OpenTTD

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OpenTTD Manual
OpenTTD is an open source clone of the Microprose game Transport Tycoon Deluxe (TTD).

You play the role of president of a start-up transport company in 1950, building railway, road, air and maritime transportation systems for commodities and people. The goal of the game is to outsmart your competition and become the game's highest-ranking transport company by the year 2050.

OpenTTD runs on Mac OS X, Linux, Unix, BeOS, OS/2, Windows and a few other platforms.

Contents

OpenTTD intro screen
OpenTTD intro screen

[edit] Features

While the game is modelled after the original by Chris Sawyer, OpenTTD has many additional features that enhance gameplay dramatically. OpenTTD has customizable game graphics, and work is underway to replace TTD's graphics completely. Many features were inspired by TTDPatch, a popular enhancement for TTD, while other features are original. OpenTTD is far more customisable than Transport Tycoon deluxe through the use of patches and custom graphics.

OpenTTD is also compatible with many more operating systems.

[edit] Significant enhancements

[edit] Better usability

  • Convert rail tool (to rail, electric rail, monorail, maglev)
  • Build stations with drag&drop
  • Build while paused
  • Mouse wheel can be used to scroll in menus and to zoom in/out on win32 and linux
  • Autoscroll (to left/right)
  • Bigger demolish tool
  • Plant trees on area
  • Sell entire train by dragging to dynamite trashcan
  • Cost estimation with Shift
  • Road and rail removing by dragging

[edit] New options

  • "No train service" option
  • "No inflation" option
  • "Full load any" option, as in ttdpatch
  • Feature: "select goods" option
  • "Multiple similar industries in close proximity" option
  • "Multiple industries per town" option
  • News item for "train is unprofitable" (change in openttd.cfg)
  • News item for "train is lost" (change in openttd.cfg)
  • Starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd.
  • Select what vehicle types the ai will build
  • Ability to choose snowline height
  • Change default servicing interval for vehicles
  • Change max # of vehicles per player
  • New pathfinding algorithm for trains (enable with new_pathfinding)

[edit] Graphics & interface

  • Screenshots can be BMP, PNG or PCX (select in game options menu)
  • More currencies (including Euro introduction in 2002)
  • More townname languages
  • Resolution selection for fullscreen mode
  • Refresh rate configuration setting
  • Town directory sorting
  • Patch options configuration window
  • "Debtmax" faster loan management with ctrl key
  • Colorful newspaper after a certain date
  • Game speed increase (through fast forward button or by pressing Tab)
  • Color coded vehicle profits
  • Plant random tree type
  • Hotkeys

[edit] Custom Graphics

  • Supports the NewGRF system, NewGRF files may be installed which can:

[edit] History of Transport Tycoon

The first Transport Tycoon (TT) game was released in 1994. It was developed by Chris Sawyer and released by MicroProse. It was very popular at the time. Compared to many other games of the time, it was spectacular. The intuitive gameplay and the colourful, crisp graphics, combined with endless opportunities to build and shape the railway network of your dreams made it a winner. With the release of Transport Tycoon Deluxe (TTD) in 1995, the game was greatly improved. Many new features, including 4 different environments, maglev trains, one-way signals, etc, were implemented. TTD continued to be played for many years after by a small, but fanatic bunch of gamers. Even though the game had been fairly successful, no sequel was announced.

[edit] The rise of TTDPatch

Somewhere around 1996-1997, Josef Drexler started a project called TTDPatch, which was (as the name implies) a patch for TTD. Originally it only did small things, but later on it was able to support NewGRF files, two company colours, and even trams. It fixes some problems with the game and also adds a lot of new features to it. The TTDPatch project has endured for many years and has changed the game quite radically.

[edit] A Windows version

A great problem during 1996 was that TTD had been written in assembly language and was not especially portable. Nevertheless, a Windows 95 conversion was made by FISH Technology Group in 1996, but it was only released by Microprose (later Hasbro Interactive) in 1999, in a Tycoon compilation known as "The Tycoon Collection", including Railroad Tycoon 2, Rollercoaster Tycoon, and Transport Tycoon Deluxe. This Windows version introduced a few bugs, including broken tutorials, and had a FISH UK logo added to the startup screens (removed from OpenTTD).

[edit] Enter OpenTTD

The Patch's method of modifying the game deemed a lot of potential features as near-impossible. Ludde contacted Owen Rudge in 2003, and explained he was going to reverse engineer the game and convert TTD to C. A year later Ludde surprisingly presented Owen Rudge with the first release. Forums were created where people discussed the new incarnation of the game. Response was positive, and other developers joined Ludde in the project. Work continues on OpenTTD to this day.

[edit] See also

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