Heightmap

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A heightmap is a computer image that can be used to generate maps based on pixel brightness (See wikipedia).

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[edit] Using Heightmaps

A heightmap can be considered a grayscale image where the brightest white (closest to #FFFFFF) is considered as the highest point of the map, and the darkest black (closest to #000000) is considered as the lowest point of the map. Look at the grayscale table below for more accurate info.

On a 1:1 image to map conversion, one pixel from the image file represents a corner of 4 tiles. Therefore, if you wish to lower/raise one whole tile, you need to make the 2x2 surrounding pixels brighter/darker.

Since edges of the map must be at sea level, at least one tile, the heightmap border can be seen as 2 pixels wide.

[edit] Supported file formats

[edit] Example

[edit] Grayscale table

hex altitude
00 - 10 0m (sea level)
11 - 21 50m
22 - 32 100m
33 - 43 150m
44 - 54 200m
55 - 65 250m
66 - 76 300m
77 - 87 350m
88 - 98 400m
99 - A9 450m
AA - BA 500m
BB - CB 550m
CC - DC 600m
DD - ED 650m
EE - FF 700m


[edit] External links

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