OpenTTDDevBlackBook/Window/WindowEvents
From OpenTTD
Audio
Music
Graphic
Using the Window System
Events used by the Window System
Colour codes that exist in OpenTTD
Understanding the Dynamic Landscape Array
Understanding the SaveGame Handler
HOWTO - Create good Scenarios
HOWTO - Add New Town Name Generators
Vehicles
Using Orders
Pathfinding
Ratings
Train Acceleration
The OpenTTD TCP Protocol
The OpenTTD UDP Protocol
HOWTO - Debug desyncs
The Console Window
Using Console Scripting
HOWTO - Add Functions/Commands to the Console
HOWTO - Add Variables to the Console
HOWTO - Direct Variable Access using ICONSOLE_VAR_POINTER
OpenTTD Console Commands
OpenTTD Console Variables
Development History
enum WindowEvents {
WE_CLICK = 0,
WE_PAINT = 1,
WE_MOUSELOOP = 2,
WE_TICK = 3,
WE_4 = 4,
WE_TIMEOUT = 5,
WE_PLACE_OBJ = 6,
WE_ABORT_PLACE_OBJ = 7,
WE_DESTROY = 8,
WE_ON_EDIT_TEXT = 9,
WE_POPUPMENU_SELECT = 10,
WE_POPUPMENU_OVER = 11,
WE_DRAGDROP = 12,
WE_PLACE_DRAG = 13,
WE_PLACE_MOUSEUP = 14,
WE_PLACE_PRESIZE = 15,
WE_DROPDOWN_SELECT = 16,
WE_RCLICK = 17,
WE_KEYPRESS = 18,
WE_CREATE = 19,
};
WE_CLICK- Is sent whenever a mouseclick has been done on a widget.
WE_PAINT- Is sent whenever a window has to be drawn.
WE_MOUSELOOP- Is sent every mouseloop, eg. every frame that a mousemove can be detected
WE_TICK- Gets sent every tick. 74 ticks is about 1 ingame day. (Roughly 2 seconds). When game is paused, no ticks occur
WE_4- (Should be renamed) Is sent every 100 times UpdateWindows() is called.
WE_TIMEOUT- Is sent when a window times out. Usually used to unclick buttons.
WE_PLACE_OBJ- Is sent when someone clicks on a build button.
WE_ABORT_PLACE_OBJ- Is sent whenever someone cancels building something.
WE_DESTROY- Is sent whenever a window gets destroyed.
WE_ON_EDIT_TEXT- Is sent whenever a bit of text gets edited in a textfield. (Example: The company name)
WE_POPUPMENU_SELECT
WE_POPUPMENU_OVER
WE_DRAGDROP- Is sent when the mousebutton gets released while dragging something. (Example: Selling vehicles)
WE_PLACE_DRAG- Is sent when there is a building selected. This draws the little white squares indicating where the building will be placed.
WE_PLACE_MOUSEUP- Is sent when the mousebutton gets released.
WE_PLACE_PRESIZE
WE_DROPDOWN_SELECT- Is sent whenever something is selected in a dropdown list.
WE_RCLICK- Is sent whenever the right mouse button is clicked on a window or widget. (Example: Tooltips!)
WE_KEYPRESS- Is sent to the active window when a key is pressed.
WE_CREATE- Is sent when a window gets created.

