Junction

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Junctions are formed at any point where a piece of railway track directly crosses or joins another piece. In OpenTTD, references to junctions are almost always talking about rail junction because the other modes of transport either do not need them or they are trivial to build.

In practically all cases, signals are required in order to prevent trains crashing. Junctions can range from very simple to very complex, depending on the number of tracks to be joined, the direction the trains are to travel and the number of trains expected to use the junction at any one time.

[edit] Tips for building junctions

  • Sharp corners slow down trains. Use at least 2 track segments between 45° turns.
  • S-shape bends do not slow down trains.
  • Climbs slow down trains greatly, unless you are using the realistic acceleration patch. Avoid ramps on the most important lines in the junction.
  • One-tile bridges have low speed limits. Build bridges that are at least 2 segments long.
  • Tunnels do not have speed limits.
  • Gridlock can happen in junctions that have merges before exits. Try to make the merges after the exits.
  • Trains that have to wait for another train to pass before it can merge can cause traffic jams. Try to make each exit branch longer than your trains.
Railway junctions

3-Way junctions

Basic 3-Way
Line Merge
Half Cloverleaf
Half Spaghetti
Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way

4-Way junctions

Basic 4-Way
Roundabout
Cloverleaf
Spaghetti
Star
Complex Star
Branch-Merge
Over-Under
Tetrathorp
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout

Enormous junctions

Double Cloverleaf
Dual Tetrathorp
Dual Branch-Merge
Quad Branch-Merge
8-Way Star

Other junctions

Right-of-way Depot
Dual tunnels
Right-of-way Lane Change

Unuseful juctions

Crossover
3/4ths junction
Ultimate 3-way junction for 4 tracks

[edit] See also

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