Below is a list of scenarios that you can freely download and play. This is a list of scenarios that are based on the real world. For instructions on how to add to the list please see List of player-made scenarios.
| Denmark
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| A sought to be realistic scenario of Denmark. From heightmap, and with 129 towns. Mail suggestions to krasmussen at gmail spot com.
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| Difficulty: | Normal
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| Setting: | Temperate
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| Size: | 1024x1024
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| Relief: | Flat
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| Quantity of Towns: | High
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| Quantity of Industries: | Normal
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| Based on Real World: | Denmark
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| OpenTTD version: | 0.5.1-RC2
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| Author: | Kristian Rasmussen
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| Download this scenario
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| CarstsEuropeScenario_v3
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Map Information
- Based on SRTM-Date, scaled down with
factor 3.
- Some hundred cities, all based manually, but nearly on their real places.
- Countries included: Portugal, Spain, France, Germany, Switzerland, Austria, Lichtenstein, Andorra, Monacco, Italy, BeNeLux, United Kingdom, Ireland, Denmark, Croatia, Bosnia, Yugoslavia, Albania, Macedonia, Greece, Czech, Slovakia, Poland, Latvia, Estonia, Lithuania, Romania, Bulgaria, Belarus, southern parts of Finland, Sweden, Norway and northern parts of Morocco, Algeria & Tunisia.
- Cities have sizes from 600 to 18.000 inhabitants.
- Starts in 1920 or 1950 (2 versions included in zip-file download)
- A lot of industries, planted automatically, some oil-rigs around British islands and south-west-coast of Norway.
- NOTICE: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
- NOTICE2: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.
Click on my name to see my other maps!
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| Difficulty: | Normal
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| Setting: | Temperate
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| Size: | 2048x2048
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| Relief: | Mixed
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| Quantity of Towns: | High
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| Quantity of Industries: | High
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| Based on Real World: | Europe
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| OpenTTD version: | 0.5.1 RC2 and upwards
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| Author: | CARST
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| Download this scenario
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| The Netherlands detailed
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| A very detailed map of The Netherlands as an island, counting 154 cities and villages. From Middelharnis, Echt and Brunsum, Terschelling Midsland, Goor and Oil Platform P12; it's all there. Enrich your topografical knowledge; signs mention names of rivers, canals and land parts. Build all the intercity and sprinter trains of the NS or transport all the Noordzee oil to the Rotterdam main port. Ideal for multi player games. Generated from a hight map.
NOTICE: Rivers NewGRF are required (or newLandscape v0.3).
NOTICE: To download the scenario, 'right-click' on the link and use 'save target as', then change the file type to 'any file'. Left-clicking produces a page of unincompreshensible rubbish.
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 1024x1024
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| Relief: | Very Flat
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| Quantity of Towns: | Normal-High
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| Quantity of Industries: | High
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| Based on Real World: | Based on the Netherlands (de Grote Bosatlas, 1991)
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| OpenTTD version: | Nightly r12374
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| Author: | paultox
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| Download this scenario
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| Latvia
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| This Map contains the whole territory of Latvia(used a heightmap)! Due to limited aspect ratio 1:1 and 1:2 1/2 of Estonia and 1/3 Lithuania Territory. As well as small parts of Russia and Belarus.
The towns are put by their rightful coordinates! The trees and factories were placed randomly!
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| Difficulty: | Normal
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| Setting: | Temperate
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| Size: | 512x512
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| Relief: | Mixed
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| Quantity of Towns: | Normal
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| Quantity of Industries: | Normal
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| Based on Real World: | Latvia
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| OpenTTD version: | v0.6.0 beta4
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| Author: | Pendrokar
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| Download this scenario
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| German Reunification
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| Imagine Germany was an island. This map is based on real heightmap data, and the cities are placed according to their real geographical co-ordinates. The relief on the map varies (south more mountainous, north more flat). Unfortunately, due to space constraints the following large cities are missing: Gelsenkirchen, Krefeld, Hagen, Herne, Mülheim, Solingen, Leverkusen, Neuss, Recklinghausen, Bottrop, and Remscheid. Except for those, all of the cities in Germany with more than 100,000 inhabitants are included, plus many more.
We added a mechanism to simulate the separation between West and East Germany until 1989. Water will come flowing in slowly, and the border (simulated by a wall of radio masts and lighthouses) will "open" around 1989. Yes, we know you can easily circumvent the inner German border (by lowering land near the coast to let the water flow in earlier). The game is more interesting if you don't.
We uploaded this scenario on 3rd Oct 2007, the 17th anniversary of German reunification.
Note: This scenario will not run in the latest stable release of OpenTTD. A nightly build of OpenTTD is required.
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 512x512
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| Relief: | Mixed
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| Quantity of Towns: | High
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| Quantity of Industries: | Low
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| Based on Real World: | Germany
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| OpenTTD version: | r10606
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| Author: | CMG Lee and Timwi
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| Download this scenario
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| Italy Scenario v.035
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| the variety of this scenario allow to use several strategies of game.
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 2048x2048
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| Relief: | Mixed
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| Quantity of Towns: | High
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| Quantity of Industries: | High
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| Based on Real World: | Italy
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| OpenTTD version: | 0.5.0 RC4
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| Author: | Mikima
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| Download this scenario
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| Iceland
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| A map of Iceland with orginal town names and landscape.
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| Difficulty: | Normal
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| Setting: | Sub-Arctic
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| Size: | 512x512
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| Relief: | Hilly
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| Quantity of Towns: | Low
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| Quantity of Industries: | Low
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| Based on Real World: | Iceland
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| OpenTTD version: | 0.5.0
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| Author: | Knartz
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| Download this scenario
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| Karlsruhe
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| The map contains an area in the southwest of Germany, about 50km x 50km around the city of Karlsruhe. The northwest part of the map contains the flat valley of the rhine between Landau, Bruchsal and Baden-Baden in which farms dominate, between them there are the forests Hardtwald on the right side of the rhine and the Bienwald on the left side. The southeast part is dominated by the Black Forest, with its narrow valleys of the rivers Murg, Alb, Enz and Nagold and hills which reach heights of around 1000 meters. In the northeast there's the Kraichgau area which contains gentle hills and wide valleys.
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 512x512
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| Relief: | Mixed
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| Quantity of Towns: | 66
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| Quantity of Industries: | Normal
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| Based on Real World: | Karlsruhe (Germany)
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| OpenTTD version: | OTTv0.5.2
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| Author: | Fry3k
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| Download this scenario
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| The Netherlands
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| This scenario is a perfect copy of the real Netherlands. With in the north the Dutch isles, called: The "Waddeneilanden". In the middle part, the "Veluwe" and of course in the south the "Vaalserberg". This scenario is the perfect one for evey Dutch inhabitent, to exploit the land, just after the end of the second world war. Are you the one that builds up the NS, or the ferry service from Den Helder to Den Burg, maybe the route from the German Ruhr Area? All these things are possible in this fantastic scenario!
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| Difficulty: | Hard
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| Setting: | Temperate
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| Size: | 256x256
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| Relief: | Very Flat
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| Quantity of Towns: | High
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| Quantity of Industries: | High
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| Based on Real World: | Netherlands
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| OpenTTD version: | 0.5.2
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| Author: | Luukland
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| Download this scenario
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| North-West Europe
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| This map is the game of your dreams!! Did you always want to build the whole UK full of tracks? Or to connect France and England? Now is your chance!! This scenario offers a lot of potential. You can transport Passengers from all big cities, and transport oil from the North Sea to Rotterdam's harbour. Try to transport wood from the Scottish highlands to the lowlands and Glasgow. With Settings set to very easy, you can build everything of your dreams. Try it, and relieve the Industrial Age, where you are the transporter!!
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 512x512
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| Relief: | Mixed
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| Quantity of Towns: | High
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| Quantity of Industries: | High
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| Based on Real World: | British Isles (UK & Eire) & the Low Countries area
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| OpenTTD version: | 0.5.2
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| Author: | Luukland
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| Download this scenario
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| Oberbayern
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| This map of medium size covers the area of Southern Bavaria and the west part of Austria. The north part of the map is very flat, containing the big lakes such as Bodensee, Starnberger See, Ammersee and Chiemsee, and of course, the town of Munich. It would be more hilly but i already set the highest elevation down to 3000 meters, so the highest peaks in the Austrian Alps are cut of (which isn't so bad, somewhere you have to plant the forests ;). In the south part of the map we have the Central Alps. While the valley of the Inn is wide enough to build a proper railway line, there are also many narrow valleys with little mountain villages. Getting passengers and food up there might be a little bit difficult but also very challenging if you don't terraform like hell and want to keep the beautiful landscape.
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| Difficulty: | Normal
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| Setting: | Sub-Arctic
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| Size: | 1024x512
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| Relief: | Mixed
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| Quantity of Towns: | 90
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| Quantity of Industries: | Normal
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| Based on Real World: | Bavaria, Germany
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| OpenTTD version: | OTTv0.5.2
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| Author: | Fry3k
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| Download this scenario
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| South part of Rheinland-Pfalz and Saarland
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| This map contains an area in the southwest of germany between Luxemburg in the northwest and the Black Forest in the south east. Most parts of the map are hilly to mountainous, the only large flat area is the rhine valley in the east. Most big citys are situated in valleys near rivers. If you want to build a good passenger network, perhaps even the real existing one in Rheinland-Pfalz, be sure to have many trains around the tracks, the cities are quite far away from each other due to the map size which covers an area of 250 km x 125 km.
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| Difficulty: | Normal
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| Setting: | Temperate
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| Size: | 2048x1024
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| Relief: | Mixed
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| Quantity of Towns: | 137
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| Quantity of Industries: | Normal
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| Based on Real World: | southwest of Germany
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| OpenTTD version: | OTTv0.5.2
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| Author: | Fry3k
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| Download this scenario
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| United Kingdom v1.0
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| Map Information
Approximately correct; Based off height map data from NASA; Placement of lighthouses bares no resemblance to real lighthouses; Major TV Masts are accurately placed
Populations are approx real 2001 populations / 125; To be included population must be greater than 10,000 in the real world (equivalent to 80 in the game); Towns / Cities have been included on the following basis
- all cities (officially must be above 100,000)
- all towns over 60,000
- all other cities (under 100,000 but with a cathedral)
- all county towns (towns that originally gave the county its name)
- other towns of significance (usually geographically significant)
Populations are within 15% accuracy; Locations have been approximated using detailed terrain maps and relative positions; 197 towns in total
The following industries have been based off maps of centres of UK industry
- Oil Rigs
- Oil Refineries
- Oil Wells
- Coal Mines
- Coal Power Stations
- Steel Plants
- Farms
- Forests
More than 1 of the same type of industry per town has been enabled to allow more realistic placement; Banks are in all towns big enough (1200 population); Factories are clustered around the major urban areas, particularly in northern England; Iron ore mines are located in Cumbria and Cornwall as these appear to be the only parts of the UK with significant quantities of iron ore
Mainland Europe and Republic of / Northern Ireland are not yet populated with industries / towns; Some industry placement may need revising due to large distances; Cities become very large in later stages of game, may be better to start with real population / 250 (half current levels)
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 2048x2048
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| Relief: | Mixed
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| Quantity of Towns: | Normal
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| Quantity of Industries: | High
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| Based on Real World: | United Kingdom
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| OpenTTD version: | 0.5.0
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| Author: | JonScaife
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| Download this scenario
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| Basque Country
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| This map contains the coastline of the Atlantic Ocean in North Spain and South West France. The landscape is mostly hilly due to the Pyrenees and the mountain ranges in North Spain. The towns are placed where they should be, industries are places randomly.
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| Difficulty: | Normal
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| Setting: | Temperate
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| Size: | 1024x512
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| Relief: | Hilly
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| Quantity of Towns: | 90
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| Quantity of Industries: | Normal
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| Based on Real World: | yes (France, Spain)
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| OpenTTD version: | OTTv0.5.2
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| Author: | Fry3k
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| Download this scenario
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| France
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| Map of France with most important cities. Industries are almost randomly placed.
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| Difficulty: | Normal
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| Setting: | Temperate
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| Size: | 512x512
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| Relief: | Mixed
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| Quantity of Towns: | Normal
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| Quantity of Industries: | Normal
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| Based on Real World: | France (Europe)
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| OpenTTD version: | 0.5.2
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| Author: | Mathieu Roy
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| Download this scenario
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| Malta
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| This is a scenario of Malta, Gozo and Comino based on SRTM-3 Data.
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| Difficulty: | Easy
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| Setting: | Sub-Tropical
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| Size: | 512x1024
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| Relief: | Hilly
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| Quantity of Towns: | Normal
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| Quantity of Industries: | Normal
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| Based on Real World: | Malta
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| OpenTTD version: | 0.6.0-beta3
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| Author: | Daisayah
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| Download this scenario
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| Bergen
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| A scenario based on the area around Bergen, Norway. The basis for the heightmap are the maps at statkart.no
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 2048x2048
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| Relief: | Mixed
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| Quantity of Towns: | No. of towns. High
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| Quantity of Industries: | No. of industries. High
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| Based on Real World: | Covers central regions of Hordaland county, Western Norway
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| OpenTTD version: | 0.5.3
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| Author: | phil liggett
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| Download this scenario
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| Alexander to Karthoum
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| A map based on a heightmap for the Nile (from the delta to Karthoum, so Alexander to Karthoum). Cities have real names (english). Location, industry and size are relative.
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| Difficulty: | Normal
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| Setting: | Sub-Tropical
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| Size: | 512x2048
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| Relief: | Flat
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| Quantity of Towns: | Normal
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| Quantity of Industries: | Normal
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| Based on Real World: | The Nile from the delta to Khartoum
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| OpenTTD version: | 0.5.0+
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| Author: | thebrightside
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| Download this scenario
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| Chatham Islands v0.5
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| This is a map of New Zealands Chatham Islands. Only the terrain is real as I checked the island and there is ony one small town on it and no visible industries. The best part and most profiting is a small island to the south of the large island where there are a lot of diamond and copper ore mines with high production rates but there are no industries there that would accept those materials and the island is a fair way away from the big one so you'll have to earn quite some money before you can tap the resources there, ships may or may not be a good choice, use your imagination ;)
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| Difficulty: | Normal
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| Setting: | Sub-tropical
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| Size: | 1024x1024
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| Relief: | Hilly
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| Quantity of Towns: | High
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| Quantity of Industries: | High
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| Based on Real World: | Chatham Islands (Terrain only)
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| OpenTTD version: | 0.5.0+
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| Author: | Ominus
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| Download this scenario
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| Florida v0.1
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| This is the first version of my florida may. Email comments and suggestions to carskick at gmail dot com
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 512x512
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| Relief: | Very Flat
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| Quantity of Towns: | High
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| Quantity of Industries: | Normal
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| Based on Real World: | Florida
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| OpenTTD version: | 0.5.0
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| Author: | James Kirk aka Carskick
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| Download this scenario
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| Jamaica
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| This scenario makes it possible to build the whole island full of transport networks. With the oil wells in the north and in the south, the scenario delivers a great potential to exploit the whole island. You can even start setting up a boat service, which makes the coast villages grow, so you can build a passenger network a few years later. You can also choose to just build a gigantic railway network, that transports all kinds of products to the island's population.
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| Difficulty: | Hard
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| Setting: | Sub-Tropical
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| Size: | 256x256
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| Relief: | Flat
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| Quantity of Towns: | Normal
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| Quantity of Industries: | High
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| Based on Real World: | Jamaica
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| OpenTTD version: | 0.5.2
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| Author: | Luukland
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| Download this scenario
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| Tasmania
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| The scenario is based on the height maps of Google Earth. So it is totally like it is in the real world. With Launceston in the north and Hobart in the south, makes it possible to set up a gigantic railway network.
With plenty of water supplies on the small deserts, and some farms on the higher plains, this scenario is really a true headache, for every strategist!
Some ideas to build:
- Passenger network from Launceston to Hobart
- Water network, from the deserts to any giant town
- Diamond network, from the small islands to the north to Hobart
- Oil/Food from the mountainous inlands to the coast, where the refineries are located
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| Difficulty: | Hard
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| Setting: | Sub-tropical
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| Size: | 512x512
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| Relief: | Mixed
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| Quantity of Towns: | Medium
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| Quantity of Industries: | High
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| Based on Real World: | Tasmania
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| OpenTTD version: | 0.5.2
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| Author: | Luukland
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| Download this scenario
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| Wake Island
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| The tiny isolated atoll, as seen in Battlefield 1942 etc.
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| Difficulty: | Easy
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| Setting: | Sub-tropical
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| Size: | 128x128
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| Relief: | Very Flat
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| Quantity of Towns: | Low
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| Quantity of Industries: | Low
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| Based on Real World: | Wake Island
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| OpenTTD version: | 0.5.3
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| Author: | CMG Lee
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| Download this scenario
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| Australia Flat V1.0
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| This Is A Heightmap Of Australia But I Made It Flat.
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| Difficulty: | Easy
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| Setting: | Temperate
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| Size: | 512x512
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| Relief: | Very Flat
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| Quantity of Towns: | Normal
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| Quantity of Industries: | None
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| Based on Real World: | Australia
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| OpenTTD version: | 0.5.3-RC3
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| Author: | Jarokn
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| Download this scenario
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| Svalbard
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| After a passing fascination of with the island of Svalbard, I decided it would make an awesome OpenTTD map. Having only a handful of settlements, I had to take some artistic liberty and appropriate town names from nautical maps, regions, and historical data, but it's worth it when you create a transport empire spanning the map.
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| Difficulty: | Normal
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| Setting: | Sub-arctic
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| Size: | 1024x1024
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| Relief: | Mixed
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| Quantity of Towns: | No. of towns. Low
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| Quantity of Industries: | Normal
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| Based on Real World: | [Svalbard]
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| OpenTTD version: | 0.6.0-beta3
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| Author: | ash
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| Download this scenario
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| Cuba
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The scenario is based on a heightmap of Cuba from SRTM data. All the rivers are hand-placed with the help of maps. Cuba is a communist country, where no private transport companies exist. Given the chance,what kind of network would you build on this tropical island?
- All cities and towns have their original spanish names. Their size is 1/500th of the original.
- The industries are placed in the balance of real-life economies and game-play.
- While the scenario is Sub-Tropical, there aren't any deserts; Cuba is a tropical island filled with jungles.
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| Difficulty: | Normal
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| Setting: | Sub-tropical
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| Size: | 1024x512
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| Relief: | Mixed
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| Quantity of Towns: | Normal
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| Quantity of Industries: | Normal
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| Based on Real World: | Cuba
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| OpenTTD version: | 0.6.0
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| Author: | pasisti
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| Download this scenario
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| CarstsWorldScenario
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Map Information
- Based on geographic heightmap (by satelite data, but non-srtm).
- Some hundred cities, all based manually, but nearly on their real places. Included are the 150 largest agglomerations of towns, all towns with more than 1 million inhabitants, in some countries even the towns over 500.000 inhabitants, all capitals, all capitals of US and canadian states/territories.
- Countries included: Whole planet earth with all countries.
- Cities have sizes from <100 to 37.000 inhabitants. All real world inhabitants of towns or regions (agglomerations of towns) are divided by 1000, so a town of 4 million inhabitants has 4000.
- Starts in 1920 or 1950 (2 versions included in zip-file download)
- A lot of industries, all planted manually, oil- and coal-industry based on real world data.
- NOTICE: Scenario can only be played with extra-large-maps-patch by Bilbo. Download a complete compiled version of OpenTTD inclusive this and other patches (close&update airports) and GRFs here.
- NOTICE2: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
- NOTICE3: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.
Click on my name to see my other maps!
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| Difficulty: | Normal
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| Setting: | Temperate
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| Size: | 8192x4096
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| Relief: | Mixed
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| Quantity of Towns: | Normal
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| Quantity of Industries: | Normal
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| Based on Real World: | World
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| OpenTTD version: | 0.7.0 and up
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| Author: | CARST
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| Download this scenario
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| SE_Australia
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| This is SE Australia - Melbourne to Canberra. The cities are only approximate and not complete and the industries are a mixture of real and random. Try playing it with Ausset.
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| Difficulty: | Normal
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| Setting: | Temperate
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| Size: | 256x256
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| Relief: | Mixed
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| Quantity of Towns: | Normal
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| Quantity of Industries: | Normal
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| Based on Real World: | yes - SE Australia: Victoria and NSW
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| OpenTTD version: | v6
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| Author: | sooty
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| Download this scenario
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