Line Merge

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Railway junctions

3-Way junctions

Basic 3-Way
Line Merge
Half Cloverleaf
Half Spaghetti
Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way

4-Way junctions

Basic 4-Way
Roundabout
Cloverleaf
Spaghetti
Star
Complex Star
Branch-Merge
Over-Under
Tetrathorp
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout

Enormous junctions

Double Cloverleaf
Dual Tetrathorp
Dual Branch-Merge
Quad Branch-Merge
8-Way Star

Other junctions

Right-of-way Depot
Dual tunnels
Right-of-way Lane Change

Unuseful juctions

Crossover
3/4ths junction
Ultimate 3-way junction for 4 tracks


This type of junction is only good for lines where you want trains to go one direction only, from a raw material industry to a production industry or a final industry, for example from a Iron Ore Mine to a Steel Mill or from a Coal Mine to a Power Station. Note that a tunnel was used instead of a bridge. This is because tunnels have no maximum speed. Speed is everything so if you have to build a bridge, build the fastest one you can.

Line Merge Junction
Line Merge Junction

Pros:

  • Cheap and easy to build.
  • Can handle two trains at a time. (Several without great impact on the main track speed, if built correctly)
  • No crossovers - replaced with a tunnel.


Cons:

  • Trains must slow down due to a steep curve. (can be fixed by making the curve loop slightly further)
  • Trains go to one direction only
  • Trains must turn left to go right
  • Tunnel increases minimum train spacing. (Can be fixed by using two or more tunnels)


"Pictures & Rail design tips written by Owen Rudge - please visit his site for more information."

[edit] Second Version

Line Merge Junction Second Version
Line Merge Junction Second Version

This version is shown here as alternative, but it is by all means worse. In this version mainlines have tunnels where you cannot place signals.

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