Console
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Troubleshooting
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The console allows you to see multiplayer chat history and to execute DOS-style commands in OpenTTD. Most of the commands are used to configure multiplayer servers.
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[edit] Using the console
Open the console with the tilde key (~), located to the left of '1' on the main keyboard. On some international keyboards the symbol may differ (e.g. on the German keyboard it is ^ TWICE). There is also a "Toggle Console" option in the help menu.
After the console is open, type in a command, such as "help" and press Enter.
Tips:
- Scroll the console with Shift+Up/Down or Shift+Pageup/Pagedown.
- Scroll through the input history with the Up/Down arrow keys.
- Make the console bigger with Ctrl+Enter.
- Paste text from the clipboard with the normal Ctrl+V (Windows only).
[edit] Console commands
Here is a list of all the console commands available in OpenTTD. Brackets [] mean "optional". A vertical line | means "or". The list is organized with the most useful commands at the top. This list is also available alphabetically.
[edit] Help commands
| Command | Description |
|---|---|
| help [<item>] | Display basic console help, specify <item> for help on that specific command or variable. |
| list_cmds [<filter>] | List all available commands, optionally only commands starting with <filter>. |
| list_vars [<filter>] | List all registered variables, optionally only commands starting with <filter>. |
| list_aliases | List all available aliases. |
| list_patches | List all patch options. |
[edit] Game commands
These commands work both in single player games and on servers.
| Command | Description |
|---|---|
| newgame | Start a new game. |
| restart | Restart the same game. |
| connect <host> | Connect to a network game running on <host>. Not available for the server. |
| save <number | file> | Saves the current game as <number> or <file>. |
| load <number | file> | Load the savegame <number> or <file>. |
| part | Quit a running game and go back to the intro menu. Not availiable for the server. |
| exit / quit | Quit the game. |
[edit] Server commands
These commands are used to run a multiplayer game server. Some commands also work for connected clients.
| Command | Description | Clients |
|---|---|---|
| kick <ip | client-id> | Kick the client with IP <ip> or id <client-id>. | |
| ban <ip | client-id> | Ban the client with IP <ip> or id <client-id>. | |
| unban <ip> | Remove a ban on <ip>. | |
| banlist | List banned clients. | |
| reset_company <company-id> | Delete the company identified by <company-id>. | |
| pause | Pause a network game. | |
| unpause | Unpause a network game. | |
| clients | Lists client id, name, company id, and IP address of each client. | Yes |
| players | Show a list of players and their attributes, e.g. company name, loan value, number of vehicles etc. | |
| status | Get the status information on all currently connected clients. | |
| server_info | List current and maximum client/player limits. | |
| say "<msg>" | Send a chat message containing <text> to all players. | Yes |
| say_client <client-id> "<msg>" | Send a chat message containing <msg> to the client identified by <client-id>. | Yes |
| say_player <player-id> "<msg>" | Send a chat message containing <msg> to everyone in the company identified by <player-id> (1-10). | Yes |
| rcon <password> "<command>" | Execute <command> on the server authenticated by <password> while connected as a client. The password must be set in advance locally on the server with by "rcon_pw <password>". | Yes |
[edit] File handling commands
| Command | Description |
|---|---|
| cd <directory | number> | Change the working directory to <directory> or <number>. |
| ls / dir | List files of current directory. |
| pwd | Print out the current working directory. |
| rm <number | file> | Remove a savegame by name or index. |
| Command | Description |
|---|---|
| script <file> | Record a script to the file named <file>. |
| exec <script> <?> | Executes a local script file. |
| return | Stop executing a running script. |
[edit] Other commands
| Command | Description |
|---|---|
| screenshot [big | nocon] | Takes a screenshot. 'big' makes a screenshot of the whole map. 'nocon' hides the console for a normal screenshot. |
| alias <name> <command> | Create an alias named <name> bound to <command>. |
| patch <patchname> [<newvalue>] | Get and set the patch settings from the console. If <newvalue> is ommitted
the current value is printed. See Console Settings for a listing of all available settings. |
| dump_vars | Print all known variables and their values. |
| getseed | Returns the seed used to create the game, for randomly generated games. The seed can be used to reproduce the same starting map. |
| scrollto <tile> | Scroll to the tile numbered <tile>; accepts hexadecimal (prexifed with 0x) and decimal values. Use the land area information tool to get the number of a specific tile. |
| clear | Clears the console screen. |
| echo <text> | Print out <text> on the console. |
| echoc <color> <text> | Print out <text> in color <color>. <color> is a number between 0 and 255. |
| info_cmd <command> | Show technical information on the command <commmand>. |
| info_var <variable> | Show technical information on the variable <variable>. |
| debug_level [<level>] | Get / set the debugging levels of different parts of the game. |
| resetengines | Resets all use-age and availability of engines. |
[edit] Variables
Here is a list of variables available in OpenTTD. See the value of a variable by typing its name. Change the value by typing its name followed by the new value. Set boolean variables with 'on' or 'off'. Reset a text variable to empty by using * as new value.
[edit] Server variables
| Variable | Description | Default value |
|---|---|---|
| autoclean_companies | Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected' | off |
| autoclean_protected | Automatically remove the password from an inactive company after the given amount of months. | 36 |
| autoclean_unprotected | Automatically shut down inactive companies after the given amount of months. | 12 |
| max_clients | Maximum number of players allowed on the server | 10 |
| max_companies | Maximum number of companies allowed in the game | 8 |
| max_join_time | Maximum amount of time (ticks) a client is allowed to join | 500 |
| max_spectators | Maximum number of spectators allowed on the server | 10 |
| min_players | Automatically pause the game when the number of active players is less than this amount. | 0 |
| net_frame_freq | Number of frames before a command will be (visibly) executed | 1 |
| net_sync_freq | Number of frames to check if the game is still in sync | 100 |
| pause_on_join | Set if the server should pause gameplay while a client is joining. This might help slow users. | on |
| rcon_pw | Remote connection password, used to modify a server while connected as a client. Use '*' to disable rcon. | |
| restart_game_year | Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this. | 0 |
| server_advertise | Set if the server will advertise to the master server and show up there. | on |
| server_ip | IP that the server binds to. Changes take effect the next time you start a server. Use 'all' or '0.0.0.0' to bind to any IP. | 0.0.0.0 |
| server_name | Name of the server for multiplayer. | |
| server_port | Server port number; change this if your firewall interferes. Changes take effect the next time you start a server. | 3979 (TCP & UDP) |
| server_pw | Server password to protect your server; only clients with the password can join. Use '*' to clear the password. |
[edit] Other variables
| Variable | Description | Default value |
|---|---|---|
| name | Your name for multiplayer | Player |
| company_pw | Your company password; only clients with the password can join. Use '*' to clear the password. | |
| developer | Redirect debugging output from the console/command line to the ingame console (value '2'). | 1 |


