forest Unclaimed LordAzamath, athanasios, buttercup-candyflossforest
  Sweet Factory Unclaimed ---
  Battery Farm DONE Soeb-newBatteryFarm v0.2
  Cola Wells Unclaimed ---
  Toy Shop Unclaimed ---
  Toy Factory Unclaimed ---
  Plastic Fountains Unclaimed ---
  Fizzy Drink Factory Unclaimed ---
  Bubble Generator Unclaimed -Soeb has drawn bubbles already. Look here-
  Toffee Quarry Unclaimed ---
  Sugar Mine Unclaimed ---
Company HQ
  Stage 1 DONE Zephyris-[2]
  Stage 2 DONE Zephyris-[3]
  Stage 3 DONE Zephyris-[4]
  Stage 4 DONE Zephyris-[5]
  Stage 5 DONE Zephyris-[6]
Depots
  Rail DONE Zephyris, buttercup-newInfrastructure v0.7
  Monorail DONE Zephyris, buttercup-newInfrastructure v0.7
  Maglev DONE Zephyris, buttercup-newInfrastructure v0.7
  Road Vehicle DONE LordAzamath, AthanasiosTemperate DONE. EXTRA Feature: Will contain different sprites for each climate.newInfrastructure v0.7
  Road Vehicle for Toyland DONE Athanasios-newToylandRoadDepot v0.5
  Tram DONE FooBarCreated from road depot and power plantnewInfrastructure v0.7
  Ships DONE Red*Star-newInfrastructure v0.7
Stations
  Rail/Monorail/Maglev DONE FooBar Tarmac/base tiles done by Zephyris-newInfrastructure v0.7
  Bus Stop DONE FooBar Tarmac/base tiles done by Zephyris-newInfrastructure v0.7
  Truck/Lorry DONE FooBar Tarmac/base tiles done by Zephyris-newInfrastructure v0.7
  Rail/Monorail/Maglev for Toyland Unclaimed ---
  Bus Stop for Toyland Unclaimed ---
  Truck/Lorry for Toyland Unclaimed ---
  Docks DONE Zephyris, buttercup-newWaterFeatures
  Airports DONE Zephyris, Skidd13-[newInfrastucture - Airports v0.1]

[edit] GUI

  Graphics Status Artist Comment Link
  All Buttons DONE LordAzamath, bubersson and Zephyris-newGUI v0.4
  Cargo Icons DONE DanMacK-newGUI v0.4
  European Tycoon Faces DONE Ben_Robbins_, Zephyris.-newGUI v0.4
  African Tycoon Faces Unclaimed ---
  Tycoon Faces Accessories DONE Ben_Robbins_, LordAzamath, Zephyris.-newGUI v0.4
  New Font DONE Zephyris, buttercup-medium size font v0.1
  New Small Font DONE Zephyris-newGUI v0.4
  New Newspaper Font DONE Zephyris-newGUI v0.4
  Selectors DONE LordAzamathBased on Soeb's graphics.newGUI v0.4
  Title on intro screen DONE LordAzamath-newGUI v0.4
  Landscape previews from startup screen DONE LordAzamath, Soeb-newGUI v0.4
  High Score Chart background (trgir.grf) Unclaimed -Zephyris is drawing some images suitable for use, for example see here-
  'Game End' newspapers (trgir.grf) Unclaimed -Zephyris is drawing some images suitable for use, for example see here-

[edit] Landscape

  Graphics Status Artist Comment Link
  Water and Shores DONE Leppka and ZephyrisIncludes complete shore line.newTerrain v0.4
  Temperate Terrain DONE ZephyrisIncludes snow for temperatenewTerrain v0.4
  Sub-Arctic Terrain DONE Zephyris-newTerrain v0.4
  Sub-Tropical Terrain DONE Zephyris-newTerrain v0.4
  Toyland Terrain DONE Zephyris-newTerrain v0.4
  Foundations DONE Zephyris-newLandscape v0.31
Farm
  Farm Tiles DONE Zephyris-newTerrain v0.4
  Farm Fences and Hedges DONE Soeb-newLandscape v0.31
Trees
  Temperate trees DONE ZephyrisSource graphics file has been lost, so further updates by Zephyris are unlikelynewLandscape v0.31
  Snowy temperate trees DONE ZephyrisSource graphics file has been lost, so further updates by Zephyris are unlikelynewLandscape v0.31
  Sub-arctic trees DONE ZephyrisSource graphics file has been lost, so further updates by Zephyris are unlikelynewLandscape v0.31
  Sub-tropical trees WIP ZephyrisSource graphics file has been lost, so further updates by Zephyris are unlikely. newLandscape v0.31
  Toyland trees WIP -Some have been drawn, more still needed.newLandscape v0.31
Other
  Rivers DONE Zephyris-newLandscape v0.31

[edit] Tracks

  Graphics Status Artist Comment Link
  Railway DONE Zephyris-newInfrastructure v0.7
  Road DONE Zephyris-newInfrastructure v0.7
  Maglev DONE Zephyris-newInfrastructure v0.7
  Monorail DONE Zephyris-newInfrastructure v0.7
  Tunnel Portals DONE Zephyris-newInfrastructure v0.7
  Bridges DONE Zephyris-newInfrastructure - newBridges v0.1
  Tram DONE FooBarActually New Tram Track Set adapted to OpenGFXnewInfrastructure v0.7
  Fences DONE Soeb tweaked by FooBar-newInfrastructure v0.7
  Fences for Toyland WIP Soeb-[7]
  Waypoints DONE Red*Star, Zephyrisneeds offset fixingnewGUI v0.4
  Signals WIP RaumkrautOnly light signals, as the semaphores are not taken from TTOnewInfrastructure v0.7
Waterways
  Canals DONE Zephyris, buttercup-newWaterFeatures
  Locks DONE Zephyris, buttercup-newWaterFeatures
  Aqueduct DONE Zephyris, buttercup-newWaterFeatures

[edit] Vehicles

  Graphics Status Artist Comment Link
  Buses/Trucks/Trams WIP Zephyris-newVehicles - Road v0.1
  Planes DONE Zephyris, Pikkabird-newVehicles - Air v0.3
  Ships DONE Lead@inbox, Zephyris, buttercup-New Ships v0.1
Trains
  Steam Engines Temperate DONE DanMacK, buttercup-new Trains Beta
  Steam Engines Sub-Arctic/Sub-Tropical DONE DanMacK, Uzurpator, buttercup-new Trains Beta
  Steam Engines Toyland Unclaimed ---
  Diesel Engines Temperate DONE DanMacK, buttercup-new Trains Beta
  Diesel Engines Sub-Actic/Tropical DONE DanMacK, Uzurpator, buttercup-new Trains Beta
  Diesel Engines Toyland Unclaimed ---
  Electric Engines DONE DanMacK, Purno, buttercup-new Trains Beta
  Monorail Engines Unclaimed ---
  MagLev Engines Unclaimed ---
  Rail Carriages DONE DanMacK, Uzurpator, Zephyris, buttercup-new Trains Beta
  Monorail & Maglev Carriages Unclaimed ---
  Toyland Carriages Unclaimed ---
  Livery overrides WIP 7of9/DJ Nekkid, Purno-see advanced graphics replacement features

The new trains have had a convoluted history, old GRFs (which may include useful and as yet unused sprites) are listed here:

[edit] Miscellaneous

  Graphics Status Artist Comment Link
  Streetlights WIP LordAzamathRoad lamps for each position[8]-
  Road reconstruction DONE Soeb-newEyeCandy v0.2
  Vehicles for road reconstruction DONE Andythenorthneed recolouring and coding[9]
  Smoke Unclaimed -(for steam/diesel engines; breakdowns; power plants)-
  Electric spark effect DONE Soeb(for electric engines; for power plant)newEyeCandy v0.2
  Explosions Unclaimed -(for blowing up stuff)-
  Small UFO DONE DanMacK-newEyeCandy v0.2
  Other disasters Claimed -(Big UFO, Fighter jets, submarines etc.)Zeppelin crash in newVehicles - Air v0.3.
  Buoy DONE Lepkka and Trond-newInfrastructure v0.7


[edit] Links

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