Rendered Angles table (New graphics)
From OpenTTD
[edit] Buildings
| Sprite No | Angle |
|---|---|
| 0001.png | 0 |
| 0002.png | 90 |
| 0003.png | 180 |
| 0004.png | 270 |
[edit] Vehicles
Angles are clockwise from South-East on screen (with the vehicle facing this direction). angles of elevation are +/- 0,1, or 2.
| Sprite No | Angle | Elevation |
|---|---|---|
| 0001.png | 0 | 0 |
| 0002.png | 15 | 0 |
| 0003.png | 30 | 0 |
| 0004.png | 45 | 0 |
| 0005.png | 60 | 0 |
| 0006.png | 75 | 0 |
| 0007.png | 90 | 0 |
| 0008.png | 105 | 0 |
| 0009.png | 120 | 0 |
| 0010.png | 135 | 0 |
| 0011.png | 150 | 0 |
| 0012.png | 165 | 0 |
| 0013.png | 180 | 0 |
| 0014.png | 195 | 0 |
| 0015.png | 210 | 0 |
| 0016.png | 225 | 0 |
| 0017.png | 240 | 0 |
| 0018.png | 255 | 0 |
| 0019.png | 270 | 0 |
| 0020.png | 285 | 0 |
| 0021.png | 300 | 0 |
| 0022.png | 315 | 0 |
| 0023.png | 330 | 0 |
| 0024.png | 345 | 0 |
| 0025.png | 0 | +2 |
| 0026.png | 90 | +2 |
| 0027.png | 180 | +2 |
| 0028.png | 270 | +2 |
| 0029.png | 0 | +1 |
| 0030.png | 90 | +1 |
| 0031.png | 180 | +1 |
| 0032.png | 270 | +1 |
| 0033.png | 0 | -1 |
| 0034.png | 90 | -1 |
| 0035.png | 180 | -1 |
| 0036.png | 270 | -1 |
| 0037.png | 0 | -2 |
| 0038.png | 90 | -2 |
| 0039.png | 180 | -2 |
| 0040.png | 270 | -2 |

